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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game.hpp Base functions for all Games. */
#ifndef GAME_HPP
#define GAME_HPP
#include "../core/string_compare_type.hpp"
#include <map>
/** A list that maps AI names to their AIInfo object. */
typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
/**
* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
*/
class Game {
public:
/**
* Called every game-tick to let Game do something.
*/
static void GameLoop();
/**
* Initialize the Game system.
*/
static void Initialize();
/**
* Uninitialize the Game system.
*/
static void Uninitialize(bool keepConfig);
/**
* Get the current GameScript instance.
*/
static class GameInstance *GetGameInstance() { return Game::instance; }
/**
* Get the current GameInfo.
*/
static class GameInfo *GetInfo() { return Game::info; }
static void Rescan();
static void ResetConfig();
/** Wrapper function for GameScanner::GetConsoleList */
static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
/** Wrapper function for GameScanner::GetInfoList */
static const ScriptInfoList *GetInfoList();
/** Wrapper function for GameScanner::GetUniqueInfoList */
static const ScriptInfoList *GetUniqueInfoList();
/** Wrapper function for GameScannerInfo::FindInfo */
static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
/**
* Get the current active instance.
*/
static class GameInstance *GetInstance() { return Game::instance; }
private:
static uint frame_counter; ///< Tick counter for the Game code.
static class GameInstance *instance; ///< Instance to the current active Game.
static class GameScannerInfo *scanner; ///< Scanner for Game scripts.
static class GameInfo *info; ///< Current selected GameInfo.
};
#endif /* GAME_HPP */
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