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/* $Id$ */
/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */
#include "ai_stationlist.hpp"
#include "ai_vehicle.hpp"
#include "../../openttd.h"
#include "../../company_func.h"
#include "../../station_base.h"
#include "../../vehicle_base.h"
AIStationList::AIStationList(AIStation::StationType station_type)
{
Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == _current_company && (st->facilities & station_type) != 0) this->AddItem(st->index);
}
}
AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
Vehicle *v = ::GetVehicle(vehicle_id);
for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination());
}
}
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