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/* $Id$ */
/** @file company_type.h Types related to companies. */
#ifndef COMPANY_TYPE_H
#define COMPANY_TYPE_H
#include "core/enum_type.hpp"
/**
* Enum for all companies/owners.
*/
enum Owner {
/* All companies below MAX_COMPANIES are playable
* companies, above, they are special, computer controlled 'companies' */
OWNER_BEGIN = 0x00, ///< First owner
COMPANY_FIRST = 0x00, ///< First company, same as owner
MAX_COMPANIES = 0x08, ///< Maximum number of companies
OWNER_TOWN = 0x0F, ///< A town owns the tile, or a town is expanding
OWNER_NONE = 0x10, ///< The tile has no ownership
OWNER_WATER = 0x11, ///< The tile/execution is done by "water"
OWNER_END, ///< Last + 1 owner
INVALID_OWNER = 0xFF, ///< An invalid owner
INVALID_COMPANY = 0xFF, ///< An invalid company
/* 'Fake' companies used for networks */
COMPANY_INACTIVE_CLIENT = 253, ///< The client is joining
COMPANY_NEW_COMPANY = 254, ///< The client wants a new company
COMPANY_SPECTATOR = 255, ///< The client is spectating
};
DECLARE_POSTFIX_INCREMENT(Owner);
enum {
MAX_LENGTH_PRESIDENT_NAME_BYTES = 31, ///< The maximum length of a president name in bytes including '\0'
MAX_LENGTH_PRESIDENT_NAME_PIXELS = 94, ///< The maximum length of a president name in pixels
MAX_LENGTH_COMPANY_NAME_BYTES = 31, ///< The maximum length of a company name in bytes including '\0'
MAX_LENGTH_COMPANY_NAME_PIXELS = 150, ///< The maximum length of a company name in pixels
};
/** Define basic enum properties */
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
typedef TinyEnumT<Owner> OwnerByte;
typedef Owner CompanyID;
typedef OwnerByte CompanyByte;
typedef uint8 CompanyMask;
struct Company;
typedef uint32 CompanyManagerFace; ///< Company manager face bits, info see in company_manager_face.h
#endif /* COMPANY_TYPE_H */
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