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/* $Id$ */
/** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */
#ifndef BLITTER_8BPP_OPTIMIZED_HPP
#define BLITTER_8BPP_OPTIMIZED_HPP
#include "8bpp_base.hpp"
#include "factory.hpp"
class Blitter_8bppOptimized : public Blitter_8bppBase {
public:
struct SpriteData {
uint32 offset[ZOOM_LVL_COUNT]; ///< offsets (from .data) to streams for different zoom levels
byte data[VARARRAY_SIZE]; ///< data, all zoomlevels
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
};
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
public:
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
};
#endif /* BLITTER_8BPP_OPTIMIZED_HPP */
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