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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_vehiclelist.cpp Implementation of AIVehicleList and friends. */
#include "ai_vehiclelist.hpp"
#include "ai_group.hpp"
#include "ai_station.hpp"
#include "ai_vehicle.hpp"
#include "../../company_func.h"
#include "../../vehicle_base.h"
AIVehicleList::AIVehicleList()
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index);
}
}
AIVehicleList_Station::AIVehicleList_Station(StationID station_id)
{
if (!AIBaseStation::IsValidBaseStation(station_id)) return;
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_company && v->IsPrimaryVehicle()) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station_id) {
this->AddItem(v->index);
break;
}
}
}
}
}
AIVehicleList_SharedOrders::AIVehicleList_SharedOrders(VehicleID vehicle_id)
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
for (const Vehicle *v = Vehicle::Get(vehicle_id)->FirstShared(); v != NULL; v = v->NextShared()) {
this->AddItem(v->index);
}
}
AIVehicleList_Group::AIVehicleList_Group(GroupID group_id)
{
if (!AIGroup::IsValidGroup((AIGroup::GroupID)group_id)) return;
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_company && v->IsPrimaryVehicle()) {
if (v->group_id == group_id) this->AddItem(v->index);
}
}
}
AIVehicleList_DefaultGroup::AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type)
{
if (vehicle_type < AIVehicle::VT_RAIL || vehicle_type > AIVehicle::VT_AIR) return;
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_company && v->IsPrimaryVehicle()) {
if (v->type == vehicle_type && v->group_id == AIGroup::GROUP_DEFAULT) this->AddItem(v->index);
}
}
}
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