1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file engine_type.h Types related to engines. */
#ifndef ENGINE_TYPE_H
#define ENGINE_TYPE_H
#include "economy_type.h"
#include "rail_type.h"
#include "cargo_type.h"
#include "date_type.h"
#include "sound_type.h"
#include "strings_type.h"
typedef uint16 EngineID; ///< Unique identification number of an engine.
struct Engine;
/** Available types of rail vehicles. */
enum RailVehicleTypes {
RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
RAILVEH_WAGON, ///< simple wagon, not motorized
};
/** Type of rail engine. */
enum EngineClass {
EC_STEAM, ///< Steam rail engine.
EC_DIESEL, ///< Diesel rail engine.
EC_ELECTRIC, ///< Electric rail engine.
EC_MONORAIL, ///< Mono rail engine.
EC_MAGLEV, ///< Maglev engine.
};
/** Information about a rail vehicle. */
struct RailVehicleInfo {
byte image_index;
RailVehicleTypes railveh_type;
byte cost_factor; ///< Purchase cost factor; For multiheaded engines the sum of both engine prices.
RailTypeByte railtype;
uint16 max_speed; ///< Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
uint16 power; ///< Power of engine (hp); For multiheaded engines the sum of both engine powers.
uint16 weight; ///< Weight of vehicle (tons); For multiheaded engines the weight of each single engine.
byte running_cost; ///< Running cost of engine; For multiheaded engines the sum of both running costs.
Price running_cost_class;
EngineClass engclass; ///< Class of engine for this vehicle
byte capacity; ///< Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only
uint16 pow_wag_power; ///< Extra power applied to consist if wagon should be powered
byte pow_wag_weight; ///< Extra weight applied to consist if wagon should be powered
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
byte tractive_effort; ///< Tractive effort coefficient
byte air_drag; ///< Coefficient of air drag
byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
};
/** Information about a ship vehicle. */
struct ShipVehicleInfo {
byte image_index;
byte cost_factor;
uint16 max_speed; ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
uint16 capacity;
byte running_cost;
SoundID sfx;
bool old_refittable; ///< Is ship refittable; only used during initialisation. Later use EngineInfo::refit_mask.
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
};
/**
* AircraftVehicleInfo subtypes, bitmask type.
* If bit 0 is 0 then it is a helicopter, otherwise it is a plane
* in which case bit 1 tells us whether it's a big(fast) plane or not.
*/
enum AircraftSubTypeBits {
AIR_HELI = 0,
AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
AIR_FAST = 2
};
/** Information about a aircraft vehicle. */
struct AircraftVehicleInfo {
byte image_index;
byte cost_factor;
byte running_cost;
byte subtype;
SoundID sfx;
byte acceleration;
uint16 max_speed; ///< Maximum speed (1 unit = 8 mph = 12.8 km-ish/h)
byte mail_capacity;
uint16 passenger_capacity;
};
/** Information about a road vehicle. */
struct RoadVehicleInfo {
byte image_index;
byte cost_factor;
byte running_cost;
Price running_cost_class;
SoundID sfx;
uint16 max_speed; ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
byte capacity;
uint8 weight; ///< Weight in 1/4t units
uint8 power; ///< Power in 10hp units
uint8 tractive_effort; ///< Coefficient of tractive effort
uint8 air_drag; ///< Coefficient of air drag
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
};
/**
* Information about a vehicle
* @see table/engines.h
*/
struct EngineInfo {
Date base_intro;
Year lifelength; ///< Lifetime of a single vehicle
Year base_life; ///< Basic duration of engine availability (without random parts)
byte decay_speed;
byte load_amount;
byte climates;
CargoID cargo_type;
uint32 refit_mask;
byte refit_cost;
byte misc_flags;
byte callback_mask; ///< Bitmask of vehicle callbacks that have to be called
int8 retire_early; ///< Number of years early to retire vehicle
StringID string_id; ///< Default name of engine
};
/**
* EngineInfo.misc_flags is a bitmask, with the following values
*/
enum EngineMiscFlags {
EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
EF_RAIL_FLIPS = 3, ///< Rail vehicle can be flipped in the depot
};
/**
* Engine.flags is a bitmask, with the following values.
*/
enum EngineFlags {
ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone.
ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a company.
ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a company.
};
static const uint NUM_VEHICLE_TYPES = 6;
static const uint MAX_LENGTH_ENGINE_NAME_CHARS = 32; ///< The maximum length of an engine name in characters including '\0'
static const uint MAX_LENGTH_ENGINE_NAME_PIXELS = 160; ///< The maximum length of an engine name in pixels
static const EngineID INVALID_ENGINE = 0xFFFF; ///< Constant denoting an invalid engine.
#endif /* ENGINE_TYPE_H */
|