1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cheat_gui.cpp GUI related to cheating. */
#include "stdafx.h"
#include "command_func.h"
#include "cheat_type.h"
#include "company_base.h"
#include "company_func.h"
#include "gfx_func.h"
#include "date_func.h"
#include "saveload/saveload.h"
#include "window_gui.h"
#include "newgrf.h"
#include "strings_func.h"
#include "window_func.h"
#include "rail_gui.h"
#include "gui.h"
#include "company_gui.h"
#include "gamelog.h"
#include "table/strings.h"
#include "table/sprites.h"
/**
* The 'amount' to cheat with.
* This variable is semantically a constant value, but because the cheat
* code requires to be able to write to the variable it is not constified.
*/
static int32 _money_cheat_amount = 10000000;
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, CMD_MONEY_CHEAT);
return _money_cheat_amount;
}
/**
* @param p1 company to set to
* @param p2 is -1 or +1 (down/up)
*/
static int32 ClickChangeCompanyCheat(int32 p1, int32 p2)
{
while ((uint)p1 < Company::GetPoolSize()) {
if (Company::IsValidID((CompanyID)p1)) {
SetLocalCompany((CompanyID)p1);
return _local_company;
}
p1 += p2;
}
return _local_company;
}
/**
* @param p1 new value
* @param p2 unused
*/
static int32 ClickSetProdCheat(int32 p1, int32 p2)
{
SetWindowClassesDirty(WC_INDUSTRY_VIEW);
return p1;
}
/**
* @param p1 new climate
* @param p2 unused
*/
static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
{
if (p1 == -1) p1 = 3;
if (p1 == 4) p1 = 0;
_settings_game.game_creation.landscape = p1;
GamelogStartAction(GLAT_CHEAT);
GamelogTestMode();
ReloadNewGRFData();
GamelogStopAction();
return _settings_game.game_creation.landscape;
}
extern void EnginesMonthlyLoop();
/**
* @param p1 unused
* @param p2 1 (increase) or -1 (decrease)
*/
static int32 ClickChangeDateCheat(int32 p1, int32 p2)
{
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year;
SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day));
EnginesMonthlyLoop();
SetWindowDirty(WC_STATUS_BAR, 0);
InvalidateWindowClassesData(WC_BUILD_STATION, 0);
ResetSignalVariant();
return _cur_year;
}
typedef int32 CheckButtonClick(int32, int32);
struct CheatEntry {
VarType type; ///< type of selector
StringID str; ///< string with descriptive text
void *variable; ///< pointer to the variable
bool *been_used; ///< has this cheat been used before?
CheckButtonClick *proc;///< procedure
};
static const CheatEntry _cheats_ui[] = {
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat },
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
};
/* Names of the cheat window widgets. */
enum CheatWidgets {
CW_CLOSEBOX,
CW_CAPTION,
CW_PANEL,
};
static const NWidgetPart _nested_cheat_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY, CW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_GREY, CW_CAPTION), SetDataTip(STR_CHEATS, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, CW_PANEL), SetDataTip(0x0, STR_CHEATS_TOOLTIP), EndContainer(),
};
struct CheatWindow : Window {
int clicked;
int header_height;
CheatWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc);
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != CW_PANEL) return;
int y = r.top + WD_FRAMERECT_TOP + this->header_height;
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP, y, STR_CHEATS_WARNING, TC_FROMSTRING, SA_CENTER);
for (int i = 0; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, r.left + 5, y + 2);
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
DrawFrameRect(r.left + 20, y + 1, r.left + 30 + 9, y + FONT_HEIGHT_NORMAL - 1, on ? COLOUR_GREEN : COLOUR_RED, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} break;
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(r.left + 20, y, COLOUR_YELLOW, clicked - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw coloured flag for change company cheat */
case STR_CHEAT_CHANGE_COMPANY:
SetDParam(0, val + 1);
GetString(buf, STR_CHEAT_CHANGE_COMPANY, lastof(buf));
DrawCompanyIcon(_local_company, r.left + 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE;
/* Fallthrough */
default: SetDParam(0, val);
}
} break;
}
DrawString(r.left + 50, r.right, y + 1, ce->str);
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
if (widget != CW_PANEL) return;
uint width = 0;
for (int i = 0; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
switch (ce->type) {
case SLE_BOOL:
SetDParam(0, STR_CONFIG_SETTING_ON);
width = max(width, GetStringBoundingBox(ce->str).width);
SetDParam(0, STR_CONFIG_SETTING_OFF);
width = max(width, GetStringBoundingBox(ce->str).width);
break;
default:
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE:
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 11, 31));
width = max(width, GetStringBoundingBox(ce->str).width);
break;
/* Draw coloured flag for change company cheat */
case STR_CHEAT_CHANGE_COMPANY:
SetDParam(0, 15);
width = max(width, GetStringBoundingBox(ce->str).width + 10 + 10);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE:
for (StringID i = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE; i <= STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE; i++) {
SetDParam(0, i);
width = max(width, GetStringBoundingBox(ce->str).width);
}
break;
default:
SetDParam(0, INT64_MAX);
width = max(width, GetStringBoundingBox(ce->str).width);
break;
}
break;
}
}
size->width = width + 50 /* stuff on the left */ + 10 /* extra spacing on right */;
this->header_height = GetStringHeight(STR_CHEATS_WARNING, size->width - WD_FRAMERECT_LEFT - WD_FRAMERECT_RIGHT) + WD_PAR_VSEP_WIDE;
size->height = this->header_height + WD_FRAMERECT_TOP + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_BOTTOM + (FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL) * lengthof(_cheats_ui);
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
uint btn = (pt.y - this->GetWidget<NWidgetCore>(CW_PANEL)->pos_y - WD_FRAMERECT_TOP - this->header_height) / (FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL);
uint x = pt.x;
/* Not clicking a button? */
if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) return;
const CheatEntry *ce = &_cheats_ui[btn];
int value = (int32)ReadValue(ce->variable, ce->type);
int oldvalue = value;
*ce->been_used = true;
switch (ce->type) {
case SLE_BOOL:
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
default:
/* Take whatever the function returns */
value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
/* The first cheat (money), doesn't return a different value. */
if (value != oldvalue || btn == 0) this->clicked = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
break;
}
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
this->flags4 |= WF_TIMEOUT_BEGIN;
SetDirty();
}
virtual void OnTimeout()
{
this->clicked = 0;
this->SetDirty();
}
};
static const WindowDesc _cheats_desc(
240, 22, 0, 0, 0, 0,
WC_CHEATS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
NULL, _nested_cheat_widgets, lengthof(_nested_cheat_widgets)
);
void ShowCheatWindow()
{
DeleteWindowById(WC_CHEATS, 0);
new CheatWindow(&_cheats_desc);
}
|