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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_simple.hpp Simple 32 bpp blitter. */
#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP
#include "32bpp_base.hpp"
#include "factory.hpp"
/** The most trivial 32 bpp blitter (without palette animation). */
class Blitter_32bppSimple : public Blitter_32bppBase {
struct Pixel {
uint8 r; ///< Red-channel
uint8 g; ///< Green-channel
uint8 b; ///< Blue-channel
uint8 a; ///< Alpha-channel
uint8 m; ///< Remap-channel
uint8 v; ///< Brightness-channel
};
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "32bpp-simple"; }
};
/** Factory for the simple 32 bpp blitter. */
class FBlitter_32bppSimple : public BlitterFactory {
public:
FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
Blitter *CreateInstance() override { return new Blitter_32bppSimple(); }
};
#endif /* BLITTER_32BPP_SIMPLE_HPP */
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