1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file engine_gui.cpp GUI to show engine related information. */
#include "stdafx.h"
#include "window_gui.h"
#include "engine_base.h"
#include "command_func.h"
#include "strings_func.h"
#include "engine_gui.h"
#include "articulated_vehicles.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "rail.h"
#include "road.h"
#include "settings_type.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "widgets/engine_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Return the category of an engine.
* @param engine Engine to examine.
* @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine.
*/
StringID GetEngineCategoryName(EngineID engine)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
default: NOT_REACHED();
case VEH_ROAD:
return GetRoadTypeInfo(e->u.road.roadtype)->strings.new_engine;
case VEH_AIRCRAFT: return STR_ENGINE_PREVIEW_AIRCRAFT;
case VEH_SHIP: return STR_ENGINE_PREVIEW_SHIP;
case VEH_TRAIN:
return GetRailTypeInfo(e->u.rail.railtype)->strings.new_loco;
}
}
static const NWidgetPart _nested_engine_preview_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_ENGINE_PREVIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_EP_QUESTION), SetMinimalSize(300, 0), SetPadding(8, 8, 8, 8), SetFill(1, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(85, 10, 85),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_NO), SetDataTip(STR_QUIT_NO, STR_NULL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_YES), SetDataTip(STR_QUIT_YES, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
EndContainer(),
};
struct EnginePreviewWindow : Window {
int vehicle_space; // The space to show the vehicle image
EnginePreviewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->InitNested(window_number);
/* There is no way to recover the window; so disallow closure via DEL; unless SHIFT+DEL */
this->flags |= WF_STICKY;
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_EP_QUESTION) return;
/* Get size of engine sprite, on loan from depot_gui.cpp */
EngineID engine = this->window_number;
EngineImageType image_type = EIT_PURCHASE;
uint x, y;
int x_offs, y_offs;
const Engine *e = Engine::Get(engine);
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN: GetTrainSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
case VEH_ROAD: GetRoadVehSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
case VEH_SHIP: GetShipSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y, x_offs, y_offs, image_type); break;
}
this->vehicle_space = max<int>(40, y - y_offs);
size->width = max(size->width, x - x_offs);
SetDParam(0, GetEngineCategoryName(engine));
size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WD_PAR_VSEP_WIDE + FONT_HEIGHT_NORMAL + this->vehicle_space;
SetDParam(0, engine);
size->height += GetStringHeight(GetEngineInfoString(engine), size->width);
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_EP_QUESTION) return;
EngineID engine = this->window_number;
SetDParam(0, GetEngineCategoryName(engine));
int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.left + 1);
y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE;
SetDParam(0, engine);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
y += FONT_HEIGHT_NORMAL;
DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + this->vehicle_space / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
y += this->vehicle_space;
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_EP_YES:
DoCommandP(0, this->window_number, 0, CMD_WANT_ENGINE_PREVIEW);
FALLTHROUGH;
case WID_EP_NO:
if (!_shift_pressed) delete this;
break;
}
}
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
EngineID engine = this->window_number;
if (Engine::Get(engine)->preview_company != _local_company) delete this;
}
};
static WindowDesc _engine_preview_desc(
WDP_CENTER, "engine_preview", 0, 0,
WC_ENGINE_PREVIEW, WC_NONE,
WDF_CONSTRUCTION,
_nested_engine_preview_widgets, lengthof(_nested_engine_preview_widgets)
);
void ShowEnginePreviewWindow(EngineID engine)
{
AllocateWindowDescFront<EnginePreviewWindow>(&_engine_preview_desc, engine);
}
/**
* Get the capacity of an engine with articulated parts.
* @param engine The engine to get the capacity of.
* @return The capacity.
*/
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
{
CargoArray cap = GetCapacityOfArticulatedParts(engine);
return cap.GetSum<uint>();
}
static StringID GetTrainEngineInfoString(const Engine *e)
{
SetDParam(0, e->GetCost());
SetDParam(2, e->GetDisplayMaxSpeed());
SetDParam(3, e->GetPower());
SetDParam(1, e->GetDisplayWeight());
SetDParam(7, e->GetDisplayMaxTractiveEffort());
SetDParam(4, e->GetRunningCost());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(5, e->GetDefaultCargoType());
SetDParam(6, capacity);
} else {
SetDParam(5, CT_INVALID);
}
return (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER;
}
static StringID GetAircraftEngineInfoString(const Engine *e)
{
CargoID cargo = e->GetDefaultCargoType();
uint16 mail_capacity;
uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
uint16 range = e->GetRange();
uint i = 0;
SetDParam(i++, e->GetCost());
SetDParam(i++, e->GetDisplayMaxSpeed());
SetDParam(i++, e->GetAircraftTypeText());
if (range > 0) SetDParam(i++, range);
SetDParam(i++, cargo);
SetDParam(i++, capacity);
if (mail_capacity > 0) {
SetDParam(i++, CT_MAIL);
SetDParam(i++, mail_capacity);
SetDParam(i++, e->GetRunningCost());
return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST;
} else {
SetDParam(i++, e->GetRunningCost());
return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST;
}
}
static StringID GetRoadVehEngineInfoString(const Engine *e)
{
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, capacity);
} else {
SetDParam(2, CT_INVALID);
}
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST;
} else {
SetDParam(0, e->GetCost());
SetDParam(2, e->GetDisplayMaxSpeed());
SetDParam(3, e->GetPower());
SetDParam(1, e->GetDisplayWeight());
SetDParam(7, e->GetDisplayMaxTractiveEffort());
SetDParam(4, e->GetRunningCost());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(5, e->GetDefaultCargoType());
SetDParam(6, capacity);
} else {
SetDParam(5, CT_INVALID);
}
return STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE;
}
}
static StringID GetShipEngineInfoString(const Engine *e)
{
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, e->GetDisplayDefaultCapacity());
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST;
}
/**
* Get a multi-line string with some technical data, describing the engine.
* @param engine Engine to describe.
* @return String describing the engine.
* @post \c DParam array is set up for printing the string.
*/
StringID GetEngineInfoString(EngineID engine)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
case VEH_TRAIN:
return GetTrainEngineInfoString(e);
case VEH_ROAD:
return GetRoadVehEngineInfoString(e);
case VEH_SHIP:
return GetShipEngineInfoString(e);
case VEH_AIRCRAFT:
return GetAircraftEngineInfoString(e);
default: NOT_REACHED();
}
}
/**
* Draw an engine.
* @param left Minimum horizontal position to use for drawing the engine
* @param right Maximum horizontal position to use for drawing the engine
* @param preferred_x Horizontal position to use for drawing the engine.
* @param y Vertical position to use for drawing the engine.
* @param engine Engine to draw.
* @param pal Palette to use for drawing.
*/
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
case VEH_TRAIN:
DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_ROAD:
DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_SHIP:
DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_AIRCRAFT:
DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
default: NOT_REACHED();
}
}
/**
* Sort all items using quick sort and given 'CompareItems' function
* @param el list to be sorted
* @param compare function for evaluation of the quicksort
*/
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
{
if (el->size() < 2) return;
std::sort(el->begin(), el->end(), compare);
}
/**
* Sort selected range of items (on indices @ <begin, begin+num_items-1>)
* @param el list to be sorted
* @param compare function for evaluation of the quicksort
* @param begin start of sorting
* @param num_items count of items to be sorted
*/
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
{
if (num_items < 2) return;
assert(begin < el->size());
assert(begin + num_items <= el->size());
std::sort(el->begin() + begin, el->begin() + begin + num_items, compare);
}
|