summaryrefslogtreecommitdiff
path: root/src/depot.cpp
blob: b034e85319e8ea465bcbd1a978e396e1c9a99f15 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
/* $Id$ */

/** @file depot.cpp Handling of depots. */

#include "stdafx.h"
#include "depot_base.h"
#include "order_func.h"
#include "window_func.h"
#include "core/bitmath_func.hpp"
#include "tile_map.h"
#include "water_map.h"
#include "core/pool_func.hpp"

DepotPool _depot_pool("Depot");
INSTANTIATE_POOL_METHODS(Depot)

/**
 * Gets a depot from a tile
 *
 * @return Returns the depot if the tile had a depot, else it returns NULL
 */
Depot *GetDepotByTile(TileIndex tile)
{
	/* A ship depot is multiple tiles. The north most tile is
	 * always the ->xy tile, so make sure we always look for
	 * the nothern tile and not the southern one. */
	if (IsShipDepotTile(tile)) {
		tile = min(tile, GetOtherShipDepotTile(tile));
	}

	Depot *depot;

	FOR_ALL_DEPOTS(depot) {
		if (depot->xy == tile) return depot;
	}

	return NULL;
}

/**
 * Clean up a depot
 */
Depot::~Depot()
{
	if (CleaningPool()) return;

	/* Clear the depot from all order-lists */
	RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);

	/* Delete the depot-window */
	DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
}

void InitializeDepots()
{
	_depot_pool.CleanPool();
}