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/* $Id$ */
/** @file engine.h */
#ifndef ENGINE_H
#define ENGINE_H
#include "rail_type.h"
#include "cargo_type.h"
#include "vehicle_type.h"
#include "gfx_type.h"
#include "date_type.h"
#include "sound_type.h"
#include "player_type.h"
#include "strings_type.h"
enum RailVehicleTypes {
RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
RAILVEH_WAGON, ///< simple wagon, not motorized
};
enum EngineClass {
EC_STEAM,
EC_DIESEL,
EC_ELECTRIC,
EC_MONORAIL,
EC_MAGLEV,
};
struct RailVehicleInfo {
byte image_index;
RailVehicleTypes railveh_type;
byte base_cost;
RailTypeByte railtype;
uint16 max_speed;
uint16 power;
uint16 weight;
byte running_cost_base;
byte running_cost_class;
EngineClass engclass; ///< Class of engine for this vehicle
byte capacity;
CargoID cargo_type;
byte ai_rank;
byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only
uint16 pow_wag_power;
byte pow_wag_weight;
byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
// for when the 'powered wagon' callback fails. But it should really also determine what
// kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
// Same goes for the callback result, which atm is only used to check if a wagon is powered.
byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
byte tractive_effort; ///< Tractive effort coefficient
byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
};
struct ShipVehicleInfo {
byte image_index;
byte base_cost;
uint16 max_speed;
CargoID cargo_type;
uint16 capacity;
byte running_cost;
SoundFxByte sfx;
bool refittable;
};
/* AircraftVehicleInfo subtypes, bitmask type.
* If bit 0 is 0 then it is a helicopter, otherwise it is a plane
* in which case bit 1 tells us whether it's a big(fast) plane or not */
enum {
AIR_HELI = 0,
AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
AIR_FAST = 2
};
struct AircraftVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte subtype;
SoundFxByte sfx;
byte acceleration;
uint16 max_speed;
byte mail_capacity;
uint16 passenger_capacity;
};
struct RoadVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
SoundFxByte sfx;
byte max_speed;
byte capacity;
CargoID cargo_type;
};
/** Information about a vehicle
* @see table/engines.h
*/
struct EngineInfo {
Date base_intro;
Year lifelength;
Year base_life;
byte unk2; ///< flag for carriage(bit 7) and decay speed(bits0..6)
byte load_amount;
byte climates;
uint32 refit_mask;
byte refit_cost;
byte misc_flags;
byte callbackmask;
int8 retire_early; ///< Number of years early to retire vehicle
StringID string_id; ///< Default name of engine
};
struct Engine {
char *name; ///< Custom name of engine
Date intro_date;
Date age;
uint16 reliability;
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
uint8 preview_player_rank;
byte preview_wait;
byte player_avail;
VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
};
/**
* EngineInfo.misc_flags is a bitmask, with the following values
*/
enum {
EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
};
/**
* Engine.flags is a bitmask, with the following values.
*/
enum {
ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone.
ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player.
ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player.
};
enum {
NUM_VEHICLE_TYPES = 6
};
static const EngineID INVALID_ENGINE = 0xFFFF;
void SetupEngines();
void StartupEngines();
void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
void LoadCustomEngineNames();
void DeleteCustomEngineNames();
bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player);
CargoID GetEngineCargoType(EngineID engine);
enum {
NUM_NORMAL_RAIL_ENGINES = 54,
NUM_MONORAIL_ENGINES = 30,
NUM_MAGLEV_ENGINES = 32,
NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
NUM_ROAD_ENGINES = 88,
NUM_SHIP_ENGINES = 11,
NUM_AIRCRAFT_ENGINES = 41,
TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
static inline EngineID GetFirstEngineOfType(VehicleType type)
{
const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX};
return start[type];
}
static inline EngineID GetLastEngineOfType(VehicleType type)
{
const EngineID end[] = {
NUM_TRAIN_ENGINES,
ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES,
SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES,
AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES};
return end[type];
}
extern Engine _engines[TOTAL_NUM_ENGINES];
#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
#define FOR_ALL_ENGINEIDS_OF_TYPE(e, type) for (e = GetFirstEngineOfType(type); e != GetLastEngineOfType(type); e++)
static inline Engine* GetEngine(EngineID i)
{
assert(i < lengthof(_engines));
return &_engines[i];
}
static inline bool IsEngineIndex(uint index)
{
return index < TOTAL_NUM_ENGINES;
}
/* Access Vehicle Data */
extern const EngineInfo _orig_engine_info[TOTAL_NUM_ENGINES];
extern const RailVehicleInfo _orig_rail_vehicle_info[NUM_TRAIN_ENGINES];
extern const ShipVehicleInfo _orig_ship_vehicle_info[NUM_SHIP_ENGINES];
extern const AircraftVehicleInfo _orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern const RoadVehicleInfo _orig_road_vehicle_info[NUM_ROAD_ENGINES];
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
static inline const EngineInfo *EngInfo(EngineID e)
{
assert(e < lengthof(_engine_info));
return &_engine_info[e];
}
static inline const RailVehicleInfo* RailVehInfo(EngineID e)
{
assert(e < lengthof(_rail_vehicle_info));
return &_rail_vehicle_info[e];
}
static inline const ShipVehicleInfo* ShipVehInfo(EngineID e)
{
assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info));
return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
}
static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e)
{
assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info));
return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
}
static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
{
assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info));
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
}
/* Engine list manipulators - current implementation is only C wrapper of CBlobT<EngineID> class (helpers.cpp) */
void EngList_Create(EngineList *el); ///< Creates engine list
void EngList_Destroy(EngineList *el); ///< Deallocate and destroy engine list
uint EngList_Count(const EngineList *el); ///< Returns number of items in the engine list
void EngList_Add(EngineList *el, EngineID eid); ///< Append one item at the end of engine list
EngineID* EngList_Items(EngineList *el); ///< Returns engine list items as C array
void EngList_RemoveAll(EngineList *el); ///< Removes all items from engine list
typedef int CDECL EngList_SortTypeFunction(const void*, const void*); ///< argument type for EngList_Sort()
void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare); ///< qsort of the engine list
void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items); ///< qsort of specified portion of the engine list
#endif /* ENGINE_H */
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