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/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "ai_town.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
template <> AITown::TownAction GetParam(ForceType<AITown::TownAction>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownAction)tmp; }
template <> int Return<AITown::TownAction>(HSQUIRRELVM vm, AITown::TownAction res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> AITown::TownRating GetParam(ForceType<AITown::TownRating>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownRating)tmp; }
template <> int Return<AITown::TownRating>(HSQUIRRELVM vm, AITown::TownRating res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> AITown::RoadLayout GetParam(ForceType<AITown::RoadLayout>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::RoadLayout)tmp; }
template <> int Return<AITown::RoadLayout>(HSQUIRRELVM vm, AITown::RoadLayout res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow AITown to be used as Squirrel parameter */
template <> AITown *GetParam(ForceType<AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; }
template <> AITown &GetParam(ForceType<AITown &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
template <> const AITown *GetParam(ForceType<const AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; }
template <> const AITown &GetParam(ForceType<const AITown &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
template <> int Return<AITown *>(HSQUIRRELVM vm, AITown *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITown", res, NULL, DefSQDestructorCallback<AITown>); return 1; }
}; // namespace SQConvert
void SQAITown_Register(Squirrel *engine) {
DefSQClass <AITown> SQAITown("AITown");
SQAITown.PreRegister(engine);
SQAITown.AddConstructor<void (AITown::*)(), 1>(engine, "x");
SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_SMALL, "TOWN_ACTION_ADVERTISE_SMALL");
SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_MEDIUM, "TOWN_ACTION_ADVERTISE_MEDIUM");
SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_LARGE, "TOWN_ACTION_ADVERTISE_LARGE");
SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ROAD_REBUILD, "TOWN_ACTION_ROAD_REBUILD");
SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUILD_STATUE, "TOWN_ACTION_BUILD_STATUE");
SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_FUND_BUILDINGS, "TOWN_ACTION_FUND_BUILDINGS");
SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUY_RIGHTS, "TOWN_ACTION_BUY_RIGHTS");
SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BRIBE, "TOWN_ACTION_BRIBE");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_NONE, "TOWN_RATING_NONE");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_APPALLING, "TOWN_RATING_APPALLING");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_POOR, "TOWN_RATING_VERY_POOR");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_POOR, "TOWN_RATING_POOR");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_MEDIOCRE, "TOWN_RATING_MEDIOCRE");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_GOOD, "TOWN_RATING_GOOD");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_GOOD, "TOWN_RATING_VERY_GOOD");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_EXCELLENT, "TOWN_RATING_EXCELLENT");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_OUTSTANDING, "TOWN_RATING_OUTSTANDING");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_INVALID, "TOWN_RATING_INVALID");
SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_ORIGINAL, "ROAD_LAYOUT_ORIGINAL");
SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_BETTER_ROADS, "ROAD_LAYOUT_BETTER_ROADS");
SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_2x2, "ROAD_LAYOUT_2x2");
SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_3x3, "ROAD_LAYOUT_3x3");
SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_INVALID, "ROAD_LAYOUT_INVALID");
SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxTownID, "GetMaxTownID", 1, "?");
SQAITown.DefSQStaticMethod(engine, &AITown::GetTownCount, "GetTownCount", 1, "?");
SQAITown.DefSQStaticMethod(engine, &AITown::IsValidTown, "IsValidTown", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetName, "GetName", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetPopulation, "GetPopulation", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetHouseCount, "GetHouseCount", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetLocation, "GetLocation", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthProduction, "GetLastMonthProduction", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthTransported, "GetLastMonthTransported", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxProduction, "GetMaxProduction", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::HasStatue, "HasStatue", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsCompany, "GetExclusiveRightsCompany", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::IsActionAvailable, "IsActionAvailable", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::PerformTownAction, "PerformTownAction", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetRating, "GetRating", 3, "?ii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetAllowedNoise, "GetAllowedNoise", 2, "?i");
SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadLayout, "GetRoadLayout", 2, "?i");
SQAITown.PostRegister(engine);
}
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