summaryrefslogtreecommitdiff
path: root/src/clear_cmd.cpp
blob: 8bd2a745cfd3070c1dd2db077364fd30d6cf8351 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file clear_cmd.cpp Commands related to clear tiles. */

#include "stdafx.h"
#include "openttd.h"
#include "clear_map.h"
#include "command_func.h"
#include "landscape.h"
#include "variables.h"
#include "genworld.h"
#include "industry.h"
#include "functions.h"
#include "economy_func.h"
#include "viewport_func.h"
#include "water.h"
#include "settings_type.h"

#include "table/strings.h"
#include "table/sprites.h"
#include "table/clear_land.h"

static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
{
	static const Money *clear_price_table[] = {
		&_price.clear_grass,
		&_price.clear_roughland,
		&_price.clear_rocks,
		&_price.clear_fields,
		&_price.clear_roughland,
		&_price.clear_roughland,
	};
	CommandCost price(EXPENSES_CONSTRUCTION);

	if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
		price.AddCost(*clear_price_table[GetClearGround(tile)]);
	}

	if (flags & DC_EXEC) DoClearSquare(tile);

	return price;
}

void DrawClearLandTile(const TileInfo *ti, byte set)
{
	DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE);
}

void DrawHillyLandTile(const TileInfo *ti)
{
	if (ti->tileh != SLOPE_FLAT) {
		DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE);
	} else {
		DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
	}
}

void DrawClearLandFence(const TileInfo *ti)
{
	byte z = ti->z;

	if (ti->tileh & SLOPE_S) {
		z += TILE_HEIGHT;
		if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
	}

	if (GetFenceSW(ti->tile) != 0) {
		DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh], PAL_NONE, ti->x, ti->y, z);
	}

	if (GetFenceSE(ti->tile) != 0) {
		DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh], PAL_NONE, ti->x, ti->y, z);
	}
}

static void DrawTile_Clear(TileInfo *ti)
{
	switch (GetClearGround(ti->tile)) {
		case CLEAR_GRASS:
			DrawClearLandTile(ti, GetClearDensity(ti->tile));
			break;

		case CLEAR_ROUGH:
			DrawHillyLandTile(ti);
			break;

		case CLEAR_ROCKS:
			DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE);
			break;

		case CLEAR_FIELDS:
			DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
			break;

		case CLEAR_SNOW:
		case CLEAR_DESERT:
			DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
			break;
	}

	DrawClearLandFence(ti);
	DrawBridgeMiddle(ti);
}

static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
{
	uint z;
	Slope tileh = GetTileSlope(tile, &z);

	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}

static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
{
	return FOUNDATION_NONE;
}

void TileLoopClearHelper(TileIndex tile)
{
	bool self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
	bool dirty = false;

	bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
	if (GetFenceSW(tile) == 0) {
		if (self != neighbour) {
			SetFenceSW(tile, 3);
			dirty = true;
		}
	} else {
		if (self == 0 && neighbour == 0) {
			SetFenceSW(tile, 0);
			dirty = true;
		}
	}

	neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
	if (GetFenceSE(tile) == 0) {
		if (self != neighbour) {
			SetFenceSE(tile, 3);
			dirty = true;
		}
	} else {
		if (self == 0 && neighbour == 0) {
			SetFenceSE(tile, 0);
			dirty = true;
		}
	}

	if (dirty) MarkTileDirtyByTile(tile);
}


/* convert into snowy tiles */
static void TileLoopClearAlps(TileIndex tile)
{
	int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT;

	if (k < 0) { // well below the snow line
		if (!IsClearGround(tile, CLEAR_SNOW)) return;
		if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
	} else {
		if (!IsClearGround(tile, CLEAR_SNOW)) {
			SetClearGroundDensity(tile, CLEAR_SNOW, 0);
		} else {
			uint density = min((uint)k / TILE_HEIGHT, 3);

			if (GetClearDensity(tile) < density) {
				AddClearDensity(tile, 1);
			} else if (GetClearDensity(tile) > density) {
				AddClearDensity(tile, -1);
			} else {
				return;
			}
		}
	}

	MarkTileDirtyByTile(tile);
}

static void TileLoopClearDesert(TileIndex tile)
{
	if (IsClearGround(tile, CLEAR_DESERT)) return;

	if (GetTropicZone(tile) == TROPICZONE_DESERT) {
		SetClearGroundDensity(tile, CLEAR_DESERT, 3);
	} else {
		if (GetTropicZone(tile + TileDiffXY( 1,  0)) != TROPICZONE_DESERT &&
				GetTropicZone(tile + TileDiffXY(-1,  0)) != TROPICZONE_DESERT &&
				GetTropicZone(tile + TileDiffXY( 0,  1)) != TROPICZONE_DESERT &&
				GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
			return;
		SetClearGroundDensity(tile, CLEAR_DESERT, 1);
	}

	MarkTileDirtyByTile(tile);
}

static void TileLoop_Clear(TileIndex tile)
{
	/* If the tile is at any edge flood it to prevent maps without water. */
	if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
		uint z;
		Slope slope = GetTileSlope(tile, &z);
		if (z == 0 && slope == SLOPE_FLAT) {
			DoFloodTile(tile);
			MarkTileDirtyByTile(tile);
			return;
		}
	}
	TileLoopClearHelper(tile);

	switch (_settings_game.game_creation.landscape) {
		case LT_TROPIC: TileLoopClearDesert(tile); break;
		case LT_ARCTIC: TileLoopClearAlps(tile);   break;
	}

	switch (GetClearGround(tile)) {
		case CLEAR_GRASS:
			if (GetClearDensity(tile) == 3) return;

			if (_game_mode != GM_EDITOR) {
				if (GetClearCounter(tile) < 7) {
					AddClearCounter(tile, 1);
					return;
				} else {
					SetClearCounter(tile, 0);
					AddClearDensity(tile, 1);
				}
			} else {
				SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
			}
			break;

		case CLEAR_FIELDS: {
			uint field_type;

			if (_game_mode == GM_EDITOR) return;

			if (GetClearCounter(tile) < 7) {
				AddClearCounter(tile, 1);
				return;
			} else {
				SetClearCounter(tile, 0);
			}

			if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
				/* This farmfield is no longer farmfield, so make it grass again */
				MakeClear(tile, CLEAR_GRASS, 2);
			} else {
				field_type = GetFieldType(tile);
				field_type = (field_type < 8) ? field_type + 1 : 0;
				SetFieldType(tile, field_type);
			}
			break;
		}

		default:
			return;
	}

	MarkTileDirtyByTile(tile);
}

void GenerateClearTile()
{
	uint i, gi;
	TileIndex tile;

	/* add rough tiles */
	i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
	gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);

	SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
	do {
		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
		tile = RandomTile();
		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
	} while (--i);

	/* add rocky tiles */
	i = gi;
	do {
		uint32 r = Random();
		tile = RandomTileSeed(r);

		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
			uint j = GB(r, 16, 4) + 5;
			for (;;) {
				TileIndex tile_new;

				SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
				do {
					if (--j == 0) goto get_out;
					tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
				} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
				tile = tile_new;
			}
get_out:;
		}
	} while (--i);
}

static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
	return 0;
}

static const StringID _clear_land_str[] = {
	STR_LAI_CLEAR_DESCRIPTION_GRASS,
	STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND,
	STR_LAI_CLEAR_DESCRIPTION_ROCKS,
	STR_LAI_CLEAR_DESCRIPTION_FIELDS,
	STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND,
	STR_LAI_CLEAR_DESCRIPTION_DESERT
};

static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
	if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
		td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
	} else {
		td->str = _clear_land_str[GetClearGround(tile)];
	}
	td->owner[0] = GetTileOwner(tile);
}

static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner)
{
	return;
}

void InitializeClearLand()
{
	_settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT;
}

static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
{
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}

extern const TileTypeProcs _tile_type_clear_procs = {
	DrawTile_Clear,           ///< draw_tile_proc
	GetSlopeZ_Clear,          ///< get_slope_z_proc
	ClearTile_Clear,          ///< clear_tile_proc
	NULL,                     ///< add_accepted_cargo_proc
	GetTileDesc_Clear,        ///< get_tile_desc_proc
	GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
	NULL,                     ///< click_tile_proc
	NULL,                     ///< animate_tile_proc
	TileLoop_Clear,           ///< tile_loop_clear
	ChangeTileOwner_Clear,    ///< change_tile_owner_clear
	NULL,                     ///< add_produced_cargo_proc
	NULL,                     ///< vehicle_enter_tile_proc
	GetFoundation_Clear,      ///< get_foundation_proc
	TerraformTile_Clear,      ///< terraform_tile_proc
};