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|
/* $Id$ */
/** @file company_cmd.cpp Handling of companies. */
#include "stdafx.h"
#include "openttd.h"
#include "engine_func.h"
#include "engine_base.h"
#include "company_func.h"
#include "company_gui.h"
#include "town.h"
#include "news_func.h"
#include "saveload.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_func.h"
#include "variables.h"
#include "cheat_func.h"
#include "ai/ai.h"
#include "company_manager_face.h"
#include "group.h"
#include "window_func.h"
#include "tile_map.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "functions.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "core/alloc_func.hpp"
#include "core/sort_func.hpp"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
#include "ai/default/default.h"
#include "ai/trolly/trolly.h"
#include "road_func.h"
#include "rail.h"
#include "sprite.h"
#include "debug.h"
#include "oldpool_func.h"
#include "table/strings.h"
#include "table/sprites.h"
CompanyByte _local_company;
CompanyByte _current_company;
/* NOSAVE: can be determined from company structs */
byte _company_colours[MAX_COMPANIES];
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
DEFINE_OLD_POOL_GENERIC(Company, Company)
Company::Company(uint16 name_1, bool is_ai) : name_1(name_1), is_ai(is_ai)
{
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
}
Company::~Company()
{
free(this->name);
free(this->president_name);
free(this->num_engines);
if (CleaningPool()) return;
DeleteCompanyWindows(this->index);
this->name_1 = 0;
}
/**
* Sets the local company and updates the patch settings that are set on a
* per-company basis to reflect the core's state in the GUI.
* @param new_company the new company
* @pre IsValidCompanyID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
*/
void SetLocalCompany(CompanyID new_company)
{
/* company could also be COMPANY_SPECTATOR or OWNER_NONE */
assert(IsValidCompanyID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
_local_company = new_company;
/* Do not update the patches if we are in the intro GUI */
if (IsValidCompanyID(new_company) && _game_mode != GM_MENU) {
const Company *c = GetCompany(new_company);
_settings_client.gui.autorenew = c->engine_renew;
_settings_client.gui.autorenew_months = c->engine_renew_months;
_settings_client.gui.autorenew_money = c->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
bool IsHumanCompany(CompanyID company)
{
return !GetCompany(company)->is_ai;
}
uint16 GetDrawStringCompanyColor(CompanyID company)
{
/* Get the color for DrawString-subroutines which matches the color
* of the company */
if (!IsValidCompanyID(company)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
return (_colour_gradient[_company_colours[company]][4]) | IS_PALETTE_COLOR;
}
void DrawCompanyIcon(CompanyID c, int x, int y)
{
DrawSprite(SPR_PLAYER_ICON, COMPANY_SPRITE_COLOR(c), x, y);
}
/**
* Converts an old company manager's face format to the new company manager's face format
*
* Meaning of the bits in the old face (some bits are used in several times):
* - 4 and 5: chin
* - 6 to 9: eyebrows
* - 10 to 13: nose
* - 13 to 15: lips (also moustache for males)
* - 16 to 19: hair
* - 20 to 22: eye color
* - 20 to 27: tie, ear rings etc.
* - 28 to 30: glasses
* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
* - 31: gender (0 = male, 1 = female)
*
* @param face the face in the old format
* @return the face in the new format
*/
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
{
CompanyManagerFace cmf = 0;
GenderEthnicity ge = GE_WM;
if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4)));
SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4)));
SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1));
uint lips = GB(face, 10, 4);
if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1);
} else {
if (!HasBit(ge, GENDER_FEMALE)) {
lips = lips * 15 / 16;
lips -= 3;
if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
} else {
lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
}
SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
uint nose = GB(face, 13, 3);
if (ge == GE_WF) {
nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
} else {
nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
}
SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
}
uint tie_earring = GB(face, 24, 4);
if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
}
return cmf;
}
/**
* Checks whether a company manager's face is a valid encoding.
* Unused bits are not enforced to be 0.
* @param cmf the fact to check
* @return true if and only if the face is valid
*/
bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
{
if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
switch (cmfv) {
case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
case CMFV_LIPS: /* FALL THROUGH */
case CMFV_NOSE: if (has_moustache) continue; break;
case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
case CMFV_GLASSES: if (!has_glasses) continue; break;
default: break;
}
if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
}
return true;
}
void InvalidateCompanyWindows(const Company *company)
{
CompanyID cid = company->index;
if (cid == _local_company) InvalidateWindow(WC_STATUS_BAR, 0);
InvalidateWindow(WC_FINANCES, cid);
}
bool CheckCompanyHasMoney(CommandCost cost)
{
if (cost.GetCost() > 0) {
CompanyID company = _current_company;
if (IsValidCompanyID(company) && cost.GetCost() > GetCompany(company)->money) {
SetDParam(0, cost.GetCost());
_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
return false;
}
}
return true;
}
static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
{
if (cost.GetCost() == 0) return;
assert(cost.GetExpensesType() != INVALID_EXPENSES);
c->money -= cost.GetCost();
c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
if (HasBit(1 << EXPENSES_TRAIN_INC |
1 << EXPENSES_ROADVEH_INC |
1 << EXPENSES_AIRCRAFT_INC |
1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
c->cur_economy.income -= cost.GetCost();
} else if (HasBit(1 << EXPENSES_TRAIN_RUN |
1 << EXPENSES_ROADVEH_RUN |
1 << EXPENSES_AIRCRAFT_RUN |
1 << EXPENSES_SHIP_RUN |
1 << EXPENSES_PROPERTY |
1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
c->cur_economy.expenses -= cost.GetCost();
}
InvalidateCompanyWindows(c);
}
void SubtractMoneyFromCompany(CommandCost cost)
{
CompanyID cid = _current_company;
if (IsValidCompanyID(cid)) SubtractMoneyFromAnyCompany(GetCompany(cid), cost);
}
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst)
{
Company *c = GetCompany(company);
byte m = c->money_fraction;
Money cost = cst.GetCost();
c->money_fraction = m - (byte)cost;
cost >>= 8;
if (c->money_fraction > m) cost++;
if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
}
void GetNameOfOwner(Owner owner, TileIndex tile)
{
SetDParam(2, owner);
if (owner != OWNER_TOWN) {
if (!IsValidCompanyID(owner)) {
SetDParam(0, STR_0150_SOMEONE);
} else {
SetDParam(0, STR_COMPANY_NAME);
SetDParam(1, owner);
}
} else {
const Town *t = ClosestTownFromTile(tile, UINT_MAX);
SetDParam(0, STR_TOWN);
SetDParam(1, t->index);
}
}
bool CheckOwnership(Owner owner)
{
assert(owner < OWNER_END);
if (owner == _current_company) return true;
_error_message = STR_013B_OWNED_BY;
GetNameOfOwner(owner, 0);
return false;
}
bool CheckTileOwnership(TileIndex tile)
{
Owner owner = GetTileOwner(tile);
assert(owner < OWNER_END);
if (owner == _current_company) return true;
_error_message = STR_013B_OWNED_BY;
/* no need to get the name of the owner unless we're the local company (saves some time) */
if (IsLocalCompany()) GetNameOfOwner(owner, tile);
return false;
}
static void GenerateCompanyName(Company *c)
{
TileIndex tile;
Town *t;
StringID str;
Company *cc;
uint32 strp;
char buffer[100];
if (c->name_1 != STR_SV_UNNAMED) return;
tile = c->last_build_coordinate;
if (tile == 0) return;
t = ClosestTownFromTile(tile, UINT_MAX);
if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
strp = t->townnameparts;
verify_name:;
/* No companies must have this name already */
FOR_ALL_COMPANIES(cc) {
if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
}
GetString(buffer, str, lastof(buffer));
if (strlen(buffer) >= MAX_LENGTH_COMPANY_NAME_BYTES) goto bad_town_name;
set_name:;
c->name_1 = str;
c->name_2 = strp;
MarkWholeScreenDirty();
if (!IsHumanCompany(c->index)) {
CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
cni->FillData(c);
SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED);
SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR);
SetDParamStr(2, cni->company_name);
SetDParam(3, t->index);
AddNewsItem(STR_02B6, NS_COMPANY_NEW, c->last_build_coordinate, 0, cni);
}
return;
}
bad_town_name:;
if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
str = SPECSTR_ANDCO_NAME;
strp = c->president_name_2;
goto set_name;
} else {
str = SPECSTR_ANDCO_NAME;
strp = Random();
goto verify_name;
}
}
static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
static const Colours _similar_colour[COLOUR_END][2] = {
{ COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
{ COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
{ COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
{ COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
{ COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
{ COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
{ COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
{ COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
{ COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
{ COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
{ COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
{ COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
{ COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
{ COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
};
static byte GenerateCompanyColour()
{
Colours colours[COLOUR_END];
/* Initialize array */
for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
/* And randomize it */
for (uint i = 0; i < 100; i++) {
uint r = Random();
Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
}
/* Bubble sort it according to the values in table 1 */
for (uint i = 0; i < COLOUR_END; i++) {
for (uint j = 1; j < COLOUR_END; j++) {
if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
Swap(colours[j - 1], colours[j]);
}
}
};
/* Move the colors that look similar to each company's color to the side */
Company *c;
FOR_ALL_COMPANIES(c) {
Colours pcolour = (Colours)c->colour;
for (uint i = 0; i < COLOUR_END; i++) {
if (colours[i] == pcolour) {
colours[i] = INVALID_COLOUR;
break;
}
}
for (uint j = 0; j < 2; j++) {
Colours similar = _similar_colour[pcolour][j];
if (similar == INVALID_COLOUR) break;
for (uint i = 1; i < COLOUR_END; i++) {
if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
}
}
}
/* Return the first available color */
for (uint i = 0; i < COLOUR_END; i++) {
if (colours[i] != INVALID_COLOUR) return colours[i];
}
NOT_REACHED();
}
static void GeneratePresidentName(Company *c)
{
Company *cc;
char buffer[100], buffer2[40];
for (;;) {
restart:;
c->president_name_2 = Random();
c->president_name_1 = SPECSTR_PRESIDENT_NAME;
SetDParam(0, c->index);
GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94)
continue;
FOR_ALL_COMPANIES(cc) {
if (c != cc) {
SetDParam(0, cc->index);
GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
if (strcmp(buffer2, buffer) == 0)
goto restart;
}
}
return;
}
}
void ResetCompanyLivery(Company *c)
{
for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
c->livery[scheme].in_use = false;
c->livery[scheme].colour1 = c->colour;
c->livery[scheme].colour2 = c->colour;
}
}
/**
* Create a new company and sets all company variables default values
*
* @param is_ai is a ai company?
* @return the company struct
*/
Company *DoStartupNewCompany(bool is_ai)
{
if (!Company::CanAllocateItem()) return NULL;
Company *c = new Company(STR_SV_UNNAMED, is_ai);
memset(&_companies_ai[c->index], 0, sizeof(CompanyAI));
memset(&_companies_ainew[c->index], 0, sizeof(CompanyAiNew));
/* Make a color */
c->colour = GenerateCompanyColour();
ResetCompanyLivery(c);
_company_colours[c->index] = c->colour;
c->money = c->current_loan = 100000;
_companies_ai[c->index].state = 5; // AIS_WANT_NEW_ROUTE
c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
c->inaugurated_year = _cur_year;
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false); // create a random company manager face
/* Engine renewal settings */
c->engine_renew_list = NULL;
c->renew_keep_length = false;
c->engine_renew = _settings_client.gui.autorenew;
c->engine_renew_months = _settings_client.gui.autorenew_months;
c->engine_renew_money = _settings_client.gui.autorenew_money;
GeneratePresidentName(c);
InvalidateWindow(WC_GRAPH_LEGEND, 0);
InvalidateWindow(WC_TOOLBAR_MENU, 0);
InvalidateWindow(WC_CLIENT_LIST, 0);
if (is_ai && (!_networking || _network_server) && _ai.enabled)
AI_StartNewAI(c->index);
c->num_engines = CallocT<uint16>(GetEnginePoolSize());
return c;
}
void StartupCompanies()
{
/* The AI starts like in the setting with +2 month max */
_next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
}
static void MaybeStartNewCompany()
{
uint n;
Company *c;
/* count number of competitors */
n = 0;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) n++;
}
/* when there's a lot of computers in game, the probability that a new one starts is lower */
if (n < (uint)_settings_game.difficulty.max_no_competitors &&
n < (_network_server ?
InteractiveRandomRange(_settings_game.difficulty.max_no_competitors + 2) :
RandomRange(_settings_game.difficulty.max_no_competitors + 2)
)) {
/* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */
DoCommandP(0, 1, 0, NULL, CMD_COMPANY_CTRL);
}
/* The next AI starts like the difficulty setting said, with +2 month max */
_next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + 1;
_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
}
void InitializeCompanies()
{
_Company_pool.CleanPool();
_Company_pool.AddBlockToPool();
_cur_company_tick_index = 0;
}
void OnTick_Companies()
{
if (_game_mode == GM_EDITOR) return;
if (IsValidCompanyID((CompanyID)_cur_company_tick_index)) {
Company *c = GetCompany((CompanyID)_cur_company_tick_index);
if (c->name_1 != 0) GenerateCompanyName(c);
if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start) {
MaybeStartNewCompany();
}
}
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
}
void CompaniesYearlyLoop()
{
Company *c;
/* Copy statistics */
FOR_ALL_COMPANIES(c) {
memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
InvalidateWindow(WC_FINANCES, c->index);
}
if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
ShowCompanyFinances(_local_company);
c = GetCompany(_local_company);
if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
SndPlayFx(SND_01_BAD_YEAR);
} else {
SndPlayFx(SND_00_GOOD_YEAR);
}
}
}
/** Change engine renewal parameters
* @param tile unused
* @param flags operation to perform
* @param p1 bits 0-3 command
* - p1 = 0 - change auto renew bool
* - p1 = 1 - change auto renew months
* - p1 = 2 - change auto renew money
* - p1 = 3 - change auto renew array
* - p1 = 4 - change bool, months & money all together
* - p1 = 5 - change renew_keep_length
* @param p2 value to set
* if p1 = 0, then:
* - p2 = enable engine renewal
* if p1 = 1, then:
* - p2 = months left before engine expires to replace it
* if p1 = 2, then
* - p2 = minimum amount of money available
* if p1 = 3, then:
* - p1 bits 16-31 = engine group
* - p2 bits 0-15 = old engine type
* - p2 bits 16-31 = new engine type
* if p1 = 4, then:
* - p1 bit 15 = enable engine renewal
* - p1 bits 16-31 = months left before engine expires to replace it
* - p2 bits 0-31 = minimum amount of money available
* if p1 = 5, then
* - p2 = enable renew_keep_length
*/
CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidCompanyID(_current_company)) return CMD_ERROR;
Company *c = GetCompany(_current_company);
switch (GB(p1, 0, 3)) {
case 0:
if (c->engine_renew == HasBit(p2, 0)) return CMD_ERROR;
if (flags & DC_EXEC) {
c->engine_renew = HasBit(p2, 0);
if (IsLocalCompany()) {
_settings_client.gui.autorenew = c->engine_renew;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 1:
if (Clamp((int16)p2, -12, 12) != (int16)p2) return CMD_ERROR;
if (c->engine_renew_months == (int16)p2) return CMD_ERROR;
if (flags & DC_EXEC) {
c->engine_renew_months = (int16)p2;
if (IsLocalCompany()) {
_settings_client.gui.autorenew_months = c->engine_renew_months;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 2:
if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR;
if (c->engine_renew_money == p2) return CMD_ERROR;
if (flags & DC_EXEC) {
c->engine_renew_money = p2;
if (IsLocalCompany()) {
_settings_client.gui.autorenew_money = c->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 3: {
EngineID old_engine_type = GB(p2, 0, 16);
EngineID new_engine_type = GB(p2, 16, 16);
GroupID id_g = GB(p1, 16, 16);
CommandCost cost;
if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
if (new_engine_type != INVALID_ENGINE) {
if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, flags);
} else {
cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
}
if (IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
return cost;
}
case 4:
if (Clamp((int16)GB(p1, 16, 16), -12, 12) != (int16)GB(p1, 16, 16)) return CMD_ERROR;
if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR;
if (flags & DC_EXEC) {
c->engine_renew = HasBit(p1, 15);
c->engine_renew_months = (int16)GB(p1, 16, 16);
c->engine_renew_money = p2;
if (IsLocalCompany()) {
_settings_client.gui.autorenew = c->engine_renew;
_settings_client.gui.autorenew_months = c->engine_renew_months;
_settings_client.gui.autorenew_money = c->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 5:
if (c->renew_keep_length == HasBit(p2, 0)) return CMD_ERROR;
if (flags & DC_EXEC) {
c->renew_keep_length = HasBit(p2, 0);
if (IsLocalCompany()) {
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
}
}
break;
}
return CommandCost();
}
/**
* Fill the CompanyNewsInformation struct with the required data.
* @param p the current company.
* @param other the other company.
*/
void CompanyNewsInformation::FillData(const Company *c, const Company *other)
{
SetDParam(0, c->index);
GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name));
if (other == NULL) {
*this->other_company_name = '\0';
} else {
SetDParam(0, other->index);
GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name));
c = other;
}
SetDParam(0, c->index);
GetString(this->president_name, STR_7058_PRESIDENT, lastof(this->president_name));
this->colour = c->colour;
this->face = c->face;
}
/** Control the companies: add, delete, etc.
* @param tile unused
* @param flags operation to perform
* @param p1 various functionality
* - p1 = 0 - create a new company, Which company (network) it will be is in p2
* - p1 = 1 - create a new AI company
* - p1 = 2 - delete a company. Company is identified by p2
* - p1 = 3 - merge two companies together. merge #1 with #2. Identified by p2
* @param p2 various functionality, dictated by p1
* - p1 = 0 - ClientID of the newly created client
* - p1 = 2 - CompanyID of the that is getting deleted
* - p1 = 3 - #1 p2 = (bit 0-15) - company to merge (p2 & 0xFFFF)
* - #2 p2 = (bit 16-31) - company to be merged into ((p2>>16)&0xFFFF)
* @todo In the case of p1=0, create new company, the clientID of the new client is in parameter
* p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
* on the server itself. First of all this is unbelievably ugly; second of all, well,
* it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
* @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
* @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
*/
CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) _current_company = OWNER_NONE;
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
switch (p1) {
case 0: { /* Create a new company */
/* This command is only executed in a multiplayer game */
if (!_networking) return CMD_ERROR;
#ifdef ENABLE_NETWORK
/* Joining Client:
* _local_company: COMPANY_SPECTATOR
* _network_playas/cid = requested company/clientid
*
* Other client(s)/server:
* _local_company/_network_playas: what they play as
* cid = requested company/company of joining client */
uint16 cid = p2; // ClientID
/* Has the network client a correct ClientID? */
if (!(flags & DC_EXEC)) return CommandCost();
if (cid >= MAX_CLIENT_INFO) return CommandCost();
/* Delete multiplayer progress bar */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
Company *c = DoStartupNewCompany(false);
/* A new company could not be created, revert to being a spectator */
if (c == NULL) {
if (_network_server) {
NetworkClientInfo *ci = &_network_client_info[cid];
ci->client_playas = COMPANY_SPECTATOR;
NetworkUpdateClientInfo(ci->client_index);
} else if (_local_company == COMPANY_SPECTATOR) {
_network_playas = COMPANY_SPECTATOR;
}
break;
}
/* This is the joining client who wants a new company */
if (_local_company != _network_playas && _network_playas == c->index) {
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
if (!StrEmpty(_settings_client.network.default_company_pass)) {
char *password = _settings_client.network.default_company_pass;
NetworkChangeCompanyPassword(1, &password);
}
_current_company = _local_company;
/* Now that we have a new company, broadcast our autorenew settings to
* all clients so everything is in sync */
NetworkSend_Command(0,
(_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4,
_settings_client.gui.autorenew_money,
CMD_SET_AUTOREPLACE,
NULL
);
MarkWholeScreenDirty();
}
if (_network_server) {
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
* server-side in network_server.c:838, function
* DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
NetworkClientInfo *ci = &_network_client_info[cid];
ci->client_playas = c->index;
NetworkUpdateClientInfo(ci->client_index);
if (IsValidCompanyID(ci->client_playas)) {
CompanyID company_backup = _local_company;
_network_company_info[c->index].months_empty = 0;
/* XXX - When a client joins, we automatically set its name to the
* client's name (for some reason). As it stands now only the server
* knows the client's name, so it needs to send out a "broadcast" to
* do this. To achieve this we send a network command. However, it
* uses _local_company to execute the command as. To prevent abuse
* (eg. only yourself can change your name/company), we 'cheat' by
* impersonation _local_company as the server. Not the best solution;
* but it works.
* TODO: Perhaps this could be improved by when the client is ready
* with joining to let it send itself the command, and not the server?
* For example in network_client.c:534? */
_cmd_text = ci->client_name;
_local_company = ci->client_playas;
NetworkSend_Command(0, 0, 0, CMD_RENAME_PRESIDENT, NULL);
_local_company = company_backup;
}
}
#endif /* ENABLE_NETWORK */
} break;
case 1: /* Make a new AI company */
if (!(flags & DC_EXEC)) return CommandCost();
DoStartupNewCompany(true);
break;
case 2: { /* Delete a company */
Company *c;
if (!IsValidCompanyID((CompanyID)p2)) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CommandCost();
c = GetCompany((CompanyID)p2);
/* Only allow removal of HUMAN companies */
if (IsHumanCompany(c->index)) {
/* Delete any open window of the company */
DeleteCompanyWindows(c->index);
CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
cni->FillData(c);
/* Show the bankrupt news */
SetDParam(0, STR_705C_BANKRUPT);
SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
SetDParamStr(2, cni->company_name);
AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni);
/* Remove the company */
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
delete c;
}
} break;
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
CompanyID cid_old = (CompanyID)GB(p2, 0, 16);
CompanyID cid_new = (CompanyID)GB(p2, 16, 16);
if (!IsValidCompanyID(cid_old) || !IsValidCompanyID(cid_new)) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CMD_ERROR;
ChangeOwnershipOfCompanyItems(cid_old, cid_new);
delete GetCompany(cid_old);
} break;
default: return CMD_ERROR;
}
return CommandCost();
}
static const StringID _endgame_perf_titles[] = {
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0214_ENTREPRENEUR,
STR_0214_ENTREPRENEUR,
STR_0215_INDUSTRIALIST,
STR_0215_INDUSTRIALIST,
STR_0216_CAPITALIST,
STR_0216_CAPITALIST,
STR_0217_MAGNATE,
STR_0217_MAGNATE,
STR_0218_MOGUL,
STR_0218_MOGUL,
STR_0219_TYCOON_OF_THE_CENTURY
};
StringID EndGameGetPerformanceTitleFromValue(uint value)
{
value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
return _endgame_perf_titles[value];
}
/** Save the highscore for the company */
int8 SaveHighScoreValue(const Company *c)
{
HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
uint i;
uint16 score = c->old_economy[0].performance_history;
/* Exclude cheaters from the honour of being in the highscore table */
if (CheatHasBeenUsed()) return -1;
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
/* You are in the TOP5. Move all values one down and save us there */
if (hs[i].score <= score) {
/* move all elements one down starting from the replaced one */
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
SetDParam(0, c->index);
SetDParam(1, c->index);
GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
hs[i].score = score;
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
return i;
}
}
return -1; // too bad; we did not make it into the top5
}
/** Sort all companies given their performance */
static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b)
{
return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
}
/* Save the highscores in a network game when it has ended */
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
int8 SaveHighScoreValueNetwork()
{
const Company *c;
const Company *cl[MAX_COMPANIES];
uint count = 0;
int8 company = -1;
/* Sort all active companies with the highest score first */
FOR_ALL_COMPANIES(c) cl[count++] = c;
GSortT(cl, count, &HighScoreSorter);
{
uint i;
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
/* Copy over Top5 companies */
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
SetDParam(0, cl[i]->index);
SetDParam(1, cl[i]->index);
GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
hs->score = cl[i]->old_economy[0].performance_history;
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
/* get the ranking of the local company */
if (cl[i]->index == _local_company) company = i;
}
}
/* Add top5 companys to highscore table */
return company;
}
/** Save HighScore table to file */
void SaveToHighScore()
{
FILE *fp = fopen(_highscore_file, "wb");
if (fp != NULL) {
uint i;
HighScore *hs;
for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
/* First character is a command character, so strlen will fail on that */
byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
if (fwrite(&length, sizeof(length), 1, fp) != 1 || // write away string length
fwrite(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
fwrite(" ", 2, 1, fp) != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
DEBUG(misc, 1, "Could not save highscore.");
i = LAST_HS_ITEM;
break;
}
}
}
fclose(fp);
}
}
/** Initialize the highscore table to 0 and if any file exists, load in values */
void LoadFromHighScore()
{
FILE *fp = fopen(_highscore_file, "rb");
memset(_highscore_table, 0, sizeof(_highscore_table));
if (fp != NULL) {
uint i;
HighScore *hs;
for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
byte length;
if (fread(&length, sizeof(length), 1, fp) != 1 ||
fread(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
fread(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
fseek(fp, 2, SEEK_CUR) == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
DEBUG(misc, 1, "Highscore corrupted");
i = LAST_HS_ITEM;
break;
}
*lastof(hs->company) = '\0';
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
}
}
fclose(fp);
}
/* Initialize end of game variable (when to show highscore chart) */
_settings_client.gui.ending_year = 2051;
}
/* Save/load of companies */
static const SaveLoad _company_desc[] = {
SLE_VAR(Company, name_2, SLE_UINT32),
SLE_VAR(Company, name_1, SLE_STRINGID),
SLE_CONDSTR(Company, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Company, president_name_1, SLE_UINT16),
SLE_VAR(Company, president_name_2, SLE_UINT32),
SLE_CONDSTR(Company, president_name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Company, face, SLE_UINT32),
/* money was changed to a 64 bit field in savegame version 1. */
SLE_CONDVAR(Company, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
SLE_CONDVAR(Company, money, SLE_INT64, 1, SL_MAX_VERSION),
SLE_CONDVAR(Company, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
SLE_CONDVAR(Company, current_loan, SLE_INT64, 65, SL_MAX_VERSION),
SLE_VAR(Company, colour, SLE_UINT8),
SLE_VAR(Company, money_fraction, SLE_UINT8),
SLE_CONDVAR(Company, avail_railtypes, SLE_UINT8, 0, 57),
SLE_VAR(Company, block_preview, SLE_UINT8),
SLE_CONDVAR(Company, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93),
SLE_CONDVAR(Company, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION),
SLE_CONDVAR(Company, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Company, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Company, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Company, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Company, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Company, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION),
SLE_ARR(Company, share_owners, SLE_UINT8, 4),
SLE_VAR(Company, num_valid_stat_ent, SLE_UINT8),
SLE_VAR(Company, quarters_of_bankrupcy, SLE_UINT8),
SLE_VAR(Company, bankrupt_asked, SLE_UINT8),
SLE_VAR(Company, bankrupt_timeout, SLE_INT16),
SLE_CONDVAR(Company, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
SLE_CONDVAR(Company, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION),
/* yearly expenses was changed to 64-bit in savegame version 2. */
SLE_CONDARR(Company, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
SLE_CONDNULL(1, 4, 99),
/* Engine renewal settings */
SLE_CONDNULL(512, 16, 18),
SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
SLE_CONDVAR(Company, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
SLE_CONDVAR(Company, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
/* reserve extra space in savegame here. (currently 63 bytes) */
SLE_CONDNULL(63, 2, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _company_economy_desc[] = {
/* these were changed to 64-bit in savegame format 2 */
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
SLE_VAR(CompanyEconomyEntry, delivered_cargo, SLE_INT32),
SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
SLE_END()
};
static const SaveLoad _company_livery_desc[] = {
SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
SLE_END()
};
static void SaveLoad_PLYR(Company *c)
{
int i;
SlObject(c, _company_desc);
/* Write AI? */
if (!IsHumanCompany(c->index)) {
SaveLoad_AI(c->index);
}
/* Write economy */
SlObject(&c->cur_economy, _company_economy_desc);
/* Write old economy entries. */
for (i = 0; i < c->num_valid_stat_ent; i++) {
SlObject(&c->old_economy[i], _company_economy_desc);
}
/* Write each livery entry. */
int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
for (i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], _company_livery_desc);
}
if (num_liveries < LS_END) {
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
}
if (num_liveries == LS_END - 4) {
/* Copy bus/truck liveries over to trams */
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
}
}
static void Save_PLYR()
{
Company *c;
FOR_ALL_COMPANIES(c) {
SlSetArrayIndex(c->index);
SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
}
}
static void Load_PLYR()
{
int index;
while ((index = SlIterateArray()) != -1) {
Company *c = new (index) Company();
SaveLoad_PLYR(c);
_company_colours[index] = c->colour;
/* This is needed so an AI is attached to a loaded AI */
if (c->is_ai && (!_networking || _network_server) && _ai.enabled) {
/* Clear the memory of the new AI, otherwise we might be doing wrong things. */
memset(&_companies_ainew[index], 0, sizeof(CompanyAiNew));
AI_StartNewAI(c->index);
}
}
}
extern const ChunkHandler _company_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
};
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