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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_config.hpp GameConfig stores the configuration settings of every Game. */
#ifndef GAME_CONFIG_HPP
#define GAME_CONFIG_HPP
#include "../script/script_config.hpp"
class GameConfig : public ScriptConfig {
public:
/**
* Get the config of a company.
*/
static GameConfig *GetConfig(ScriptSettingSource source = SSS_DEFAULT);
GameConfig() :
ScriptConfig()
{}
GameConfig(const GameConfig *config) :
ScriptConfig(config)
{}
class GameInfo *GetInfo() const;
/**
* When ever the Game Scanner is reloaded, all infos become invalid. This
* function tells GameConfig about this.
* @param force_exact_match If true try to find the exact same version
* as specified. If false any version is ok.
* @return \c true if the reset was successful, \c false if the Game was no longer
* found.
*/
bool ResetInfo(bool force_exact_match);
protected:
/* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match);
};
#endif /* GAME_CONFIG_HPP */
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