summaryrefslogtreecommitdiff
path: root/src/blitter/factory.hpp
blob: 30b6805065e714c7f2959655c2ca8ebd709f61f9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
/* $Id$ */

/** @file factory.hpp Factory to 'query' all available blitters. */

#ifndef BLITTER_FACTORY_HPP
#define BLITTER_FACTORY_HPP

#include "base.hpp"
#include "../debug.h"
#include "../string_func.h"
#include <map>

#if defined(WITH_COCOA)
bool QZ_CanDisplay8bpp();
#endif /* defined(WITH_COCOA) */

/**
 * The base factory, keeping track of all blitters.
 */
class BlitterFactoryBase {
private:
	const char *name;

	struct StringCompare {
		bool operator () (const char *a, const char *b) const
		{
			return strcmp(a, b) < 0;
		}
	};

	typedef std::map<const char *, BlitterFactoryBase *, StringCompare> Blitters;

	static Blitters &GetBlitters()
	{
		static Blitters &s_blitters = *new Blitters();
		return s_blitters;
	}

	static Blitter **GetActiveBlitter()
	{
		static Blitter *s_blitter = NULL;
		return &s_blitter;
	}

protected:
	/**
	 * Register a blitter internally, based on his name.
	 * @param name the name of the blitter.
	 * @note an assert() will be trigger if 2 blitters with the same name try to register.
	 */
	void RegisterBlitter(const char *name)
	{
		/* Don't register nameless Blitters */
		if (name == NULL) return;

		this->name = strdup(name);

		std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
		assert(P.second);
	}

public:
	BlitterFactoryBase() :
		name(NULL)
	{}

	virtual ~BlitterFactoryBase()
	{
		if (this->name == NULL) return;
		GetBlitters().erase(this->name);
		if (GetBlitters().empty()) delete &GetBlitters();
		free((void *)this->name);
	}

	/**
	 * Find the requested blitter and return his class.
	 * @param name the blitter to select.
	 * @post Sets the blitter so GetCurrentBlitter() returns it too.
	 */
	static Blitter *SelectBlitter(const char *name)
	{
		const char *default_blitter = "8bpp-optimized";

#if defined(WITH_COCOA)
		/* Some people reported lack of fullscreen support in 8 bpp mode.
		 * While we prefer 8 bpp since it's faster, we will still have to test for support. */
		if (!QZ_CanDisplay8bpp()) {
			/* The main display can't go to 8 bpp fullscreen mode.
			 * We will have to switch to 32 bpp by default. */
			default_blitter = "32bpp-anim";
		}
#endif /* defined(WITH_COCOA) */
		if (GetBlitters().size() == 0) return NULL;
		const char *bname = (StrEmpty(name)) ? default_blitter : name;

		Blitters::iterator it = GetBlitters().begin();
		for (; it != GetBlitters().end(); it++) {
			BlitterFactoryBase *b = (*it).second;
			if (strcasecmp(bname, b->name) == 0) {
				Blitter *newb = b->CreateInstance();
				delete *GetActiveBlitter();
				*GetActiveBlitter() = newb;

				DEBUG(driver, 1, "Successfully %s blitter '%s'",StrEmpty(name) ? "probed" : "loaded", bname);
				return newb;
			}
		}
		return NULL;
	}

	/**
	 * Get the current active blitter (always set by calling SelectBlitter).
	 */
	static Blitter *GetCurrentBlitter()
	{
		return *GetActiveBlitter();
	}


	static char *GetBlittersInfo(char *p, const char *last)
	{
		p += seprintf(p, last, "List of blitters:\n");
		Blitters::iterator it = GetBlitters().begin();
		for (; it != GetBlitters().end(); it++) {
			BlitterFactoryBase *b = (*it).second;
			p += seprintf(p, last, "%18s: %s\n", b->name, b->GetDescription());
		}
		p += seprintf(p, last, "\n");

		return p;
	}

	/**
	 * Get a nice description of the blitter-class.
	 */
	virtual const char *GetDescription() = 0;

	/**
	 * Create an instance of this Blitter-class.
	 */
	virtual Blitter *CreateInstance() = 0;
};

/**
 * A template factory, so ->GetName() works correctly. This because else some compiler will complain.
 */
template <class T>
class BlitterFactory: public BlitterFactoryBase {
public:
	BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }

	/**
	 * Get the long, human readable, name for the Blitter-class.
	 */
	const char *GetName();
};

extern char _ini_blitter[32];

#endif /* BLITTER_FACTORY_HPP */