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/* $Id$ */
/** @file fios.h Declarations for savegames operations */
#ifndef FIOS_H
#define FIOS_H
enum {
/**
* Slot used for the GRF scanning and such. This slot cannot be reused
* as it will otherwise cause issues when pressing "rescan directories".
* It can furthermore not be larger than LAST_GRF_SLOT as that complicates
* the testing for "too much NewGRFs".
*/
CONFIG_SLOT = 0,
/** Slot for the sound. */
SOUND_SLOT = 1,
/** First slot useable for (New)GRFs used during the game. */
FIRST_GRF_SLOT = 2,
/** Last slot useable for (New)GRFs used during the game. */
LAST_GRF_SLOT = 63,
/** Maximum number of slots. */
MAX_FILE_SLOTS = 64
};
/* Deals with finding savegames */
struct FiosItem {
byte type;
uint64 mtime;
char title[64];
char name[256 - 12 - 64];
};
enum SaveLoadDialogMode{
SLD_LOAD_GAME,
SLD_LOAD_SCENARIO,
SLD_SAVE_GAME,
SLD_SAVE_SCENARIO,
SLD_LOAD_HEIGHTMAP,
SLD_NEW_GAME,
};
enum {
FIOS_TYPE_DRIVE = 0,
FIOS_TYPE_PARENT = 1,
FIOS_TYPE_DIR = 2,
FIOS_TYPE_FILE = 3,
FIOS_TYPE_OLDFILE = 4,
FIOS_TYPE_SCENARIO = 5,
FIOS_TYPE_OLD_SCENARIO = 6,
FIOS_TYPE_DIRECT = 7,
FIOS_TYPE_PNG = 8,
FIOS_TYPE_BMP = 9,
FIOS_TYPE_INVALID = 255,
};
/* Variables to display file lists */
extern FiosItem *_fios_list; ///< defined in misc_gui.cpp
extern int _fios_num; ///< defined in fios.cpp, read_only version of _fios_count
extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp
/* Launch save/load dialog */
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
/* Get a list of savegames */
FiosItem *FiosGetSavegameList(int mode);
/* Get a list of scenarios */
FiosItem *FiosGetScenarioList(int mode);
/* Get a list of Heightmaps */
FiosItem *FiosGetHeightmapList(int mode);
/* Free the list of savegames */
void FiosFreeSavegameList();
/* Browse to. Returns a filename w/path if we reached a file. */
char *FiosBrowseTo(const FiosItem *item);
/* Return path, free space and stringID */
StringID FiosGetDescText(const char **path, uint32 *total_free);
/* Delete a name */
bool FiosDelete(const char *name);
/* Make a filename from a name */
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
/* Allocate a new FiosItem */
FiosItem *FiosAlloc();
int CDECL compare_FiosItems(const void *a, const void *b);
/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
#include <windows.h>
struct DIR;
struct dirent { // XXX - only d_name implemented
TCHAR *d_name; // name of found file
/* little hack which will point to parent DIR struct which will
* save us a call to GetFileAttributes if we want information
* about the file (for example in function fio_bla) */
DIR *dir;
};
struct DIR {
HANDLE hFind;
/* the dirent returned by readdir.
* note: having only one global instance is not possible because
* multiple independent opendir/readdir sequences must be supported. */
dirent ent;
WIN32_FIND_DATA fd;
/* since opendir calls FindFirstFile, we need a means of telling the
* first call to readdir that we already have a file.
* that's the case iff this is true */
bool at_first_entry;
};
DIR *opendir(const TCHAR *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#else
/* Use system-supplied opendir/readdir/closedir functions */
# include <sys/types.h>
# include <dirent.h>
#endif /* defined(WIN32) */
/**
* A wrapper around opendir() which will convert the string from
* OPENTTD encoding to that of the filesystem. For all purposes this
* function behaves the same as the original opendir function
* @param path string to open directory of
* @return DIR pointer
*/
static inline DIR *ttd_opendir(const char *path)
{
return opendir(OTTD2FS(path));
}
#endif /* FIOS_H */
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