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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 32bpp_ssse3.hpp SSSE3 32 bpp blitter. */

#ifndef BLITTER_32BPP_SSSE3_HPP
#define BLITTER_32BPP_SSSE3_HPP

#ifdef WITH_SSE

#include "32bpp_sse2.hpp"
#include "tmmintrin.h"

/* Use PSHUFB instead of PSHUFHW+PSHUFLW. */
#undef PUT_ALPHA_IN_FRONT_OF_RGB
#define PUT_ALPHA_IN_FRONT_OF_RGB(m_from, m_into) m_into = _mm_shuffle_epi8(m_from, a_cm);

#undef PACK_AB_WITHOUT_SATURATION
#define PACK_AB_WITHOUT_SATURATION(m_from, m_into) m_into = _mm_shuffle_epi8(m_from, pack_low_cm);

/* Adjust brightness of 2 pixels. */
#define ADJUST_BRIGHTNESS_2(m_colourX2, m_brightnessX2) \
	/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
	 * In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
	 * OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
	 */ \
	m_brightnessX2 &= 0xFF00FF00; \
	m_brightnessX2 += DEFAULT_BRIGHTNESS; \
	\
	__m128i zero = _mm_setzero_si128(); \
	__m128i colAB = _mm_unpacklo_epi8(m_colourX2, zero); \
	\
	__m128i briAB = _mm_cvtsi32_si128(m_brightnessX2); \
	briAB = _mm_shuffle_epi8(briAB, BRIGHTNESS_LOW_CONTROL_MASK); /* DEFAULT_BRIGHTNESS in 0, 0x00 in 2. */ \
	colAB = _mm_mullo_epi16(colAB, briAB); \
	__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7); \
	colAB = _mm_srli_epi16(colAB, 7); \
	\
	/* Sum overbright.
	 * Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
	 * -255 is changed in -256 so we just have to take the 8 lower bits into account.
	 */ \
	colAB = _mm_and_si128(colAB, BRIGHTNESS_DIV_CLEANER); \
	colAB_ob = _mm_and_si128(colAB_ob, OVERBRIGHT_PRESENCE_MASK); \
	colAB_ob = _mm_mullo_epi16(colAB_ob, OVERBRIGHT_VALUE_MASK); \
	colAB_ob = _mm_and_si128(colAB_ob, colAB); \
	__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, zero), zero); \
	\
	obAB = _mm_srli_epi16(obAB, 1);        /* Reduce overbright strength. */ \
	obAB = _mm_shuffle_epi8(obAB, OVERBRIGHT_CONTROL_MASK); \
	__m128i retAB = OVERBRIGHT_VALUE_MASK; /* ob_mask is equal to white. */ \
	retAB = _mm_subs_epu16(retAB, colAB);  /*    (255 - rgb) */ \
	retAB = _mm_mullo_epi16(retAB, obAB);  /* ob*(255 - rgb) */ \
	retAB = _mm_srli_epi16(retAB, 8);      /* ob*(255 - rgb)/256 */ \
	retAB = _mm_add_epi16(retAB, colAB);   /* ob*(255 - rgb)/256 + rgb */ \
	\
	m_colourX2 = _mm_packus_epi16(retAB, retAB);

/** The SSSE3 32 bpp blitter (without palette animation). */
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
public:
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
	template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
	void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
	/* virtual */ const char *GetName() { return "32bpp-ssse3"; }
};

/** Factory for the SSSE3 32 bpp blitter (without palette animation). */
class FBlitter_32bppSSSE3: public BlitterFactory {
public:
	FBlitter_32bppSSSE3() : BlitterFactory("32bpp-ssse3", "32bpp SSSE3 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 9)) {}
	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSSE3(); }
};

#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSSE3_HPP */