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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_waypointlist.cpp Implementation of AIWaypointList and friends. */
#include "../../stdafx.h"
#include "ai_waypointlist.hpp"
#include "ai_vehicle.hpp"
#include "../../company_func.h"
#include "../../vehicle_base.h"
#include "../../waypoint_base.h"
AIWaypointList::AIWaypointList(AIWaypoint::WaypointType waypoint_type)
{
const Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if ((wp->facilities & waypoint_type) &&
(wp->owner == _current_company || wp->owner == OWNER_NONE)) this->AddItem(wp->index);
}
}
AIWaypointList_Vehicle::AIWaypointList_Vehicle(VehicleID vehicle_id)
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
const Vehicle *v = ::Vehicle::Get(vehicle_id);
for (const Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
if (o->IsType(OT_GOTO_WAYPOINT)) this->AddItem(o->GetDestination());
}
}
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