summaryrefslogtreecommitdiff
path: root/src/command.cpp
blob: 65e2b7b59c76f02e0bf5d53f44d4e136d1e41961 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
/* $Id$ */

/** @file command.cpp Handling of commands. */

#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "tile_map.h"
#include "gui.h"
#include "command_func.h"
#include "network/network.h"
#include "genworld.h"
#include "newgrf_storage.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "functions.h"
#include "town.h"
#include "date_func.h"
#include "debug.h"
#include "company_func.h"
#include "company_base.h"
#include "signal_func.h"

#include "table/strings.h"

StringID _error_message;

/**
 * Helper macro to define the header of all command handler macros.
 *
 * This macro create the function header for a given command handler function, as
 * all command handler functions got the parameters from the #CommandProc callback
 * type.
 *
 * @param yyyy The desired function name of the new command handler function.
 */
#define DEF_COMMAND(yyyy) CommandCost yyyy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)

DEF_COMMAND(CmdBuildRailroadTrack);
DEF_COMMAND(CmdRemoveRailroadTrack);
DEF_COMMAND(CmdBuildSingleRail);
DEF_COMMAND(CmdRemoveSingleRail);

DEF_COMMAND(CmdLandscapeClear);

DEF_COMMAND(CmdBuildBridge);

DEF_COMMAND(CmdBuildRailroadStation);
DEF_COMMAND(CmdRemoveFromRailroadStation);
DEF_COMMAND(CmdConvertRail);

DEF_COMMAND(CmdBuildSingleSignal);
DEF_COMMAND(CmdRemoveSingleSignal);

DEF_COMMAND(CmdTerraformLand);

DEF_COMMAND(CmdPurchaseLandArea);
DEF_COMMAND(CmdSellLandArea);

DEF_COMMAND(CmdBuildTunnel);

DEF_COMMAND(CmdBuildTrainDepot);
DEF_COMMAND(CmdBuildTrainWaypoint);
DEF_COMMAND(CmdRenameWaypoint);
DEF_COMMAND(CmdRemoveTrainWaypoint);

DEF_COMMAND(CmdBuildRoadStop);
DEF_COMMAND(CmdRemoveRoadStop);

DEF_COMMAND(CmdBuildLongRoad);
DEF_COMMAND(CmdRemoveLongRoad);
DEF_COMMAND(CmdBuildRoad);
DEF_COMMAND(CmdRemoveRoad);

DEF_COMMAND(CmdBuildRoadDepot);

DEF_COMMAND(CmdBuildAirport);

DEF_COMMAND(CmdBuildDock);

DEF_COMMAND(CmdBuildShipDepot);

DEF_COMMAND(CmdBuildBuoy);

DEF_COMMAND(CmdPlantTree);

DEF_COMMAND(CmdBuildRailVehicle);
DEF_COMMAND(CmdMoveRailVehicle);

DEF_COMMAND(CmdSellRailWagon);

DEF_COMMAND(CmdSendTrainToDepot);
DEF_COMMAND(CmdForceTrainProceed);
DEF_COMMAND(CmdReverseTrainDirection);

DEF_COMMAND(CmdModifyOrder);
DEF_COMMAND(CmdSkipToOrder);
DEF_COMMAND(CmdDeleteOrder);
DEF_COMMAND(CmdInsertOrder);
DEF_COMMAND(CmdChangeServiceInt);
DEF_COMMAND(CmdRestoreOrderIndex);

DEF_COMMAND(CmdBuildIndustry);

DEF_COMMAND(CmdBuildCompanyHQ);
DEF_COMMAND(CmdSetCompanyManagerFace);
DEF_COMMAND(CmdSetCompanyColour);

DEF_COMMAND(CmdIncreaseLoan);
DEF_COMMAND(CmdDecreaseLoan);

DEF_COMMAND(CmdWantEnginePreview);

DEF_COMMAND(CmdRenameVehicle);
DEF_COMMAND(CmdRenameEngine);

DEF_COMMAND(CmdRenameCompany);
DEF_COMMAND(CmdRenamePresident);

DEF_COMMAND(CmdRenameStation);

DEF_COMMAND(CmdSellAircraft);
DEF_COMMAND(CmdBuildAircraft);
DEF_COMMAND(CmdSendAircraftToHangar);
DEF_COMMAND(CmdRefitAircraft);

DEF_COMMAND(CmdPlaceSign);
DEF_COMMAND(CmdRenameSign);

DEF_COMMAND(CmdBuildRoadVeh);
DEF_COMMAND(CmdSellRoadVeh);
DEF_COMMAND(CmdSendRoadVehToDepot);
DEF_COMMAND(CmdTurnRoadVeh);
DEF_COMMAND(CmdRefitRoadVeh);

DEF_COMMAND(CmdPause);

DEF_COMMAND(CmdBuyShareInCompany);
DEF_COMMAND(CmdSellShareInCompany);
DEF_COMMAND(CmdBuyCompany);

DEF_COMMAND(CmdBuildTown);

DEF_COMMAND(CmdRenameTown);
DEF_COMMAND(CmdDoTownAction);

DEF_COMMAND(CmdChangeSetting);

DEF_COMMAND(CmdSellShip);
DEF_COMMAND(CmdBuildShip);
DEF_COMMAND(CmdSendShipToDepot);
DEF_COMMAND(CmdRefitShip);

DEF_COMMAND(CmdOrderRefit);
DEF_COMMAND(CmdCloneOrder);

DEF_COMMAND(CmdClearArea);

DEF_COMMAND(CmdGiveMoney);
DEF_COMMAND(CmdMoneyCheat);
DEF_COMMAND(CmdBuildCanal);
DEF_COMMAND(CmdBuildLock);

DEF_COMMAND(CmdCompanyCtrl);

DEF_COMMAND(CmdLevelLand);

DEF_COMMAND(CmdRefitRailVehicle);

DEF_COMMAND(CmdBuildSignalTrack);
DEF_COMMAND(CmdRemoveSignalTrack);

DEF_COMMAND(CmdSetAutoReplace);

DEF_COMMAND(CmdCloneVehicle);
DEF_COMMAND(CmdStartStopVehicle);
DEF_COMMAND(CmdMassStartStopVehicle);
DEF_COMMAND(CmdAutoreplaceVehicle);
DEF_COMMAND(CmdDepotSellAllVehicles);
DEF_COMMAND(CmdDepotMassAutoReplace);

DEF_COMMAND(CmdCreateGroup);
DEF_COMMAND(CmdRenameGroup);
DEF_COMMAND(CmdDeleteGroup);
DEF_COMMAND(CmdAddVehicleGroup);
DEF_COMMAND(CmdAddSharedVehicleGroup);
DEF_COMMAND(CmdRemoveAllVehiclesGroup);
DEF_COMMAND(CmdSetGroupReplaceProtection);

DEF_COMMAND(CmdMoveOrder);
DEF_COMMAND(CmdChangeTimetable);
DEF_COMMAND(CmdSetVehicleOnTime);
DEF_COMMAND(CmdAutofillTimetable);
#undef DEF_COMMAND

/**
 * The master command table
 *
 * This table contains all possible CommandProc functions with
 * the flags which belongs to it. The indizes are the same
 * as the value from the CMD_* enums.
 */
static const Command _command_proc_table[] = {
	{CmdBuildRailroadTrack,   CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAILROAD_TRACK
	{CmdRemoveRailroadTrack,                 CMD_AUTO}, // CMD_REMOVE_RAILROAD_TRACK
	{CmdBuildSingleRail,      CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_SINGLE_RAIL
	{CmdRemoveSingleRail,                    CMD_AUTO}, // CMD_REMOVE_SINGLE_RAIL
	{CmdLandscapeClear,                             0}, // CMD_LANDSCAPE_CLEAR
	{CmdBuildBridge,                         CMD_AUTO}, // CMD_BUILD_BRIDGE
	{CmdBuildRailroadStation, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAILROAD_STATION
	{CmdBuildTrainDepot,      CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_TRAIN_DEPOT
	{CmdBuildSingleSignal,                   CMD_AUTO}, // CMD_BUILD_SIGNALS
	{CmdRemoveSingleSignal,                  CMD_AUTO}, // CMD_REMOVE_SIGNALS
	{CmdTerraformLand,       CMD_ALL_TILES | CMD_AUTO}, // CMD_TERRAFORM_LAND
	{CmdPurchaseLandArea,     CMD_NO_WATER | CMD_AUTO}, // CMD_PURCHASE_LAND_AREA
	{CmdSellLandArea,                               0}, // CMD_SELL_LAND_AREA
	{CmdBuildTunnel,                         CMD_AUTO}, // CMD_BUILD_TUNNEL
	{CmdRemoveFromRailroadStation,                  0}, // CMD_REMOVE_FROM_RAILROAD_STATION
	{CmdConvertRail,                                0}, // CMD_CONVERT_RAILD
	{CmdBuildTrainWaypoint,                         0}, // CMD_BUILD_TRAIN_WAYPOINT
	{CmdRenameWaypoint,                             0}, // CMD_RENAME_WAYPOINT
	{CmdRemoveTrainWaypoint,                        0}, // CMD_REMOVE_TRAIN_WAYPOINT

	{CmdBuildRoadStop,        CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_STOP
	{CmdRemoveRoadStop,                             0}, // CMD_REMOVE_ROAD_STOP
	{CmdBuildLongRoad,        CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_LONG_ROAD
	{CmdRemoveLongRoad,        CMD_NO_TEST | CMD_AUTO}, // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
	{CmdBuildRoad,                                  0}, // CMD_BUILD_ROAD
	{CmdRemoveRoad,                                 0}, // CMD_REMOVE_ROAD
	{CmdBuildRoadDepot,       CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_DEPOT

	{CmdBuildAirport,         CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_AIRPORT
	{CmdBuildDock,                           CMD_AUTO}, // CMD_BUILD_DOCK
	{CmdBuildShipDepot,                      CMD_AUTO}, // CMD_BUILD_SHIP_DEPOT
	{CmdBuildBuoy,                           CMD_AUTO}, // CMD_BUILD_BUOY
	{CmdPlantTree,                           CMD_AUTO}, // CMD_PLANT_TREE
	{CmdBuildRailVehicle,                           0}, // CMD_BUILD_RAIL_VEHICLE
	{CmdMoveRailVehicle,                            0}, // CMD_MOVE_RAIL_VEHICLE

	{CmdSellRailWagon,                              0}, // CMD_SELL_RAIL_WAGON
	{CmdSendTrainToDepot,                           0}, // CMD_SEND_TRAIN_TO_DEPOT
	{CmdForceTrainProceed,                          0}, // CMD_FORCE_TRAIN_PROCEED
	{CmdReverseTrainDirection,                      0}, // CMD_REVERSE_TRAIN_DIRECTION

	{CmdModifyOrder,                                0}, // CMD_MODIFY_ORDER
	{CmdSkipToOrder,                                0}, // CMD_SKIP_TO_ORDER
	{CmdDeleteOrder,                                0}, // CMD_DELETE_ORDER
	{CmdInsertOrder,                                0}, // CMD_INSERT_ORDER

	{CmdChangeServiceInt,                           0}, // CMD_CHANGE_SERVICE_INT

	{CmdBuildIndustry,                              0}, // CMD_BUILD_INDUSTRY
	{CmdBuildCompanyHQ,       CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_COMPANY_HQ
	{CmdSetCompanyManagerFace,                      0}, // CMD_SET_COMPANY_MANAGER_FACE
	{CmdSetCompanyColour,                           0}, // CMD_SET_COMPANY_COLOUR

	{CmdIncreaseLoan,                               0}, // CMD_INCREASE_LOAN
	{CmdDecreaseLoan,                               0}, // CMD_DECREASE_LOAN

	{CmdWantEnginePreview,                          0}, // CMD_WANT_ENGINE_PREVIEW

	{CmdRenameVehicle,                              0}, // CMD_RENAME_VEHICLE
	{CmdRenameEngine,                               0}, // CMD_RENAME_ENGINE

	{CmdRenameCompany,                              0}, // CMD_RENAME_COMPANY
	{CmdRenamePresident,                            0}, // CMD_RENAME_PRESIDENT

	{CmdRenameStation,                              0}, // CMD_RENAME_STATION

	{CmdSellAircraft,                               0}, // CMD_SELL_AIRCRAFT

	{CmdBuildAircraft,                              0}, // CMD_BUILD_AIRCRAFT
	{CmdSendAircraftToHangar,                       0}, // CMD_SEND_AIRCRAFT_TO_HANGAR
	{CmdRefitAircraft,                              0}, // CMD_REFIT_AIRCRAFT

	{CmdPlaceSign,                                  0}, // CMD_PLACE_SIGN
	{CmdRenameSign,                                 0}, // CMD_RENAME_SIGN

	{CmdBuildRoadVeh,                               0}, // CMD_BUILD_ROAD_VEH
	{CmdSellRoadVeh,                                0}, // CMD_SELL_ROAD_VEH
	{CmdSendRoadVehToDepot,                         0}, // CMD_SEND_ROADVEH_TO_DEPOT
	{CmdTurnRoadVeh,                                0}, // CMD_TURN_ROADVEH
	{CmdRefitRoadVeh,                               0}, // CMD_REFIT_ROAD_VEH

	{CmdPause,                             CMD_SERVER}, // CMD_PAUSE

	{CmdBuyShareInCompany,                          0}, // CMD_BUY_SHARE_IN_COMPANY
	{CmdSellShareInCompany,                         0}, // CMD_SELL_SHARE_IN_COMPANY
	{CmdBuyCompany,                                 0}, // CMD_BUY_COMANY

	{CmdBuildTown,                        CMD_OFFLINE}, // CMD_BUILD_TOWN
	{CmdRenameTown,                        CMD_SERVER}, // CMD_RENAME_TOWN
	{CmdDoTownAction,                               0}, // CMD_DO_TOWN_ACTION

	{CmdSellShip,                                   0}, // CMD_SELL_SHIP
	{CmdBuildShip,                                  0}, // CMD_BUILD_SHIP
	{CmdSendShipToDepot,                            0}, // CMD_SEND_SHIP_TO_DEPOT
	{CmdRefitShip,                                  0}, // CMD_REFIT_SHIP

	{CmdOrderRefit,                                 0}, // CMD_ORDER_REFIT
	{CmdCloneOrder,                                 0}, // CMD_CLONE_ORDER

	{CmdClearArea,                        CMD_NO_TEST}, // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution

	{CmdMoneyCheat,                       CMD_OFFLINE}, // CMD_MONEY_CHEAT
	{CmdBuildCanal,                          CMD_AUTO}, // CMD_BUILD_CANAL
	{CmdCompanyCtrl,                    CMD_SPECTATOR}, // CMD_COMPANY_CTRL

	{CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once

	{CmdRefitRailVehicle,                           0}, // CMD_REFIT_RAIL_VEHICLE
	{CmdRestoreOrderIndex,                          0}, // CMD_RESTORE_ORDER_INDEX
	{CmdBuildLock,                           CMD_AUTO}, // CMD_BUILD_LOCK

	{CmdBuildSignalTrack,                    CMD_AUTO}, // CMD_BUILD_SIGNAL_TRACK
	{CmdRemoveSignalTrack,                   CMD_AUTO}, // CMD_REMOVE_SIGNAL_TRACK

	{CmdGiveMoney,                                  0}, // CMD_GIVE_MONEY
	{CmdChangeSetting,                     CMD_SERVER}, // CMD_CHANGE_SETTING
	{CmdSetAutoReplace,                             0}, // CMD_SET_AUTOREPLACE
	{CmdCloneVehicle,                     CMD_NO_TEST}, // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
	{CmdStartStopVehicle,                           0}, // CMD_START_STOP_VEHICLE
	{CmdMassStartStopVehicle,                       0}, // CMD_MASS_START_STOP
	{CmdAutoreplaceVehicle,                         0}, // CMD_AUTOREPLACE_VEHICLE
	{CmdDepotSellAllVehicles,                       0}, // CMD_DEPOT_SELL_ALL_VEHICLES
	{CmdDepotMassAutoReplace,                       0}, // CMD_DEPOT_MASS_AUTOREPLACE
	{CmdCreateGroup,                                0}, // CMD_CREATE_GROUP
	{CmdDeleteGroup,                                0}, // CMD_DELETE_GROUP
	{CmdRenameGroup,                                0}, // CMD_RENAME_GROUP
	{CmdAddVehicleGroup,                            0}, // CMD_ADD_VEHICLE_GROUP
	{CmdAddSharedVehicleGroup,                      0}, // CMD_ADD_SHARE_VEHICLE_GROUP
	{CmdRemoveAllVehiclesGroup,                     0}, // CMD_REMOVE_ALL_VEHICLES_GROUP
	{CmdSetGroupReplaceProtection,                  0}, // CMD_SET_GROUP_REPLACE_PROTECTION
	{CmdMoveOrder,                                  0}, // CMD_MOVE_ORDER
	{CmdChangeTimetable,                            0}, // CMD_CHANGE_TIMETABLE
	{CmdSetVehicleOnTime,                           0}, // CMD_SET_VEHICLE_ON_TIME
	{CmdAutofillTimetable,                          0}, // CMD_AUTOFILL_TIMETABLE
};

/*!
 * This function range-checks a cmd, and checks if the cmd is not NULL
 *
 * @param cmd The integervalue of a command
 * @return true if the command is valid (and got a CommandProc function)
 */
bool IsValidCommand(uint32 cmd)
{
	cmd &= CMD_ID_MASK;

	return
		cmd < lengthof(_command_proc_table) &&
		_command_proc_table[cmd].proc != NULL;
}

/*!
 * This function mask the parameter with CMD_ID_MASK and returns
 * the flags which belongs to the given command.
 *
 * @param cmd The integer value of the command
 * @return The flags for this command
 */
byte GetCommandFlags(uint32 cmd)
{
	assert(IsValidCommand(cmd));

	return _command_proc_table[cmd & CMD_ID_MASK].flags;
}

static int _docommand_recursive = 0;

/**
 * Shorthand for calling the long DoCommand with a container.
 *
 * @param container Container with (almost) all information
 * @param flags Flags for the command and how to execute the command
 * @see CommandProc
 * @return the cost
 */
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
{
	return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
}

/*!
 * This function executes a given command with the parameters from the #CommandProc parameter list.
 * Depending on the flags parameter it execute or test a command.
 *
 * @param tile The tile to apply the command on (for the #CommandProc)
 * @param p1 Additional data for the command (for the #CommandProc)
 * @param p2 Additional data for the command (for the #CommandProc)
 * @param flags Flags for the command and how to execute the command
 * @param cmd The command-id to execute (a value of the CMD_* enums)
 * @see CommandProc
 * @return the cost
 */
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text)
{
	CommandCost res;

	/* Do not even think about executing out-of-bounds tile-commands */
	if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return CMD_ERROR;

	CommandProc *proc = _command_proc_table[cmd].proc;

	if (_docommand_recursive == 0) _error_message = INVALID_STRING_ID;

	_docommand_recursive++;

	/* only execute the test call if it's toplevel, or we're not execing. */
	if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
		SetTownRatingTestMode(true);
		res = proc(tile, flags & ~DC_EXEC, p1, p2, text);
		SetTownRatingTestMode(false);
		if (CmdFailed(res)) {
			res.SetGlobalErrorMessage();
			goto error;
		}

		if (_docommand_recursive == 1 &&
				!(flags & DC_QUERY_COST) &&
				!(flags & DC_BANKRUPT) &&
				res.GetCost() != 0 &&
				!CheckCompanyHasMoney(res)) {
			goto error;
		}

		if (!(flags & DC_EXEC)) {
			_docommand_recursive--;
			return res;
		}
	}

	/* Execute the command here. All cost-relevant functions set the expenses type
	 * themselves to the cost object at some point */
	res = proc(tile, flags, p1, p2, text);
	if (CmdFailed(res)) {
		res.SetGlobalErrorMessage();
error:
		_docommand_recursive--;
		return CMD_ERROR;
	}

	/* if toplevel, subtract the money. */
	if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) {
		SubtractMoneyFromCompany(res);
	}

	return res;
}

/*!
 * This functions returns the money which can be used to execute a command.
 * This is either the money of the current company or INT64_MAX if there
 * is no such a company "at the moment" like the server itself.
 *
 * @return The available money of a company or INT64_MAX
 */
Money GetAvailableMoneyForCommand()
{
	CompanyID company = _current_company;
	if (!IsValidCompanyID(company)) return INT64_MAX;
	return GetCompany(company)->money;
}

/**
 * Shortcut for the long DoCommandP when having a container with the data.
 * @param container the container with information.
 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
 * @return true if the command succeeded, else false
 */
bool DoCommandP(const CommandContainer *container, bool my_cmd)
{
	return DoCommandP(container->tile, container->p1, container->p2, container->cmd, container->callback, container->text, my_cmd);
}

/*!
 * Toplevel network safe docommand function for the current company. Must not be called recursively.
 * The callback is called when the command succeeded or failed. The parameters
 * tile, p1 and p2 are from the #CommandProc function. The paramater cmd is the command to execute.
 * The parameter my_cmd is used to indicate if the command is from a company or the server.
 *
 * @param tile The tile to perform a command on (see #CommandProc)
 * @param p1 Additional data for the command (see #CommandProc)
 * @param p2 Additional data for the command (see #CommandProc)
 * @param cmd The command to execute (a CMD_* value)
 * @param callback A callback function to call after the command is finished
 * @param text The text to pass
 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
 * @return true if the command succeeded, else false
 */
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd)
{
	assert(_docommand_recursive == 0);

	CommandCost res, res2;

	int x = TileX(tile) * TILE_SIZE;
	int y = TileY(tile) * TILE_SIZE;

	_error_message = INVALID_STRING_ID;
	StringID error_part1 = GB(cmd, 16, 16);
	_additional_cash_required = 0;

	CompanyID old_company = _current_company;

	/** Spectator has no rights except for the (dedicated) server which
	 * is/can be a spectator but as the server it can do anything */
	if (_current_company == COMPANY_SPECTATOR && !_network_server) {
		if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y);
		return false;
	}

	/* get pointer to command handler */
	byte cmd_id = cmd & CMD_ID_MASK;
	assert(cmd_id < lengthof(_command_proc_table));

	CommandProc *proc = _command_proc_table[cmd_id].proc;
	if (proc == NULL) return false;

	/* Command flags are used internally */
	uint cmd_flags = GetCommandFlags(cmd);
	/* Flags get send to the DoCommand */
	DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);

	/* Do not even think about executing out-of-bounds tile-commands */
	if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return false;

	/* If the server is a spectator, it may only do server commands! */
	if (_current_company == COMPANY_SPECTATOR && (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) == 0) return false;

	bool notest = (cmd_flags & CMD_NO_TEST) != 0;

	_docommand_recursive = 1;

	/* cost estimation only? */
	if (!IsGeneratingWorld() &&
			_shift_pressed &&
			IsLocalCompany() &&
			!(cmd & CMD_NETWORK_COMMAND) &&
			cmd_id != CMD_PAUSE) {
		/* estimate the cost. */
		SetTownRatingTestMode(true);
		res = proc(tile, flags, p1, p2, text);
		SetTownRatingTestMode(false);
		if (CmdFailed(res)) {
			res.SetGlobalErrorMessage();
			ShowErrorMessage(_error_message, error_part1, x, y);
		} else {
			ShowEstimatedCostOrIncome(res.GetCost(), x, y);
		}

		_docommand_recursive = 0;
		ClearStorageChanges(false);
		return false;
	}


	if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
		/* first test if the command can be executed. */
		SetTownRatingTestMode(true);
		res = proc(tile, flags, p1, p2, text);
		SetTownRatingTestMode(false);
		assert(cmd_id == CMD_COMPANY_CTRL || old_company == _current_company);
		if (CmdFailed(res)) {
			res.SetGlobalErrorMessage();
			goto show_error;
		}
		/* no money? Only check if notest is off */
		if (!notest && res.GetCost() != 0 && !CheckCompanyHasMoney(res)) goto show_error;
	}

#ifdef ENABLE_NETWORK
	/** If we are in network, and the command is not from the network
	 * send it to the command-queue and abort execution
	 * If we are a dedicated server temporarily switch local company, otherwise
	 * the other parties won't be able to execute our command and will desync.
	 * We also need to do this if the server's company has gone bankrupt
	 * @todo Rewrite (dedicated) server to something more than a dirty hack!
	 */
	if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
		CompanyID bck = _local_company;
		if (_network_dedicated || (_network_server && bck == COMPANY_SPECTATOR)) _local_company = COMPANY_FIRST;
		NetworkSend_Command(tile, p1, p2, cmd & ~CMD_FLAGS_MASK, callback, text);
		if (_network_dedicated || (_network_server && bck == COMPANY_SPECTATOR)) _local_company = bck;
		_docommand_recursive = 0;
		ClearStorageChanges(false);
		return true;
	}
#endif /* ENABLE_NETWORK */
	DEBUG(desync, 1, "cmd: %08x; %08x; %1x; %06x; %08x; %08x; %04x; %s\n", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text);

	/* update last build coordinate of company. */
	if (tile != 0 && IsValidCompanyID(_current_company)) {
		GetCompany(_current_company)->last_build_coordinate = tile;
	}

	/* Actually try and execute the command. If no cost-type is given
	 * use the construction one */
	res2 = proc(tile, flags | DC_EXEC, p1, p2, text);

	assert(cmd_id == CMD_COMPANY_CTRL || old_company == _current_company);

	/* If notest is on, it means the result of the test can be different than
	 *  the real command.. so ignore the test */
	if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
		assert(res.GetCost() == res2.GetCost() && CmdFailed(res) == CmdFailed(res2)); // sanity check
	} else {
		if (CmdFailed(res2)) {
			res.SetGlobalErrorMessage();
			goto show_error;
		}
	}

	SubtractMoneyFromCompany(res2);

	/* update signals if needed */
	UpdateSignalsInBuffer();

	if (IsLocalCompany() && _game_mode != GM_EDITOR) {
		if (res2.GetCost() != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
		if (_additional_cash_required != 0) {
			SetDParam(0, _additional_cash_required);
			if (my_cmd) ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x, y);
			if (res2.GetCost() == 0) goto callb_err;
		}
	}

	_docommand_recursive = 0;

	if (callback) callback(true, tile, p1, p2);
	ClearStorageChanges(true);
	return true;

show_error:
	/* show error message if the command fails? */
	if (IsLocalCompany() && error_part1 != 0 && my_cmd) {
		ShowErrorMessage(_error_message, error_part1, x, y);
	}

callb_err:
	_docommand_recursive = 0;

	if (callback) callback(false, tile, p1, p2);
	ClearStorageChanges(false);
	return false;
}


CommandCost CommandCost::AddCost(CommandCost ret)
{
	this->AddCost(ret.cost);
	if (this->success && !ret.success) {
		this->message = ret.message;
		this->success = false;
	}
	return *this;
}