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/* $Id$ */
/** @file 8bpp.hpp */
#ifndef BLITTER_8BPP_SIMPLE_HPP
#define BLITTER_8BPP_SIMPLE_HPP
#include "blitter.hpp"
typedef Pixel Pixel8;
class Blitter_8bppSimple : public Blitter {
public:
uint8 GetScreenDepth() { return 8; }
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
};
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
public:
/* virtual */ const char *GetName() { return "8bpp-simple"; }
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
};
#endif /* BLITTER_8BPP_SIMPLE_HPP */
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