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/* $Id$ */
/** @file cargo_type.h Types related to cargos... */
#ifndef CARGO_TYPE_H
#define CARGO_TYPE_H
#include "core/enum_type.hpp"
typedef byte CargoID;
/** Available types of cargo */
enum CargoTypes {
/* Temperate */
CT_PASSENGERS = 0,
CT_COAL = 1,
CT_MAIL = 2,
CT_OIL = 3,
CT_LIVESTOCK = 4,
CT_GOODS = 5,
CT_GRAIN = 6,
CT_WOOD = 7,
CT_IRON_ORE = 8,
CT_STEEL = 9,
CT_VALUABLES = 10,
/* Arctic */
CT_WHEAT = 6,
CT_HILLY_UNUSED = 8,
CT_PAPER = 9,
CT_GOLD = 10,
CT_FOOD = 11,
/* Tropic */
CT_RUBBER = 1,
CT_FRUIT = 4,
CT_MAIZE = 6,
CT_COPPER_ORE = 8,
CT_WATER = 9,
CT_DIAMONDS = 10,
/* Toyland */
CT_SUGAR = 1,
CT_TOYS = 3,
CT_BATTERIES = 4,
CT_CANDY = 5,
CT_TOFFEE = 6,
CT_COLA = 7,
CT_COTTON_CANDY = 8,
CT_BUBBLES = 9,
CT_PLASTIC = 10,
CT_FIZZY_DRINKS = 11,
NUM_CARGO = 32,
CT_NO_REFIT = 0xFE,
CT_INVALID = 0xFF
};
/** Class for storing amounts of cargo */
struct CargoArray {
private:
uint amount[NUM_CARGO];
public:
FORCEINLINE CargoArray()
{
this->Clear();
}
FORCEINLINE void Clear()
{
memset(this->amount, 0, sizeof(this->amount));
}
FORCEINLINE uint &operator[](CargoID cargo)
{
return this->amount[cargo];
}
FORCEINLINE const uint &operator[](CargoID cargo) const
{
return this->amount[cargo];
}
};
/** Types of cargo source and destination */
enum SourceType {
ST_INDUSTRY, ///< Source/destination is an industry
ST_TOWN, ///< Source/destination is a town
ST_HEADQUARTERS, ///< Source/destination are company headquarters
};
typedef SimpleTinyEnumT<SourceType, byte> SourceTypeByte;
typedef uint16 SourceID; ///< Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
static const SourceID INVALID_SOURCE = 0xFFFF; ///< Invalid/unknown index of source
#endif /* CARGO_TYPE_H */
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