summaryrefslogtreecommitdiff
path: root/src/company_cmd.cpp
blob: ab9e7e12ef21c119657bfb3a9dca363d84c0d607 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file company_cmd.cpp Handling of companies. */

#include "stdafx.h"
#include "company_base.h"
#include "company_func.h"
#include "company_gui.h"
#include "core/backup_type.hpp"
#include "town.h"
#include "news_func.h"
#include "cmd_helper.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_base.h"
#include "network/network_admin.h"
#include "ai/ai.hpp"
#include "company_manager_face.h"
#include "window_func.h"
#include "strings_func.h"
#include "date_func.h"
#include "sound_func.h"
#include "rail.h"
#include "core/pool_func.hpp"
#include "settings_func.h"
#include "vehicle_base.h"
#include "vehicle_func.h"
#include "smallmap_gui.h"
#include "game/game.hpp"
#include "goal_base.h"
#include "story_base.h"
#include "widgets/statusbar_widget.h"

#include "table/strings.h"

#include "safeguards.h"

void ClearEnginesHiddenFlagOfCompany(CompanyID cid);

CompanyID _local_company;   ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
CompanyID _current_company; ///< Company currently doing an action.
Colours _company_colours[MAX_COMPANIES];  ///< NOSAVE: can be determined from company structs.
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
uint _next_competitor_start;              ///< the number of ticks before the next AI is started
uint _cur_company_tick_index;             ///< used to generate a name for one company that doesn't have a name yet per tick

CompanyPool _company_pool("Company"); ///< Pool of companies.
INSTANTIATE_POOL_METHODS(Company)

/**
 * Constructor.
 * @param name_1 Name of the company.
 * @param is_ai  A computer program is running for this company.
 */
Company::Company(uint16 name_1, bool is_ai)
{
	this->name_1 = name_1;
	this->location_of_HQ = INVALID_TILE;
	this->is_ai = is_ai;
	this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
	this->clear_limit     = (uint32)_settings_game.construction.clear_frame_burst << 16;
	this->tree_limit      = (uint32)_settings_game.construction.tree_frame_burst << 16;

	for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
	InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
}

/** Destructor. */
Company::~Company()
{
	if (CleaningPool()) return;

	DeleteCompanyWindows(this->index);
}

/**
 * Invalidating some stuff after removing item from the pool.
 * @param index index of deleted item
 */
void Company::PostDestructor(size_t index)
{
	InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
	InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
	InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
	InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
	/* If the currently shown error message has this company in it, then close it. */
	InvalidateWindowData(WC_ERRMSG, 0);
}

/**
 * Sets the local company and updates the settings that are set on a
 * per-company basis to reflect the core's state in the GUI.
 * @param new_company the new company
 * @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
 */
void SetLocalCompany(CompanyID new_company)
{
	/* company could also be COMPANY_SPECTATOR or OWNER_NONE */
	assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);

	/* If actually changing to another company, several windows need closing */
	bool switching_company = _local_company != new_company;

	/* Delete the chat window, if you were team chatting. */
	if (switching_company) InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);

	assert(IsLocalCompany());

	_current_company = _local_company = new_company;

	/* Delete any construction windows... */
	if (switching_company) DeleteConstructionWindows();

	/* ... and redraw the whole screen. */
	MarkWholeScreenDirty();
	InvalidateWindowClassesData(WC_SIGN_LIST, -1);
	InvalidateWindowClassesData(WC_GOALS_LIST);
}

/**
 * Get the colour for DrawString-subroutines which matches the colour of the company.
 * @param company Company to get the colour of.
 * @return Colour of \a company.
 */
TextColour GetDrawStringCompanyColour(CompanyID company)
{
	if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
	return (TextColour)_colour_gradient[_company_colours[company]][4] | TC_IS_PALETTE_COLOUR;
}

/**
 * Draw the icon of a company.
 * @param c Company that needs its icon drawn.
 * @param x Horizontal coordinate of the icon.
 * @param y Vertical coordinate of the icon.
 */
void DrawCompanyIcon(CompanyID c, int x, int y)
{
	DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
}

/**
 * Checks whether a company manager's face is a valid encoding.
 * Unused bits are not enforced to be 0.
 * @param cmf the fact to check
 * @return true if and only if the face is valid
 */
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
{
	if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;

	GenderEthnicity ge   = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
	bool has_moustache   = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE,   ge) != 0;
	bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
	bool has_glasses     = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;

	if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
	for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
		switch (cmfv) {
			case CMFV_MOUSTACHE:   if (!has_moustache)   continue; break;
			case CMFV_LIPS:
			case CMFV_NOSE:        if (has_moustache)    continue; break;
			case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
			case CMFV_GLASSES:     if (!has_glasses)     continue; break;
			default: break;
		}
		if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
	}

	return true;
}

/**
 * Refresh all windows owned by a company.
 * @param company Company that changed, and needs its windows refreshed.
 */
void InvalidateCompanyWindows(const Company *company)
{
	CompanyID cid = company->index;

	if (cid == _local_company) SetWindowWidgetDirty(WC_STATUS_BAR, 0, WID_S_RIGHT);
	SetWindowDirty(WC_FINANCES, cid);
}

/**
 * Verify whether the company can pay the bill.
 * @param[in,out] cost Money to pay, is changed to an error if the company does not have enough money.
 * @return Function returns \c true if the company has enough money, else it returns \c false.
 */
bool CheckCompanyHasMoney(CommandCost &cost)
{
	if (cost.GetCost() > 0) {
		const Company *c = Company::GetIfValid(_current_company);
		if (c != nullptr && cost.GetCost() > c->money) {
			SetDParam(0, cost.GetCost());
			cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
			return false;
		}
	}
	return true;
}

/**
 * Deduct costs of a command from the money of a company.
 * @param c Company to pay the bill.
 * @param cost Money to pay.
 */
static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
{
	if (cost.GetCost() == 0) return;
	assert(cost.GetExpensesType() != INVALID_EXPENSES);

	c->money -= cost.GetCost();
	c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();

	if (HasBit(1 << EXPENSES_TRAIN_INC    |
	           1 << EXPENSES_ROADVEH_INC  |
	           1 << EXPENSES_AIRCRAFT_INC |
	           1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
		c->cur_economy.income -= cost.GetCost();
	} else if (HasBit(1 << EXPENSES_TRAIN_RUN    |
	                  1 << EXPENSES_ROADVEH_RUN  |
	                  1 << EXPENSES_AIRCRAFT_RUN |
	                  1 << EXPENSES_SHIP_RUN     |
	                  1 << EXPENSES_PROPERTY     |
	                  1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
		c->cur_economy.expenses -= cost.GetCost();
	}

	InvalidateCompanyWindows(c);
}

/**
 * Subtract money from the #_current_company, if the company is valid.
 * @param cost Money to pay.
 */
void SubtractMoneyFromCompany(const CommandCost &cost)
{
	Company *c = Company::GetIfValid(_current_company);
	if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
}

/**
 * Subtract money from a company, including the money fraction.
 * @param company Company paying the bill.
 * @param cst     Cost of a command.
 */
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
{
	Company *c = Company::Get(company);
	byte m = c->money_fraction;
	Money cost = cst.GetCost();

	c->money_fraction = m - (byte)cost;
	cost >>= 8;
	if (c->money_fraction > m) cost++;
	if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
}

/** Update the landscaping limits per company. */
void UpdateLandscapingLimits()
{
	for (Company *c : Company::Iterate()) {
		c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
		c->clear_limit     = std::min<uint64>((uint64)c->clear_limit     + _settings_game.construction.clear_per_64k_frames,     (uint64)_settings_game.construction.clear_frame_burst << 16);
		c->tree_limit      = std::min<uint64>((uint64)c->tree_limit      + _settings_game.construction.tree_per_64k_frames,      (uint64)_settings_game.construction.tree_frame_burst << 16);
	}
}

/**
 * Set the right DParams to get the name of an owner.
 * @param owner the owner to get the name of.
 * @param tile  optional tile to get the right town.
 * @pre if tile == 0, then owner can't be OWNER_TOWN.
 */
void GetNameOfOwner(Owner owner, TileIndex tile)
{
	SetDParam(2, owner);

	if (owner != OWNER_TOWN) {
		if (!Company::IsValidID(owner)) {
			SetDParam(0, STR_COMPANY_SOMEONE);
		} else {
			SetDParam(0, STR_COMPANY_NAME);
			SetDParam(1, owner);
		}
	} else {
		assert(tile != 0);
		const Town *t = ClosestTownFromTile(tile, UINT_MAX);

		SetDParam(0, STR_TOWN_NAME);
		SetDParam(1, t->index);
	}
}


/**
 * Check whether the current owner owns something.
 * If that isn't the case an appropriate error will be given.
 * @param owner the owner of the thing to check.
 * @param tile  optional tile to get the right town.
 * @pre if tile == 0 then the owner can't be OWNER_TOWN.
 * @return A succeeded command iff it's owned by the current company, else a failed command.
 */
CommandCost CheckOwnership(Owner owner, TileIndex tile)
{
	assert(owner < OWNER_END);
	assert(owner != OWNER_TOWN || tile != 0);

	if (owner == _current_company) return CommandCost();

	GetNameOfOwner(owner, tile);
	return_cmd_error(STR_ERROR_OWNED_BY);
}

/**
 * Check whether the current owner owns the stuff on
 * the given tile.  If that isn't the case an
 * appropriate error will be given.
 * @param tile the tile to check.
 * @return A succeeded command iff it's owned by the current company, else a failed command.
 */
CommandCost CheckTileOwnership(TileIndex tile)
{
	Owner owner = GetTileOwner(tile);

	assert(owner < OWNER_END);

	if (owner == _current_company) return CommandCost();

	/* no need to get the name of the owner unless we're the local company (saves some time) */
	if (IsLocalCompany()) GetNameOfOwner(owner, tile);
	return_cmd_error(STR_ERROR_OWNED_BY);
}

/**
 * Generate the name of a company from the last build coordinate.
 * @param c Company to give a name.
 */
static void GenerateCompanyName(Company *c)
{
	/* Reserve space for extra unicode character. We need to do this to be able
	 * to detect too long company name. */
	char buffer[(MAX_LENGTH_COMPANY_NAME_CHARS + 1) * MAX_CHAR_LENGTH];

	if (c->name_1 != STR_SV_UNNAMED) return;
	if (c->last_build_coordinate == 0) return;

	Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);

	StringID str;
	uint32 strp;
	if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
		str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
		strp = t->townnameparts;

verify_name:;
		/* No companies must have this name already */
		for (const Company *cc : Company::Iterate()) {
			if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
		}

		GetString(buffer, str, lastof(buffer));
		if (Utf8StringLength(buffer) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;

set_name:;
		c->name_1 = str;
		c->name_2 = strp;

		MarkWholeScreenDirty();

		if (c->is_ai) {
			CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
			cni->FillData(c);
			SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
			SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
			SetDParamStr(2, cni->company_name);
			SetDParam(3, t->index);
			AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate, NR_NONE, UINT32_MAX, cni);
		}
		return;
	}
bad_town_name:;

	if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
		str = SPECSTR_ANDCO_NAME;
		strp = c->president_name_2;
		goto set_name;
	} else {
		str = SPECSTR_ANDCO_NAME;
		strp = Random();
		goto verify_name;
	}
}

/** Sorting weights for the company colours. */
static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
/** Similar colours, so we can try to prevent same coloured companies. */
static const Colours _similar_colour[COLOUR_END][2] = {
	{ COLOUR_BLUE,       COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
	{ COLOUR_GREEN,      COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
	{ INVALID_COLOUR,    INVALID_COLOUR    }, // COLOUR_PINK
	{ COLOUR_ORANGE,     INVALID_COLOUR    }, // COLOUR_YELLOW
	{ INVALID_COLOUR,    INVALID_COLOUR    }, // COLOUR_RED
	{ COLOUR_DARK_BLUE,  COLOUR_BLUE       }, // COLOUR_LIGHT_BLUE
	{ COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
	{ COLOUR_PALE_GREEN, COLOUR_GREEN      }, // COLOUR_DARK_GREEN
	{ COLOUR_DARK_BLUE,  COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
	{ COLOUR_BROWN,      COLOUR_ORANGE     }, // COLOUR_CREAM
	{ COLOUR_PURPLE,     INVALID_COLOUR    }, // COLOUR_MAUVE
	{ COLOUR_MAUVE,      INVALID_COLOUR    }, // COLOUR_PURPLE
	{ COLOUR_YELLOW,     COLOUR_CREAM      }, // COLOUR_ORANGE
	{ COLOUR_CREAM,      INVALID_COLOUR    }, // COLOUR_BROWN
	{ COLOUR_WHITE,      INVALID_COLOUR    }, // COLOUR_GREY
	{ COLOUR_GREY,       INVALID_COLOUR    }, // COLOUR_WHITE
};

/**
 * Generate a company colour.
 * @return Generated company colour.
 */
static Colours GenerateCompanyColour()
{
	Colours colours[COLOUR_END];

	/* Initialize array */
	for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;

	/* And randomize it */
	for (uint i = 0; i < 100; i++) {
		uint r = Random();
		Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
	}

	/* Bubble sort it according to the values in table 1 */
	for (uint i = 0; i < COLOUR_END; i++) {
		for (uint j = 1; j < COLOUR_END; j++) {
			if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
				Swap(colours[j - 1], colours[j]);
			}
		}
	}

	/* Move the colours that look similar to each company's colour to the side */
	for (const Company *c : Company::Iterate()) {
		Colours pcolour = (Colours)c->colour;

		for (uint i = 0; i < COLOUR_END; i++) {
			if (colours[i] == pcolour) {
				colours[i] = INVALID_COLOUR;
				break;
			}
		}

		for (uint j = 0; j < 2; j++) {
			Colours similar = _similar_colour[pcolour][j];
			if (similar == INVALID_COLOUR) break;

			for (uint i = 1; i < COLOUR_END; i++) {
				if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
			}
		}
	}

	/* Return the first available colour */
	for (uint i = 0; i < COLOUR_END; i++) {
		if (colours[i] != INVALID_COLOUR) return colours[i];
	}

	NOT_REACHED();
}

/**
 * Generate a random president name of a company.
 * @param c Company that needs a new president name.
 */
static void GeneratePresidentName(Company *c)
{
	for (;;) {
restart:;
		c->president_name_2 = Random();
		c->president_name_1 = SPECSTR_PRESIDENT_NAME;

		/* Reserve space for extra unicode character. We need to do this to be able
		 * to detect too long president name. */
		char buffer[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
		SetDParam(0, c->index);
		GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
		if (Utf8StringLength(buffer) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;

		for (const Company *cc : Company::Iterate()) {
			if (c != cc) {
				/* Reserve extra space so even overlength president names can be compared. */
				char buffer2[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
				SetDParam(0, cc->index);
				GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
				if (strcmp(buffer2, buffer) == 0) goto restart;
			}
		}
		return;
	}
}

/**
 * Reset the livery schemes to the company's primary colour.
 * This is used on loading games without livery information and on new company start up.
 * @param c Company to reset.
 */
void ResetCompanyLivery(Company *c)
{
	for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
		c->livery[scheme].in_use  = 0;
		c->livery[scheme].colour1 = c->colour;
		c->livery[scheme].colour2 = c->colour;
	}

	for (Group *g : Group::Iterate()) {
		if (g->owner == c->index) {
			g->livery.in_use  = 0;
			g->livery.colour1 = c->colour;
			g->livery.colour2 = c->colour;
		}
	}
}

/**
 * Create a new company and sets all company variables default values
 *
 * @param is_ai is an AI company?
 * @param company CompanyID to use for the new company
 * @return the company struct
 */
Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
{
	if (!Company::CanAllocateItem()) return nullptr;

	/* we have to generate colour before this company is valid */
	Colours colour = GenerateCompanyColour();

	Company *c;
	if (company == INVALID_COMPANY) {
		c = new Company(STR_SV_UNNAMED, is_ai);
	} else {
		if (Company::IsValidID(company)) return nullptr;
		c = new (company) Company(STR_SV_UNNAMED, is_ai);
	}

	c->colour = colour;

	ResetCompanyLivery(c);
	_company_colours[c->index] = (Colours)c->colour;

	c->money = c->current_loan = (std::min<int64>(INITIAL_LOAN, _economy.max_loan) * _economy.inflation_prices >> 16) / 50000 * 50000;

	c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;

	c->avail_railtypes = GetCompanyRailtypes(c->index);
	c->avail_roadtypes = GetCompanyRoadTypes(c->index);
	c->inaugurated_year = _cur_year;
	RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face

	SetDefaultCompanySettings(c->index);
	ClearEnginesHiddenFlagOfCompany(c->index);

	GeneratePresidentName(c);

	SetWindowDirty(WC_GRAPH_LEGEND, 0);
	SetWindowClassesDirty(WC_CLIENT_LIST_POPUP);
	SetWindowDirty(WC_CLIENT_LIST, 0);
	InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
	BuildOwnerLegend();
	InvalidateWindowData(WC_SMALLMAP, 0, 1);

	if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);

	AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
	Game::NewEvent(new ScriptEventCompanyNew(c->index));

	return c;
}

/** Start the next competitor now. */
void StartupCompanies()
{
	_next_competitor_start = 0;
}

/** Start a new competitor company if possible. */
static bool MaybeStartNewCompany()
{
	if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;

	/* count number of competitors */
	uint n = 0;
	for (const Company *c : Company::Iterate()) {
		if (c->is_ai) n++;
	}

	if (n < (uint)_settings_game.difficulty.max_no_competitors) {
		/* Send a command to all clients to start up a new AI.
		 * Works fine for Multiplayer and Singleplayer */
		return DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
	}

	return false;
}

/** Initialize the pool of companies. */
void InitializeCompanies()
{
	_cur_company_tick_index = 0;
}

/**
 * May company \a cbig buy company \a csmall?
 * @param cbig   Company buying \a csmall.
 * @param csmall Company getting bought.
 * @return Return \c true if it is allowed.
 */
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
{
	const Company *c1 = Company::Get(cbig);
	const Company *c2 = Company::Get(csmall);

	/* Do the combined vehicle counts stay within the limits? */
	return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
		c1->group_all[VEH_ROAD].num_vehicle     + c2->group_all[VEH_ROAD].num_vehicle     <= _settings_game.vehicle.max_roadveh &&
		c1->group_all[VEH_SHIP].num_vehicle     + c2->group_all[VEH_SHIP].num_vehicle     <= _settings_game.vehicle.max_ships &&
		c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
}

/**
 * Handle the bankruptcy take over of a company.
 * Companies going bankrupt will ask the other companies in order of their
 * performance rating, so better performing companies get the 'do you want to
 * merge with Y' question earlier. The question will then stay till either the
 * company has gone bankrupt or got merged with a company.
 *
 * @param c the company that is going bankrupt.
 */
static void HandleBankruptcyTakeover(Company *c)
{
	/* Amount of time out for each company to take over a company;
	 * Timeout is a quarter (3 months of 30 days) divided over the
	 * number of companies. The minimum number of days in a quarter
	 * is 90: 31 in January, 28 in February and 31 in March.
	 * Note that the company going bankrupt can't buy itself. */
	static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);

	assert(c->bankrupt_asked != 0);

	/* We're currently asking some company to buy 'us' */
	if (c->bankrupt_timeout != 0) {
		c->bankrupt_timeout -= MAX_COMPANIES;
		if (c->bankrupt_timeout > 0) return;
		c->bankrupt_timeout = 0;

		return;
	}

	/* Did we ask everyone for bankruptcy? If so, bail out. */
	if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;

	Company *best = nullptr;
	int32 best_performance = -1;

	/* Ask the company with the highest performance history first */
	for (Company *c2 : Company::Iterate()) {
		if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
				!HasBit(c->bankrupt_asked, c2->index) &&
				best_performance < c2->old_economy[1].performance_history &&
				MayCompanyTakeOver(c2->index, c->index)) {
			best_performance = c2->old_economy[1].performance_history;
			best = c2;
		}
	}

	/* Asked all companies? */
	if (best_performance == -1) {
		c->bankrupt_asked = MAX_UVALUE(CompanyMask);
		return;
	}

	SetBit(c->bankrupt_asked, best->index);

	c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
	if (best->is_ai) {
		AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
	} else if (IsInteractiveCompany(best->index)) {
		ShowBuyCompanyDialog(c->index);
	}
}

/** Called every tick for updating some company info. */
void OnTick_Companies()
{
	if (_game_mode == GM_EDITOR) return;

	Company *c = Company::GetIfValid(_cur_company_tick_index);
	if (c != nullptr) {
		if (c->name_1 != 0) GenerateCompanyName(c);
		if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
	}

	if (_next_competitor_start == 0) {
		/* AI::GetStartNextTime() can return 0. */
		_next_competitor_start = std::max(1, AI::GetStartNextTime() * DAY_TICKS);
	}

	if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
		/* Allow multiple AIs to possibly start in the same tick. */
		do {
			if (!MaybeStartNewCompany()) break;

			/* In networking mode, we can only send a command to start but it
			 * didn't execute yet, so we cannot loop. */
			if (_networking) break;
		} while (AI::GetStartNextTime() == 0);
	}

	_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
}

/**
 * A year has passed, update the economic data of all companies, and perhaps show the
 * financial overview window of the local company.
 */
void CompaniesYearlyLoop()
{
	/* Copy statistics */
	for (Company *c : Company::Iterate()) {
		memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
		memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
		SetWindowDirty(WC_FINANCES, c->index);
	}

	if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
		ShowCompanyFinances(_local_company);
		Company *c = Company::Get(_local_company);
		if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
			if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
		} else {
			if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
		}
	}
}

/**
 * Fill the CompanyNewsInformation struct with the required data.
 * @param c the current company.
 * @param other the other company (use \c nullptr if not relevant).
 */
void CompanyNewsInformation::FillData(const Company *c, const Company *other)
{
	SetDParam(0, c->index);
	GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name));

	if (other == nullptr) {
		*this->other_company_name = '\0';
	} else {
		SetDParam(0, other->index);
		GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name));
		c = other;
	}

	SetDParam(0, c->index);
	GetString(this->president_name, STR_PRESIDENT_NAME_MANAGER, lastof(this->president_name));

	this->colour = c->colour;
	this->face = c->face;

}

/**
 * Called whenever company related information changes in order to notify admins.
 * @param company The company data changed of.
 */
void CompanyAdminUpdate(const Company *company)
{
	if (_network_server) NetworkAdminCompanyUpdate(company);
}

/**
 * Called whenever a company is removed in order to notify admins.
 * @param company_id The company that was removed.
 * @param reason     The reason the company was removed.
 */
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
{
	if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
}

/**
 * Control the companies: add, delete, etc.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 various functionality
 * - bits 0..15: CompanyCtrlAction
 * - bits 16..23: CompanyID
 * - bits 24..31: CompanyRemoveReason (with CCA_DELETE)
 * @param p2 ClientID
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
	CompanyID company_id = (CompanyID)GB(p1, 16, 8);

	switch ((CompanyCtrlAction)GB(p1, 0, 16)) {
		case CCA_NEW: { // Create a new company
			/* This command is only executed in a multiplayer game */
			if (!_networking) return CMD_ERROR;

			/* Has the network client a correct ClientIndex? */
			if (!(flags & DC_EXEC)) return CommandCost();

			ClientID client_id = (ClientID)p2;
			NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);

			/* Delete multiplayer progress bar */
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);

			Company *c = DoStartupNewCompany(false);

			/* A new company could not be created, revert to being a spectator */
			if (c == nullptr) {
				/* We check for "ci != nullptr" as a client could have left by
				 * the time we execute this command. */
				if (_network_server && ci != nullptr) {
					ci->client_playas = COMPANY_SPECTATOR;
					NetworkUpdateClientInfo(ci->client_id);
				}
				break;
			}

			/* This is the client (or non-dedicated server) who wants a new company */
			if (client_id == _network_own_client_id) {
				assert(_local_company == COMPANY_SPECTATOR);
				SetLocalCompany(c->index);
				if (!StrEmpty(_settings_client.network.default_company_pass)) {
					NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
				}

				/* Now that we have a new company, broadcast our company settings to
				 * all clients so everything is in sync */
				SyncCompanySettings();

				MarkWholeScreenDirty();
			}

			NetworkServerNewCompany(c, ci);
			break;
		}

		case CCA_NEW_AI: { // Make a new AI company
			if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;

			/* For network games, company deletion is delayed. */
			if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;

			if (!(flags & DC_EXEC)) return CommandCost();

			/* For network game, just assume deletion happened. */
			assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));

			Company *c = DoStartupNewCompany(true, company_id);
			if (c != nullptr) NetworkServerNewCompany(c, nullptr);
			break;
		}

		case CCA_DELETE: { // Delete a company
			CompanyRemoveReason reason = (CompanyRemoveReason)GB(p1, 24, 8);
			if (reason >= CRR_END) return CMD_ERROR;

			/* We can't delete the last existing company in singleplayer mode. */
			if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;

			Company *c = Company::GetIfValid(company_id);
			if (c == nullptr) return CMD_ERROR;

			if (!(flags & DC_EXEC)) return CommandCost();

			/* Delete any open window of the company */
			DeleteCompanyWindows(c->index);
			CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
			cni->FillData(c);

			/* Show the bankrupt news */
			SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
			SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
			SetDParamStr(2, cni->company_name);
			AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);

			/* Remove the company */
			ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
			if (c->is_ai) AI::Stop(c->index);

			CompanyID c_index = c->index;
			delete c;
			AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
			Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
			CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);

			if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
			break;
		}

		default: return CMD_ERROR;
	}

	InvalidateWindowClassesData(WC_GAME_OPTIONS);
	InvalidateWindowClassesData(WC_AI_SETTINGS);
	InvalidateWindowClassesData(WC_AI_LIST);

	return CommandCost();
}

/**
 * Change the company manager's face.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 unused
 * @param p2 face bitmasked
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	CompanyManagerFace cmf = (CompanyManagerFace)p2;

	if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		Company::Get(_current_company)->face = cmf;
		MarkWholeScreenDirty();
	}
	return CommandCost();
}

/**
 * Change the company's company-colour
 * @param tile unused
 * @param flags operation to perform
 * @param p1 bitstuffed:
 * p1 bits 0-7 scheme to set
 * p1 bit 8 set first/second colour
 * @param p2 new colour for vehicles, property, etc.
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Colours colour = Extract<Colours, 0, 8>(p2);
	LiveryScheme scheme = Extract<LiveryScheme, 0, 8>(p1);
	bool second = HasBit(p1, 8);

	if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;

	/* Default scheme can't be reset to invalid. */
	if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;

	Company *c = Company::Get(_current_company);

	/* Ensure no two companies have the same primary colour */
	if (scheme == LS_DEFAULT && !second) {
		for (const Company *cc : Company::Iterate()) {
			if (cc != c && cc->colour == colour) return CMD_ERROR;
		}
	}

	if (flags & DC_EXEC) {
		if (!second) {
			if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 0, 1, colour != INVALID_COLOUR);
			if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour1;
			c->livery[scheme].colour1 = colour;

			/* If setting the first colour of the default scheme, adjust the
			 * original and cached company colours too. */
			if (scheme == LS_DEFAULT) {
				for (int i = 1; i < LS_END; i++) {
					if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = colour;
				}
				_company_colours[_current_company] = colour;
				c->colour = colour;
				CompanyAdminUpdate(c);
			}
		} else {
			if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 1, 1, colour != INVALID_COLOUR);
			if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour2;
			c->livery[scheme].colour2 = colour;

			if (scheme == LS_DEFAULT) {
				for (int i = 1; i < LS_END; i++) {
					if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = colour;
				}
			}
		}

		if (c->livery[scheme].in_use != 0) {
			/* If enabling a scheme, set the default scheme to be in use too */
			c->livery[LS_DEFAULT].in_use = 1;
		} else {
			/* Else loop through all schemes to see if any are left enabled.
			 * If not, disable the default scheme too. */
			c->livery[LS_DEFAULT].in_use = 0;
			for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
				if (c->livery[scheme].in_use != 0) {
					c->livery[LS_DEFAULT].in_use = 1;
					break;
				}
			}
		}

		ResetVehicleColourMap();
		MarkWholeScreenDirty();

		/* All graph related to companies use the company colour. */
		InvalidateWindowData(WC_INCOME_GRAPH, 0);
		InvalidateWindowData(WC_OPERATING_PROFIT, 0);
		InvalidateWindowData(WC_DELIVERED_CARGO, 0);
		InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
		InvalidateWindowData(WC_COMPANY_VALUE, 0);
		InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
		/* The smallmap owner view also stores the company colours. */
		BuildOwnerLegend();
		InvalidateWindowData(WC_SMALLMAP, 0, 1);

		/* Company colour data is indirectly cached. */
		for (Vehicle *v : Vehicle::Iterate()) {
			if (v->owner == _current_company) v->InvalidateNewGRFCache();
		}

		extern void UpdateObjectColours(const Company *c);
		UpdateObjectColours(c);
	}
	return CommandCost();
}

/**
 * Is the given name in use as name of a company?
 * @param name Name to search.
 * @return \c true if the name us unique (that is, not in use), else \c false.
 */
static bool IsUniqueCompanyName(const char *name)
{
	for (const Company *c : Company::Iterate()) {
		if (!c->name.empty() && c->name == name) return false;
	}

	return true;
}

/**
 * Change the name of the company.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 unused
 * @param p2 unused
 * @param text the new name or an empty string when resetting to the default
 * @return the cost of this operation or an error
 */
CommandCost CmdRenameCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	bool reset = StrEmpty(text);

	if (!reset) {
		if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
		if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
	}

	if (flags & DC_EXEC) {
		Company *c = Company::Get(_current_company);
		if (reset) {
			c->name.clear();
		} else {
			c->name = text;
		}
		MarkWholeScreenDirty();
		CompanyAdminUpdate(c);
	}

	return CommandCost();
}

/**
 * Is the given name in use as president name of a company?
 * @param name Name to search.
 * @return \c true if the name us unique (that is, not in use), else \c false.
 */
static bool IsUniquePresidentName(const char *name)
{
	for (const Company *c : Company::Iterate()) {
		if (!c->president_name.empty() && c->president_name == name) return false;
	}

	return true;
}

/**
 * Change the name of the president.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 unused
 * @param p2 unused
 * @param text the new name or an empty string when resetting to the default
 * @return the cost of this operation or an error
 */
CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	bool reset = StrEmpty(text);

	if (!reset) {
		if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
		if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
	}

	if (flags & DC_EXEC) {
		Company *c = Company::Get(_current_company);

		if (reset) {
			c->president_name.clear();
		} else {
			c->president_name = text;

			if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
				char buf[80];

				seprintf(buf, lastof(buf), "%s Transport", text);
				DoCommand(0, 0, 0, DC_EXEC, CMD_RENAME_COMPANY, buf);
			}
		}

		MarkWholeScreenDirty();
		CompanyAdminUpdate(c);
	}

	return CommandCost();
}

/**
 * Get the service interval for the given company and vehicle type.
 * @param c The company, or nullptr for client-default settings.
 * @param type The vehicle type to get the interval for.
 * @return The service interval.
 */
int CompanyServiceInterval(const Company *c, VehicleType type)
{
	const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
	switch (type) {
		default: NOT_REACHED();
		case VEH_TRAIN:    return vds->servint_trains;
		case VEH_ROAD:     return vds->servint_roadveh;
		case VEH_AIRCRAFT: return vds->servint_aircraft;
		case VEH_SHIP:     return vds->servint_ships;
	}
}

/**
 * Get total sum of all owned road bits.
 * @return Combined total road road bits.
 */
uint32 CompanyInfrastructure::GetRoadTotal() const
{
	uint32 total = 0;
	for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
		if (RoadTypeIsRoad(rt)) total += this->road[rt];
	}
	return total;
}

/**
 * Get total sum of all owned tram bits.
 * @return Combined total of tram road bits.
 */
uint32 CompanyInfrastructure::GetTramTotal() const
{
	uint32 total = 0;
	for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
		if (RoadTypeIsTram(rt)) total += this->road[rt];
	}
	return total;
}

/**
 * Transfer funds (money) from one company to another.
 * To prevent abuse in multiplayer games you can only send money to other
 * companies if you have paid off your loan (either explicitly, or implicitly
 * given the fact that you have more money than loan).
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the amount of money to transfer; max 20.000.000
 * @param p2 the company to transfer the money to
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (!_settings_game.economy.give_money) return CMD_ERROR;

	const Company *c = Company::Get(_current_company);
	CommandCost amount(EXPENSES_OTHER, std::min<Money>(p1, 20000000LL));
	CompanyID dest_company = (CompanyID)p2;

	/* You can only transfer funds that is in excess of your loan */
	if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
	if (!Company::IsValidID(dest_company)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Add money to company */
		Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
		SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
		cur_company.Restore();

		if (_networking) {
			char dest_company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH];
			SetDParam(0, dest_company);
			GetString(dest_company_name, STR_COMPANY_NAME, lastof(dest_company_name));

			char from_company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH];
			SetDParam(0, _current_company);
			GetString(from_company_name, STR_COMPANY_NAME, lastof(from_company_name));

			NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
		}
	}

	/* Subtract money from local-company */
	return amount;
}