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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_testmode.hpp Switch the AI to Test Mode. */
#ifndef AI_TESTMODE_HPP
#define AI_TESTMODE_HPP
#include "ai_object.hpp"
/**
* Class to switch current mode to Test Mode.
* If you create an instance of this class, the mode will be switched to
* Testing. The original mode is stored and recovered from when ever the
* instance is destroyed.
* In Test mode all the commands you execute aren't really executed. The
* system only checks if it would be able to execute your requests, and what
* the cost would be.
*/
class AITestMode : public AIObject {
public:
static const char *GetClassName() { return "AITestMode"; }
private:
AIModeProc *last_mode;
AIObject *last_instance;
protected:
/**
* The callback proc for Testing mode.
*/
static bool ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs);
public:
/**
* Creating instance of this class switches the build mode to Testing.
* @note When the instance is destroyed, he restores the mode that was
* current when the instance was created!
*/
AITestMode();
/**
* Destroying this instance reset the building mode to the mode it was
* in when the instance was created.
*/
~AITestMode();
};
#endif /* AI_TESTMODE_HPP */
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