1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file debug.h Functions related to debugging. */
#ifndef DEBUG_H
#define DEBUG_H
/* Debugging messages policy:
* These should be the severities used for direct DEBUG() calls
* maximum debugging level should be 10 if really deep, deep
* debugging is needed.
* (there is room for exceptions, but you have to have a good cause):
* 0 - errors or severe warnings
* 1 - other non-fatal, non-severe warnings
* 2 - crude progress indicator of functionality
* 3 - important debugging messages (function entry)
* 4 - debugging messages (crude loop status, etc.)
* 5 - detailed debugging information
* 6.. - extremely detailed spamming
*/
#ifdef NO_DEBUG_MESSAGES
#define DEBUG(name, level, ...) { }
#else /* NO_DEBUG_MESSAGES */
#define DEBUG(name, level, ...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__)
extern int _debug_ai_level;
extern int _debug_driver_level;
extern int _debug_grf_level;
extern int _debug_map_level;
extern int _debug_misc_level;
extern int _debug_net_level;
extern int _debug_sprite_level;
extern int _debug_oldloader_level;
extern int _debug_ntp_level;
extern int _debug_npf_level;
extern int _debug_yapf_level;
extern int _debug_freetype_level;
extern int _debug_sl_level;
extern int _debug_gamelog_level;
extern int _debug_desync_level;
void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
#endif /* NO_DEBUG_MESSAGES */
void SetDebugString(const char *s);
const char *GetDebugString();
/* Used for profiling
*
* Usage:
* TIC();
* --Do your code--
* TOC("A name", 1);
*
* When you run the TIC() / TOC() multiple times, you can increase the '1'
* to only display average stats every N values. Some things to know:
*
* for (int i = 0; i < 5; i++) {
* TIC();
* --Do yuor code--
* TOC("A name", 5);
* }
*
* Is the correct usage for multiple TIC() / TOC() calls.
*
* TIC() / TOC() creates it's own block, so make sure not the mangle
* it with an other block.
**/
#define TIC() {\
extern uint64 ottd_rdtsc();\
uint64 _xxx_ = ottd_rdtsc();\
static uint64 __sum__ = 0;\
static uint32 __i__ = 0;
#define TOC(str, count)\
__sum__ += ottd_rdtsc() - _xxx_;\
if (++__i__ == count) {\
DEBUG(misc, 0, "[%s] " OTTD_PRINTF64 " [avg: %.1f]", str, __sum__, __sum__/(double)__i__);\
__i__ = 0;\
__sum__ = 0;\
}\
}
void ShowInfo(const char *str);
void CDECL ShowInfoF(const char *str, ...) WARN_FORMAT(1, 2);
const char *GetLogPrefix();
#endif /* DEBUG_H */
|