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/* $Id$ */
/** @file ai_vehiclelist.cpp Implementation of AIVehicleList and friends. */
#include "ai_vehiclelist.hpp"
#include "ai_station.hpp"
#include "../../company_func.h"
#include "../../vehicle_base.h"
AIVehicleList::AIVehicleList()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index);
}
}
AIVehicleList_Station::AIVehicleList_Station(StationID station_id)
{
if (!AIStation::IsValidStation(station_id)) return;
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_company && v->IsPrimaryVehicle()) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == station_id) {
this->AddItem(v->index);
break;
}
}
}
}
}
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