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/* $Id$ */
/** @file depot_map.h Map related accessors for depots. */
#ifndef DEPOT_MAP_H
#define DEPOT_MAP_H
#include "road_map.h"
#include "rail_map.h"
#include "water_map.h"
#include "station_map.h"
/**
* Check if a tile is a depot and it is a depot of the given type.
*/
static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
{
switch (type) {
default: NOT_REACHED();
case TRANSPORT_RAIL:
return IsRailDepotTile(tile);
case TRANSPORT_ROAD:
return IsRoadDepotTile(tile);
case TRANSPORT_WATER:
return IsShipDepotTile(tile);
}
}
/**
* Is the given tile a tile with a depot on it?
* @param tile the tile to check
* @return true if and only if there is a depot on the tile.
*/
static inline bool IsDepotTile(TileIndex tile)
{
return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
}
#endif /* DEPOT_MAP_H */
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