summaryrefslogtreecommitdiff
path: root/src/crashlog.cpp
blob: d1973c52b599bb8e24a163963ffa581b39a8167a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file crashlog.cpp Implementation of generic function to be called to log a crash */

#include "stdafx.h"
#include "crashlog.h"
#include "gamelog.h"
#include "map_func.h"
#include "rev.h"
#include "strings_func.h"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "music/music_driver.hpp"
#include "sound/sound_driver.hpp"
#include "video/video_driver.hpp"
#include "saveload/saveload.h"

#include <squirrel.h>
#include "ai/ai_info.hpp"
#include "company_base.h"

#include <time.h>

/* static */ const char *CrashLog::message = NULL;
/* static */ char *CrashLog::gamelog_buffer = NULL;
/* static */ const char *CrashLog::gamelog_last = NULL;

/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
{
	/* Stub implementation; not all OSes support this. */
	return buffer;
}

/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
{
	/* Stub implementation; not all OSes support this. */
	return buffer;
}

char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
{
	return buffer + seprintf(buffer, last,
			"OpenTTD version:\n"
			" Version:    %s (%d)\n"
			" NewGRF ver: %08x\n"
			" Bits:       %d\n"
			" Endian:     %s\n"
			" Dedicated:  %s\n"
			" Build date: %s\n\n",
			_openttd_revision,
			_openttd_revision_modified,
			_openttd_newgrf_version,
#ifdef _SQ64
			64,
#else
			32,
#endif
#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
			"little",
#else
			"big",
#endif
#ifdef DEDICATED
			"yes",
#else
			"no",
#endif
			_openttd_build_date
	);
}

char *CrashLog::LogConfiguration(char *buffer, const char *last) const
{
	buffer += seprintf(buffer, last,
			"Configuration:\n"
			" Blitter:      %s\n"
			" Graphics set: %s\n"
			" Language:     %s\n"
			" Music driver: %s\n"
			" Sound driver: %s\n"
			" Sound set:    %s\n"
			" Video driver: %s\n\n",
			BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
			BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
			StrEmpty(_dynlang.curr_file) ? "none" : _dynlang.curr_file,
			_music_driver == NULL ? "none" : _music_driver->GetName(),
			_sound_driver == NULL ? "none" : _sound_driver->GetName(),
			BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
			_video_driver == NULL ? "none" : _video_driver->GetName()
	);

	buffer += seprintf(buffer, last, "AI Configuration:\n");
	const Company *c;
	FOR_ALL_COMPANIES(c) {
		if (c->ai_info == NULL) {
			buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
		} else {
			buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
		}
	}
	buffer += seprintf(buffer, last, "\n");

	return buffer;
}

/* Include these here so it's close to where it's actually used. */
#ifdef WITH_ALLEGRO
#	include <allegro.h>
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
#include <fontconfig/fontconfig.h>
#endif /* WITH_FONTCONFIG */
#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#endif /* WITH_FREETYPE */
#ifdef WITH_ICU
#	include <unicode/uversion.h>
#endif /* WITH_ICU */
#ifdef WITH_SDL
#	include <SDL.h>
#endif /* WITH_SDL */

char *CrashLog::LogLibraries(char *buffer, const char *last) const
{
	buffer += seprintf(buffer, last, "Libraries:\n");
#ifdef WITH_ALLEGRO
	buffer += seprintf(buffer, last, " Allegro:    %s\n", ALLEGRO_VERSION_STR);
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
	buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", FC_MAJOR, FC_MINOR, FC_REVISION);
#endif /* WITH_FONTCONFIG */
#ifdef WITH_FREETYPE
	buffer += seprintf(buffer, last, " FreeType:   %d.%d.%d\n", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
#endif /* WITH_FREETYPE */
#ifdef WITH_ICU
	buffer += seprintf(buffer, last, " ICU:        %s\n", U_ICU_VERSION);
#endif /* WITH_ICU */
#ifdef WITH_SDL
	buffer += seprintf(buffer, last, " SDL:        %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
#endif /* WITH_SDL */
	buffer += seprintf(buffer, last, "\n");
	return buffer;
}

/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
{
	CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
}

char *CrashLog::LogGamelog(char *buffer, const char *last) const
{
	CrashLog::gamelog_buffer = buffer;
	CrashLog::gamelog_last = last;
	GamelogPrint(&CrashLog::GamelogFillCrashLog);
	return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
}

char *CrashLog::FillCrashLog(char *buffer, const char *last) const
{
	time_t cur_time = time(NULL);
	buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
	buffer += seprintf(buffer, last, "Crash at: %s\n", asctime(gmtime(&cur_time)));

	buffer = this->LogError(buffer, last, CrashLog::message);
	buffer = this->LogOpenTTDVersion(buffer, last);
	buffer = this->LogRegisters(buffer, last);
	buffer = this->LogStacktrace(buffer, last);
	buffer = this->LogOSVersion(buffer, last);
	buffer = this->LogConfiguration(buffer, last);
	buffer = this->LogLibraries(buffer, last);
	buffer = this->LogModules(buffer, last);
	buffer = this->LogGamelog(buffer, last);

	buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
	return buffer;
}

bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
{
	seprintf(filename, filename_last, "%scrash.log", _personal_dir);

	FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
	if (file == NULL) return false;

	size_t len = strlen(buffer);
	size_t written = fwrite(buffer, 1, len, file);

	FioFCloseFile(file);
	return len == written;
}

/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
{
	/* Stub implementation; not all OSes support this. */
	return 0;
}

bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
{
	/* If the map array doesn't exist, saving will fail too. If the map got
	 * initialised, there is a big chance the rest is initialised too. */
	if (_m == NULL) return false;

	try {
		GamelogEmergency();

		seprintf(filename, filename_last, "%scrash.sav", _personal_dir);

		/* Don't do a threaded saveload. */
		return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK;
	} catch (...) {
		return false;
	}
}

bool CrashLog::MakeCrashLog() const
{
	/* Don't keep looping logging crashes. */
	static bool crashlogged = false;
	if (crashlogged) return false;
	crashlogged = true;

	char filename[MAX_PATH];
	char buffer[65536];
	bool ret = true;

	printf("Crash encountered, generating crash log...\n");
	this->FillCrashLog(buffer, lastof(buffer));
	printf("%s\n", buffer);
	printf("Crash log generated.\n\n");

	printf("Writing crash log to disk...\n");
	bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
	if (bret) {
		printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
	} else {
		printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
		ret = false;
	}

	/* Don't mention writing crash dumps because not all platforms support it. */
	int dret = this->WriteCrashDump(filename, lastof(filename));
	if (dret < 0) {
		printf("Writing crash dump failed.\n\n");
		ret = false;
	} else if (dret > 0) {
		printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
	}

	printf("Writing crash savegame...\n");
	bret = this->WriteSavegame(filename, lastof(filename));
	if (bret) {
		printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
	} else {
		ret = false;
		printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
	}

	return ret;
}

/* static */ void CrashLog::SetErrorMessage(const char *message)
{
	CrashLog::message = message;
}

/* static */ void CrashLog::AfterCrashLogCleanup()
{
	if (_music_driver != NULL) _music_driver->Stop();
	if (_sound_driver != NULL) _sound_driver->Stop();
	if (_video_driver != NULL) _video_driver->Stop();
}