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/* $Id$ */
/** @file debug.cpp Handling of printing debug messages. */
#include "stdafx.h"
#include <stdio.h>
#include <stdarg.h>
#include "openttd.h"
#include "console_func.h"
#include "debug.h"
#include "string_func.h"
#include "network/core/core.h"
#if defined(ENABLE_NETWORK)
SOCKET _debug_socket = INVALID_SOCKET;
#endif /* ENABLE_NETWORK */
int _debug_ai_level;
int _debug_driver_level;
int _debug_grf_level;
int _debug_map_level;
int _debug_misc_level;
int _debug_ms_level;
int _debug_net_level;
int _debug_sprite_level;
int _debug_oldloader_level;
int _debug_ntp_level;
int _debug_npf_level;
int _debug_yapf_level;
int _debug_freetype_level;
int _debug_sl_level;
int _debug_station_level;
int _debug_gamelog_level;
struct DebugLevel {
const char *name;
int *level;
};
#define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
static const DebugLevel debug_level[] = {
DEBUG_LEVEL(ai),
DEBUG_LEVEL(driver),
DEBUG_LEVEL(grf),
DEBUG_LEVEL(map),
DEBUG_LEVEL(misc),
DEBUG_LEVEL(ms),
DEBUG_LEVEL(net),
DEBUG_LEVEL(sprite),
DEBUG_LEVEL(oldloader),
DEBUG_LEVEL(ntp),
DEBUG_LEVEL(npf),
DEBUG_LEVEL(yapf),
DEBUG_LEVEL(freetype),
DEBUG_LEVEL(sl),
DEBUG_LEVEL(station),
DEBUG_LEVEL(gamelog),
};
#undef DEBUG_LEVEL
#if !defined(NO_DEBUG_MESSAGES)
static void debug_print(const char *dbg, const char *buf)
{
#if defined(ENABLE_NETWORK)
if (_debug_socket != INVALID_SOCKET) {
char buf2[1024 + 32];
snprintf(buf2, lengthof(buf2), "dbg: [%s] %s\n", dbg, buf);
send(_debug_socket, buf2, (int)strlen(buf2), 0);
} else
#endif /* ENABLE_NETWORK */
{
#if defined(WINCE)
/* We need to do OTTD2FS twice, but as it uses a static buffer, we need to store one temporary */
TCHAR tbuf[512];
_sntprintf(tbuf, sizeof(tbuf), _T("%s"), OTTD2FS(dbg));
NKDbgPrintfW(_T("dbg: [%s] %s\n"), tbuf, OTTD2FS(buf));
#else
fprintf(stderr, "dbg: [%s] %s\n", dbg, buf);
#endif
IConsoleDebug(dbg, buf);
}
}
void CDECL debug(const char *dbg, ...)
{
va_list va;
va_start(va, dbg);
const char *s;
char buf[1024];
s = va_arg(va, const char*);
vsnprintf(buf, lengthof(buf), s, va);
va_end(va);
debug_print(dbg, buf);
}
#endif /* NO_DEBUG_MESSAGES */
void SetDebugString(const char *s)
{
int v;
char *end;
const char *t;
/* global debugging level? */
if (*s >= '0' && *s <= '9') {
const DebugLevel *i;
v = strtoul(s, &end, 0);
s = end;
for (i = debug_level; i != endof(debug_level); ++i) *i->level = v;
}
/* individual levels */
for (;;) {
const DebugLevel *i;
int *p;
/* skip delimiters */
while (*s == ' ' || *s == ',' || *s == '\t') s++;
if (*s == '\0') break;
t = s;
while (*s >= 'a' && *s <= 'z') s++;
/* check debugging levels */
p = NULL;
for (i = debug_level; i != endof(debug_level); ++i)
if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
p = i->level;
break;
}
if (*s == '=') s++;
v = strtoul(s, &end, 0);
s = end;
if (p != NULL) {
*p = v;
} else {
ShowInfoF("Unknown debug level '%.*s'", s - t, t);
return;
}
}
}
/** Print out the current debug-level
* Just return a string with the values of all the debug categorites
* @return string with debug-levels
*/
const char *GetDebugString()
{
const DebugLevel *i;
static char dbgstr[150];
char dbgval[20];
memset(dbgstr, 0, sizeof(dbgstr));
i = debug_level;
snprintf(dbgstr, sizeof(dbgstr), "%s=%d", i->name, *i->level);
for (i++; i != endof(debug_level); i++) {
snprintf(dbgval, sizeof(dbgval), ", %s=%d", i->name, *i->level);
ttd_strlcat(dbgstr, dbgval, sizeof(dbgstr));
}
return dbgstr;
}
#ifdef DEBUG_DUMP_COMMANDS
#include "fileio.h"
void CDECL DebugDumpCommands(const char *s, ...)
{
static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
if (f == NULL) return;
va_list va;
va_start(va, s);
vfprintf(f, s, va);
va_end(va);
fflush(f);
}
#endif /* DEBUG_DUMP_COMMANDS */
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