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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "ai_townlist.hpp"
namespace SQConvert {
/* Allow AITownList to be used as Squirrel parameter */
template <> inline AITownList *GetParam(ForceType<AITownList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITownList *)instance; }
template <> inline AITownList &GetParam(ForceType<AITownList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownList *)instance; }
template <> inline const AITownList *GetParam(ForceType<const AITownList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITownList *)instance; }
template <> inline const AITownList &GetParam(ForceType<const AITownList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownList *)instance; }
template <> inline int Return<AITownList *>(HSQUIRRELVM vm, AITownList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITownList", res, NULL, DefSQDestructorCallback<AITownList>); return 1; }
} // namespace SQConvert
template <> const char *GetClassName<AITownList>() { return "AITownList"; }
void SQAITownList_Register(Squirrel *engine)
{
DefSQClass <AITownList> SQAITownList("AITownList");
SQAITownList.PreRegister(engine, "AIList");
SQAITownList.AddConstructor<void (AITownList::*)(), 1>(engine, "x");
SQAITownList.PostRegister(engine);
}
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