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/* $Id$ */
/** @file cheat_type.h Types related to cheating. */
#ifndef CHEAT_TYPE_H
#define CHEAT_TYPE_H
/**
* Info about each of the cheats.
*/
struct Cheat {
bool been_used; ///< has this cheat been used before?
bool value; ///< tells if the bool cheat is active or not
};
/**
* WARNING! Do _not_ remove entries in Cheats struct or change the order
* of the existing ones! Would break downward compatibility.
* Only add new entries at the end of the struct!
*/
struct Cheats {
Cheat magic_bulldozer; ///< dynamite industries, unmovables
Cheat switch_player; ///< change to another player
Cheat money; ///< get rich or poor
Cheat crossing_tunnels; ///< allow tunnels that cross each other
Cheat build_in_pause; ///< build while in pause mode
Cheat no_jetcrash; ///< no jet will crash on small airports anymore
Cheat switch_climate; ///< change the climate of the map
Cheat change_date; ///< changes date ingame
Cheat setup_prod; ///< setup raw-material production in game
Cheat dummy; ///< empty cheat (enable running el-engines on normal rail)
};
extern Cheats _cheats;
#endif /* CHEAT_TYPE_H */
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