1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file fios.h Declarations for savegames operations */
#ifndef FIOS_H
#define FIOS_H
#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "network/core/tcp_content.h"
/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
enum SaveLoadInvalidateWindowData {
SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
};
typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;
/**
* Container for loading in mode SL_LOAD_CHECK.
*/
struct LoadCheckData {
bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
char *error_data; ///< Data to pass to SetDParamStr when displaying #error.
uint32 map_size_x, map_size_y;
Date current_date;
GameSettings settings;
CompanyPropertiesMap companies; ///< Company information.
GRFConfig *grfconfig; ///< NewGrf configuration from save.
GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
struct LoggedAction *gamelog_action; ///< Gamelog actions
uint gamelog_actions; ///< Number of gamelog actions
LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
{
this->Clear();
}
/**
* Don't leak memory at program exit
*/
~LoadCheckData()
{
this->Clear();
}
/**
* Check whether loading the game resulted in errors.
* @return true if errors were encountered.
*/
bool HasErrors()
{
return this->checkable && this->error != INVALID_STRING_ID;
}
/**
* Check whether the game uses any NewGrfs.
* @return true if NewGrfs are used.
*/
bool HasNewGrfs()
{
return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
}
void Clear();
};
extern LoadCheckData _load_check_data;
enum FileSlots {
/**
* Slot used for the GRF scanning and such.
* This slot is used for all temporary accesses to files when scanning/testing files,
* and thus cannot be used for files, which are continuously accessed during a game.
*/
CONFIG_SLOT = 0,
/** Slot for the sound. */
SOUND_SLOT = 1,
/** First slot usable for (New)GRFs used during the game. */
FIRST_GRF_SLOT = 2,
/** Maximum number of slots. */
MAX_FILE_SLOTS = 128,
};
/** Deals with finding savegames */
struct FiosItem {
FiosType type;
uint64 mtime;
char title[64];
char name[MAX_PATH];
bool operator< (const FiosItem &other) const;
};
/** List of file information. */
class FileList {
public:
~FileList();
/**
* Construct a new entry in the file list.
* @return Pointer to the new items to be initialized.
*/
inline FiosItem *Append()
{
return &this->files.emplace_back();
}
/**
* Get the number of files in the list.
* @return The number of files stored in the list.
*/
inline size_t Length() const
{
return this->files.size();
}
/**
* Get a pointer to the first file information.
* @return Address of the first file information.
*/
inline const FiosItem *Begin() const
{
return this->files.data();
}
/**
* Get a pointer behind the last file information.
* @return Address behind the last file information.
*/
inline const FiosItem *End() const
{
return this->Begin() + this->Length();
}
/**
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline const FiosItem *Get(size_t index) const
{
return this->files.data() + index;
}
/**
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline FiosItem *Get(size_t index)
{
return this->files.data() + index;
}
inline const FiosItem &operator[](size_t index) const
{
return this->files[index];
}
/**
* Get a reference to the indicated file information. File information must exist.
* @return The requested file information.
*/
inline FiosItem &operator[](size_t index)
{
return this->files[index];
}
/** Remove all items from the list. */
inline void Clear()
{
this->files.clear();
}
/** Compact the list down to the smallest block size boundary. */
inline void Compact()
{
this->files.shrink_to_fit();
}
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
const FiosItem *FindItem(const char *file);
std::vector<FiosItem> files; ///< The list of files.
};
enum SortingBits {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */
extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);
const char *FiosBrowseTo(const FiosItem *item);
StringID FiosGetDescText(const char **path, uint64 *total_free);
bool FiosDelete(const char *name);
std::string FiosMakeHeightmapName(const char *name);
std::string FiosMakeSavegameName(const char *name);
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
#endif /* FIOS_H */
|