1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
|
/* $Id$ */
/** @file build_vehicle_gui.cpp GUI for building vehicles. */
#include "stdafx.h"
#include "openttd.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "debug.h"
#include "gui.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "player_func.h"
#include "airport.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "cargotype.h"
#include "group.h"
#include "road_map.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "settings_type.h"
#include "gfx_func.h"
#include "widgets/dropdown_func.h"
#include "string_func.h"
#include "window_gui.h"
#include "engine_gui.h"
#include "table/sprites.h"
#include "table/strings.h"
enum BuildVehicleWidgets {
BUILD_VEHICLE_WIDGET_CLOSEBOX = 0,
BUILD_VEHICLE_WIDGET_CAPTION,
BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING,
BUILD_VEHICLE_WIDGET_SORT_DROPDOWN,
BUILD_VEHICLE_WIDGET_LIST,
BUILD_VEHICLE_WIDGET_SCROLLBAR,
BUILD_VEHICLE_WIDGET_PANEL,
BUILD_VEHICLE_WIDGET_BUILD,
BUILD_VEHICLE_WIDGET_RENAME,
BUILD_VEHICLE_WIDGET_RESIZE,
BUILD_VEHICLE_WIDGET_END
};
static const Widget _build_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 239, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_DROPDOWN, RESIZE_RIGHT, 14, 81, 239, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_MATRIX, RESIZE_RB, 14, 0, 227, 26, 39, 0x101, STR_NULL },
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 228, 239, 26, 39, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST },
{ WWT_PANEL, RESIZE_RTB, 14, 0, 239, 40, 161, 0x0, STR_NULL },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 114, 162, 173, 0x0, STR_NULL },
{ WWT_PUSHTXTBTN, RESIZE_RTB, 14, 115, 227, 162, 173, 0x0, STR_NULL },
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON },
{ WIDGETS_END},
};
static bool _internal_sort_order; // descending/ascending
static byte _last_sort_criteria[] = {0, 0, 0, 0};
static bool _last_sort_order[] = {false, false, false, false};
static int CDECL EngineNumberSorter(const void *a, const void *b)
{
const EngineID va = *(const EngineID*)a;
const EngineID vb = *(const EngineID*)b;
int r = ListPositionOfEngine(va) - ListPositionOfEngine(vb);
return _internal_sort_order ? -r : r;
}
static int CDECL EngineIntroDateSorter(const void *a, const void *b)
{
const int va = GetEngine(*(const EngineID*)a)->intro_date;
const int vb = GetEngine(*(const EngineID*)b)->intro_date;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL EngineNameSorter(const void *a, const void *b)
{
static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
static char last_name[2][64] = { "\0", "\0" };
const EngineID va = *(const EngineID*)a;
const EngineID vb = *(const EngineID*)b;
int r;
if (va != last_engine[0]) {
last_engine[0] = va;
SetDParam(0, va);
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
}
if (vb != last_engine[1]) {
last_engine[1] = vb;
SetDParam(0, vb);
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
}
r = strcmp(last_name[0], last_name[1]); // sort by name
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL EngineReliabilitySorter(const void *a, const void *b)
{
const int va = GetEngine(*(const EngineID*)a)->reliability;
const int vb = GetEngine(*(const EngineID*)b)->reliability;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
/* Train sorting functions */
static int CDECL TrainEngineCostSorter(const void *a, const void *b)
{
int va = RailVehInfo(*(const EngineID*)a)->base_cost;
int vb = RailVehInfo(*(const EngineID*)b)->base_cost;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL TrainEngineSpeedSorter(const void *a, const void *b)
{
int va = RailVehInfo(*(const EngineID*)a)->max_speed;
int vb = RailVehInfo(*(const EngineID*)b)->max_speed;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL TrainEnginePowerSorter(const void *a, const void *b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a);
const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b);
int va = rvi_a->power;
int vb = rvi_b->power;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL TrainEngineRunningCostSorter(const void *a, const void *b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a);
const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b);
Money va = rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
Money vb = rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = ClampToI32(va - vb);
return _internal_sort_order ? -r : r;
}
static int CDECL TrainEnginePowerVsRunningCostSorter(const void *a, const void *b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a);
const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b);
/* Here we are using a few tricks to get the right sort.
* We want power/running cost, but since we usually got higher running cost than power and we store the result in an int,
* we will actually calculate cunning cost/power (to make it more than 1).
* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
* Another thing is that both power and running costs should be doubled for multiheaded engines.
* Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */
Money va = (rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class)) / max(1U, (uint)rvi_a->power);
Money vb = (rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class)) / max(1U, (uint)rvi_b->power);
int r = ClampToI32(vb - va);
return _internal_sort_order ? -r : r;
}
static int CDECL TrainEngineCapacitySorter(const void *a, const void *b)
{
int va = RailVehInfo(*(const EngineID*)a)->capacity;
int vb = RailVehInfo(*(const EngineID*)b)->capacity;
int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL TrainEnginesThenWagonsSorter(const void *a, const void *b)
{
EngineID va = *(const EngineID*)a;
EngineID vb = *(const EngineID*)b;
int val_a = (RailVehInfo(va)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(vb)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int r = val_a - val_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/* Road vehicle sorting functions */
static int CDECL RoadVehEngineCostSorter(const void *a, const void *b)
{
int va = RoadVehInfo(*(const EngineID*)a)->base_cost;
int vb = RoadVehInfo(*(const EngineID*)b)->base_cost;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL RoadVehEngineSpeedSorter(const void *a, const void *b)
{
int va = RoadVehInfo(*(const EngineID*)a)->max_speed;
int vb = RoadVehInfo(*(const EngineID*)b)->max_speed;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL RoadVehEngineRunningCostSorter(const void *a, const void *b)
{
const RoadVehicleInfo *rvi_a = RoadVehInfo(*(const EngineID*)a);
const RoadVehicleInfo *rvi_b = RoadVehInfo(*(const EngineID*)b);
Money va = rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class);
Money vb = rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class);
int r = ClampToI32(va - vb);
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL RoadVehEngineCapacitySorter(const void *a, const void *b)
{
int va = RoadVehInfo(*(const EngineID*)a)->capacity;
int vb = RoadVehInfo(*(const EngineID*)b)->capacity;
int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
/* Road vehicle sorting functions */
static int CDECL ShipEngineCostSorter(const void *a, const void *b)
{
int va = ShipVehInfo(*(const EngineID*)a)->base_cost;
int vb = ShipVehInfo(*(const EngineID*)b)->base_cost;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL ShipEngineSpeedSorter(const void *a, const void *b)
{
int va = ShipVehInfo(*(const EngineID*)a)->max_speed;
int vb = ShipVehInfo(*(const EngineID*)b)->max_speed;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL ShipEngineRunningCostSorter(const void *a, const void *b)
{
const int va = ShipVehInfo(*(const EngineID*)a)->running_cost;
const int vb = ShipVehInfo(*(const EngineID*)b)->running_cost;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL ShipEngineCapacitySorter(const void *a, const void *b)
{
int va = ShipVehInfo(*(const EngineID*)a)->capacity;
int vb = ShipVehInfo(*(const EngineID*)b)->capacity;
int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
/* Aircraft sorting functions */
static int CDECL AircraftEngineCostSorter(const void *a, const void *b)
{
const int va = AircraftVehInfo(*(const EngineID*)a)->base_cost;
const int vb = AircraftVehInfo(*(const EngineID*)b)->base_cost;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL AircraftEngineSpeedSorter(const void *a, const void *b)
{
const int va = AircraftVehInfo(*(const EngineID*)a)->max_speed;
const int vb = AircraftVehInfo(*(const EngineID*)b)->max_speed;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL AircraftEngineRunningCostSorter(const void *a, const void *b)
{
const int va = AircraftVehInfo(*(const EngineID*)a)->running_cost;
const int vb = AircraftVehInfo(*(const EngineID*)b)->running_cost;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL AircraftEngineCargoSorter(const void *a, const void *b)
{
int va = AircraftVehInfo(*(const EngineID*)a)->passenger_capacity;
int vb = AircraftVehInfo(*(const EngineID*)b)->passenger_capacity;
int r = va - vb;
if (r == 0) {
/* The planes has the same passenger capacity. Check mail capacity instead */
va = AircraftVehInfo(*(const EngineID*)a)->mail_capacity;
vb = AircraftVehInfo(*(const EngineID*)b)->mail_capacity;
r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
}
return _internal_sort_order ? -r : r;
}
static EngList_SortTypeFunction * const _sorter[][10] = {{
/* Trains */
&EngineNumberSorter,
&TrainEngineCostSorter,
&TrainEngineSpeedSorter,
&TrainEnginePowerSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&TrainEngineRunningCostSorter,
&TrainEnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter,
}, {
/* Road vehicles */
&EngineNumberSorter,
&RoadVehEngineCostSorter,
&RoadVehEngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&RoadVehEngineRunningCostSorter,
&EngineReliabilitySorter,
&RoadVehEngineCapacitySorter,
}, {
/* Ships */
&EngineNumberSorter,
&ShipEngineCostSorter,
&ShipEngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&ShipEngineRunningCostSorter,
&EngineReliabilitySorter,
&ShipEngineCapacitySorter,
}, {
/* Aircraft */
&EngineNumberSorter,
&AircraftEngineCostSorter,
&AircraftEngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&AircraftEngineRunningCostSorter,
&EngineReliabilitySorter,
&AircraftEngineCargoSorter,
}};
static const StringID _sort_listing[][11] = {{
/* Trains */
STR_ENGINE_SORT_ENGINE_ID,
STR_ENGINE_SORT_COST,
STR_SORT_BY_MAX_SPEED,
STR_ENGINE_SORT_POWER,
STR_ENGINE_SORT_INTRO_DATE,
STR_SORT_BY_DROPDOWN_NAME,
STR_ENGINE_SORT_RUNNING_COST,
STR_ENGINE_SORT_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_ENGINE_SORT_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Road vehicles */
STR_ENGINE_SORT_ENGINE_ID,
STR_ENGINE_SORT_COST,
STR_SORT_BY_MAX_SPEED,
STR_ENGINE_SORT_INTRO_DATE,
STR_SORT_BY_DROPDOWN_NAME,
STR_ENGINE_SORT_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_ENGINE_SORT_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Ships */
STR_ENGINE_SORT_ENGINE_ID,
STR_ENGINE_SORT_COST,
STR_SORT_BY_MAX_SPEED,
STR_ENGINE_SORT_INTRO_DATE,
STR_SORT_BY_DROPDOWN_NAME,
STR_ENGINE_SORT_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_ENGINE_SORT_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Aircraft */
STR_ENGINE_SORT_ENGINE_ID,
STR_ENGINE_SORT_COST,
STR_SORT_BY_MAX_SPEED,
STR_ENGINE_SORT_INTRO_DATE,
STR_SORT_BY_DROPDOWN_NAME,
STR_ENGINE_SORT_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_ENGINE_SORT_CARGO_CAPACITY,
INVALID_STRING_ID
}};
static int DrawCargoCapacityInfo(int x, int y, EngineID engine, VehicleType type, bool refittable)
{
uint16 *cap = GetCapacityOfArticulatedParts(engine, type);
for (uint c = 0; c < NUM_CARGO; c++) {
if (cap[c] == 0) continue;
SetDParam(0, c);
SetDParam(1, cap[c]);
SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
y += 10;
/* Only show as refittable once */
refittable = false;
}
return y;
}
/* Draw rail wagon specific details */
static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
/* Purchase cost */
SetDParam(0, (GetEngineProperty(engine_number, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8);
DrawString(x, y, STR_PURCHASE_INFO_COST, TC_FROMSTRING);
y += 10;
/* Wagon weight - (including cargo) */
uint weight = GetEngineProperty(engine_number, 0x16, rvi->weight);
SetDParam(0, weight);
SetDParam(1, (GetCargo(rvi->cargo_type)->weight * GetEngineProperty(engine_number, 0x14, rvi->capacity) >> 4) + weight);
DrawString(x, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT, TC_FROMSTRING);
y += 10;
/* Wagon speed limit, displayed if above zero */
if (_settings_game.vehicle.wagon_speed_limits) {
uint max_speed = GetEngineProperty(engine_number, 0x09, rvi->max_speed);
if (max_speed > 0) {
SetDParam(0, max_speed * 10 / 16);
DrawString(x, y, STR_PURCHASE_INFO_SPEED, TC_FROMSTRING);
y += 10;
}
}
/* Running cost */
if (rvi->running_cost_class != 0xFF) {
SetDParam(0, GetEngineProperty(engine_number, 0x0D, rvi->running_cost) * GetPriceByIndex(rvi->running_cost_class) >> 8);
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
y += 10;
}
return y;
}
/* Draw locomotive specific details */
static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
int multihead = (rvi->railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
uint weight = GetEngineProperty(engine_number, 0x16, rvi->weight);
/* Purchase Cost - Engine weight */
SetDParam(0, GetEngineProperty(engine_number, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5);
SetDParam(1, weight << multihead);
DrawString(x, y, STR_PURCHASE_INFO_COST_WEIGHT, TC_FROMSTRING);
y += 10;
/* Max speed - Engine power */
SetDParam(0, GetEngineProperty(engine_number, 0x09, rvi->max_speed) * 10 / 16);
SetDParam(1, GetEngineProperty(engine_number, 0x0B, rvi->power));
DrawString(x, y, STR_PURCHASE_INFO_SPEED_POWER, TC_FROMSTRING);
y += 10;
/* Max tractive effort - not applicable if old acceleration or maglev */
if (_settings_game.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) {
SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256);
DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING);
y += 10;
}
/* Running cost */
if (rvi->running_cost_class != 0xFF) {
SetDParam(0, GetEngineProperty(engine_number, 0x0D, rvi->running_cost) * GetPriceByIndex(rvi->running_cost_class) >> 8);
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
y += 10;
}
/* Powered wagons power - Powered wagons extra weight */
if (rvi->pow_wag_power != 0) {
SetDParam(0, rvi->pow_wag_power);
SetDParam(1, rvi->pow_wag_weight);
DrawString(x, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT, TC_FROMSTRING);
y += 10;
};
return y;
}
/* Draw road vehicle specific details */
static int DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number, const RoadVehicleInfo *rvi)
{
bool refittable = (EngInfo(engine_number)->refit_mask != 0);
/* Purchase cost - Max speed */
SetDParam(0, GetEngineProperty(engine_number, 0x11, rvi->base_cost) * (_price.roadveh_base >> 3) >> 5);
SetDParam(1, rvi->max_speed * 10 / 32);
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING);
y += 10;
/* Running cost */
SetDParam(0, rvi->running_cost * GetPriceByIndex(rvi->running_cost_class) >> 8);
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
y += 10;
/* Cargo type + capacity */
return DrawCargoCapacityInfo(x, y, engine_number, VEH_ROAD, refittable);
}
/* Draw ship specific details */
static int DrawShipPurchaseInfo(int x, int y, EngineID engine_number, const ShipVehicleInfo *svi)
{
/* Purchase cost - Max speed */
SetDParam(0, GetEngineProperty(engine_number, 0x0A, svi->base_cost) * (_price.ship_base >> 3) >> 5);
SetDParam(1, GetEngineProperty(engine_number, 0x0B, svi->max_speed) * 10 / 32);
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING);
y += 10;
/* Cargo type + capacity */
SetDParam(0, svi->cargo_type);
SetDParam(1, GetEngineProperty(engine_number, 0x0D, svi->capacity));
SetDParam(2, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
y += 10;
/* Running cost */
SetDParam(0, GetEngineProperty(engine_number, 0x0F, svi->running_cost) * _price.ship_running >> 8);
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
y += 10;
return y;
}
/* Draw aircraft specific details */
static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const AircraftVehicleInfo *avi)
{
CargoID cargo;
/* Purchase cost - Max speed */
SetDParam(0, GetEngineProperty(engine_number, 0x0B, avi->base_cost) * (_price.aircraft_base >> 3) >> 5);
SetDParam(1, avi->max_speed * 10 / 16);
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING);
y += 10;
/* Cargo capacity */
cargo = FindFirstRefittableCargo(engine_number);
if (cargo == CT_INVALID || cargo == CT_PASSENGERS) {
SetDParam(0, avi->passenger_capacity);
SetDParam(1, avi->mail_capacity);
DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, TC_FROMSTRING);
} else {
/* Note, if the default capacity is selected by the refit capacity
* callback, then the capacity shown is likely to be incorrect. */
SetDParam(0, cargo);
SetDParam(1, AircraftDefaultCargoCapacity(cargo, avi));
SetDParam(2, STR_9842_REFITTABLE);
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
}
y += 10;
/* Running cost */
SetDParam(0, GetEngineProperty(engine_number, 0x0E, avi->running_cost) * _price.aircraft_running >> 8);
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
y += 10;
return y;
}
/**
* Draw the purchase info details of a vehicle at a given location.
* @param x,y location where to draw the info
* @param w how wide are the text allowed to be (size of widget/window to Draw in)
* @param engine_number the engine of which to draw the info of
* @return y after drawing all the text
*/
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
{
const Engine *e = GetEngine(engine_number);
YearMonthDay ymd;
ConvertDateToYMD(e->intro_date, &ymd);
bool refitable = false;
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN: {
const RailVehicleInfo *rvi = RailVehInfo(engine_number);
uint capacity = GetEngineProperty(engine_number, 0x14, rvi->capacity);
refitable = (EngInfo(engine_number)->refit_mask != 0) && (capacity > 0);
if (rvi->railveh_type == RAILVEH_WAGON) {
y = DrawRailWagonPurchaseInfo(x, y, engine_number, rvi);
} else {
y = DrawRailEnginePurchaseInfo(x, y, engine_number, rvi);
}
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(x, y, engine_number, VEH_TRAIN, refitable);
if (new_y == y) {
SetDParam(0, CT_INVALID);
SetDParam(2, STR_EMPTY);
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
y += 10;
} else {
y = new_y;
}
break;
}
case VEH_ROAD:
y = DrawRoadVehPurchaseInfo(x, y, engine_number, RoadVehInfo(engine_number));
refitable = true;
break;
case VEH_SHIP: {
const ShipVehicleInfo *svi = ShipVehInfo(engine_number);
y = DrawShipPurchaseInfo(x, y, engine_number, svi);
refitable = svi->refittable;
} break;
case VEH_AIRCRAFT:
y = DrawAircraftPurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number));
refitable = true;
break;
}
/* Draw details, that applies to all types except rail wagons */
if (e->type != VEH_TRAIN || RailVehInfo(engine_number)->railveh_type != RAILVEH_WAGON) {
/* Design date - Life length */
SetDParam(0, ymd.year);
SetDParam(1, e->lifelength);
DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, TC_FROMSTRING);
y += 10;
/* Reliability */
SetDParam(0, e->reliability * 100 >> 16);
DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, TC_FROMSTRING);
y += 10;
}
/* Additional text from NewGRF */
y += ShowAdditionalText(x, y, w, engine_number);
if (refitable) y += ShowRefitOptionsList(x, y, w, engine_number);
return y;
}
static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, SpriteID pal)
{
switch (type) {
case VEH_TRAIN: DrawTrainEngine( x, y, engine, pal); break;
case VEH_ROAD: DrawRoadVehEngine( x, y, engine, pal); break;
case VEH_SHIP: DrawShipEngine( x, y, engine, pal); break;
case VEH_AIRCRAFT: DrawAircraftEngine(x, y, engine, pal); break;
default: NOT_REACHED();
}
}
/** Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param x,y Where should the list start
* @param eng_list What engines to draw
* @param min where to start in the list
* @param max where in the list to end
* @param selected_id what engine to highlight as selected, if any
* @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off
*/
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
{
byte step_size = GetVehicleListHeight(type);
byte x_offset = 0;
byte y_offset = 0;
assert(max <= eng_list->Length());
switch (type) {
case VEH_TRAIN:
x++; // train and road vehicles use the same offset, except trains are one more pixel to the right
/* Fallthough */
case VEH_ROAD:
x += 26;
x_offset = 30;
y += 2;
y_offset = 4;
break;
case VEH_SHIP:
x += 35;
x_offset = 40;
y += 7;
y_offset = 3;
break;
case VEH_AIRCRAFT:
x += 27;
x_offset = 33;
y += 7;
y_offset = 3;
break;
default: NOT_REACHED();
}
uint maxw = r - x - x_offset;
for (; min < max; min++, y += step_size) {
const EngineID engine = (*eng_list)[min];
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */
const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine);
SetDParam(0, engine);
DrawStringTruncated(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK, maxw);
DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player));
if (count_location != 0) {
SetDParam(0, num_engines);
DrawStringRightAligned(count_location, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, TC_FROMSTRING);
}
}
}
struct BuildVehicleWindow : Window {
VehicleType vehicle_type;
union {
RailTypeByte railtype;
AirportFTAClass::Flags flags;
RoadTypes roadtypes;
} filter;
bool descending_sort_order;
byte sort_criteria;
bool regenerate_list;
bool listview_mode;
EngineID sel_engine;
EngineID rename_engine;
GUIEngineList eng_list;
BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == 0 ? (int)type : tile)
{
this->vehicle_type = type;
int vlh = GetVehicleListHeight(this->vehicle_type);
ResizeWindow(this, 0, vlh - 14);
this->resize.step_height = vlh;
this->vscroll.cap = 1;
this->widget[BUILD_VEHICLE_WIDGET_LIST].data = 0x101;
this->resize.width = this->width;
this->resize.height = this->height;
this->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_player;
this->sel_engine = INVALID_ENGINE;
this->regenerate_list = false;
this->sort_criteria = _last_sort_criteria[type];
this->descending_sort_order = _last_sort_order[type];
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile);
break;
case VEH_ROAD:
this->filter.roadtypes = (tile == 0) ? ROADTYPES_ALL : GetRoadTypes(tile);
case VEH_SHIP:
break;
case VEH_AIRCRAFT:
this->filter.flags =
tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
break;
}
this->SetupWindowStrings(type);
this->listview_mode = (this->window_number <= VEH_END);
/* If we are just viewing the list of vehicles, we do not need the Build button.
* So we just hide it, and enlarge the Rename buton by the now vacant place. */
if (this->listview_mode) {
this->HideWidget(BUILD_VEHICLE_WIDGET_BUILD);
this->widget[BUILD_VEHICLE_WIDGET_RENAME].left = this->widget[BUILD_VEHICLE_WIDGET_BUILD].left;
} else {
/* Both are visible, adjust the size of each */
ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
}
this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first engine in the list as default when opening the window */
if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0];
this->FindWindowPlacementAndResize(desc);
}
/* Setup widget strings to fit the different types of vehicles */
void SetupWindowStrings(VehicleType type)
{
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_TRAINS : STR_JUST_STRING;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_8843_TRAIN_VEHICLE_SELECTION;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_881F_BUILD_VEHICLE;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE;
break;
case VEH_ROAD:
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_ROAD_VEHICLES : STR_9006_NEW_ROAD_VEHICLES;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9034_RENAME;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE;
break;
case VEH_SHIP:
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_SHIPS : STR_9808_NEW_SHIPS;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9809_BUILD_SHIP;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9836_RENAME;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9837_RENAME_SHIP_TYPE;
break;
case VEH_AIRCRAFT:
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_AIRCRAFT : STR_A005_NEW_AIRCRAFT;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_A006_BUILD_AIRCRAFT;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_A037_RENAME;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_A038_RENAME_AIRCRAFT_TYPE;
break;
}
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList()
{
EngineID sel_id = INVALID_ENGINE;
int num_engines = 0;
int num_wagons = 0;
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
this->eng_list.Clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_player)) continue;
*this->eng_list.Append() = eid;
if (rvi->railveh_type != RAILVEH_WAGON) {
num_engines++;
} else {
num_wagons++;
}
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
/* make engines first, and then wagons, sorted by ListPositionOfEngine() */
_internal_sort_order = false;
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_internal_sort_order = this->descending_sort_order;
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons);
}
/* Figure out what road vehicle EngineIDs to put in the list */
void GenerateBuildRoadVehList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.Clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue;
if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
*this->eng_list.Append() = eid;
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
}
/* Figure out what ship EngineIDs to put in the list */
void GenerateBuildShipList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.Clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_SHIP, _local_player)) continue;
*this->eng_list.Append() = eid;
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
}
/* Figure out what aircraft EngineIDs to put in the list */
void GenerateBuildAircraftList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.Clear();
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
if (!this->listview_mode && !CanAircraftUseStation(eid, this->window_number)) continue;
*this->eng_list.Append() = eid;
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
}
/* Generate the list of vehicles */
void GenerateBuildList()
{
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GenerateBuildTrainList();
return; // trains should not reach the last sorting
case VEH_ROAD:
this->GenerateBuildRoadVehList();
break;
case VEH_SHIP:
this->GenerateBuildShipList();
break;
case VEH_AIRCRAFT:
this->GenerateBuildAircraftList();
break;
}
_internal_sort_order = this->descending_sort_order;
EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]);
}
void OnClick(Point pt, int widget)
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
this->descending_sort_order ^= true;
_last_sort_order[this->vehicle_type] = this->descending_sort_order;
this->regenerate_list = true;
this->SetDirty();
break;
case BUILD_VEHICLE_WIDGET_LIST: {
uint i = (pt.y - this->widget[BUILD_VEHICLE_WIDGET_LIST].top) / GetVehicleListHeight(this->vehicle_type) + this->vscroll.pos;
size_t num_items = this->eng_list.Length();
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
this->SetDirty();
break;
}
case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
break;
case BUILD_VEHICLE_WIDGET_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
DoCommandP(this->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildLoco,
CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
break;
case VEH_ROAD:
DoCommandP(this->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
break;
case VEH_SHIP:
DoCommandP(this->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
break;
case VEH_AIRCRAFT:
DoCommandP(this->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
break;
}
}
break;
}
case BUILD_VEHICLE_WIDGET_RENAME: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
StringID str = STR_NULL;
this->rename_engine = sel_eng;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break;
case VEH_ROAD: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break;
case VEH_SHIP: str = STR_9838_RENAME_SHIP_TYPE; break;
case VEH_AIRCRAFT: str = STR_A039_RENAME_AIRCRAFT_TYPE; break;
}
SetDParam(0, sel_eng);
ShowQueryString(STR_ENGINE_NAME, str, 31, 160, this, CS_ALPHANUMERAL);
}
break;
}
}
}
virtual void OnInvalidateData(int data)
{
this->regenerate_list = true;
}
virtual void OnPaint()
{
if (this->regenerate_list) {
this->regenerate_list = false;
this->GenerateBuildList();
}
uint max = min(this->vscroll.pos + this->vscroll.cap, this->eng_list.Length());
SetVScrollCount(this, this->eng_list.Length());
SetDParam(0, this->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles
/* Set text of sort by dropdown */
this->widget[BUILD_VEHICLE_WIDGET_SORT_DROPDOWN].data = _sort_listing[this->vehicle_type][this->sort_criteria];
this->DrawWidgets();
DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].right, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP);
if (this->sel_engine != INVALID_ENGINE) {
const Widget *wi = &this->widget[BUILD_VEHICLE_WIDGET_PANEL];
int text_end = DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, this->sel_engine);
if (text_end > wi->bottom) {
this->SetDirty();
ResizeWindowForWidget(this, BUILD_VEHICLE_WIDGET_PANEL, 0, text_end - wi->bottom);
this->SetDirty();
}
}
this->DrawSortButtonState(BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
}
virtual void OnDoubleClick(Point pt, int widget)
{
if (widget == BUILD_VEHICLE_WIDGET_LIST) {
/* When double clicking, we want to buy a vehicle */
this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD);
}
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
StringID err_str = STR_NULL;
_cmd_text = str;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN: err_str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break;
case VEH_ROAD: err_str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break;
case VEH_SHIP: err_str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break;
case VEH_AIRCRAFT: err_str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break;
}
DoCommandP(0, this->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(err_str));
}
}
virtual void OnDropdownSelect(int widget, int index)
{
if (this->sort_criteria != index) {
this->sort_criteria = index;
_last_sort_criteria[this->vehicle_type] = this->sort_criteria;
this->regenerate_list = true;
}
this->SetDirty();
}
virtual void OnResize(Point new_size, Point delta)
{
if (delta.x != 0 && !this->listview_mode) {
ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
}
if (delta.y == 0) return;
this->vscroll.cap += delta.y / (int)GetVehicleListHeight(this->vehicle_type);
this->widget[BUILD_VEHICLE_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
};
static const WindowDesc _build_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 240, 174, 240, 256,
WC_BUILD_VEHICLE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_build_vehicle_widgets,
};
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
{
/* We want to be able to open both Available Train as Available Ships,
* so if tile == 0 (Available XXX Window), use 'type' as unique number.
* As it always is a low value, it won't collide with any real tile
* number. */
uint num = (tile == 0) ? (int)type : tile;
assert(IsPlayerBuildableVehicleType(type));
DeleteWindowById(WC_BUILD_VEHICLE, num);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
}
|