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/* $Id$ */
/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */
#include "ai_industrylist.hpp"
#include "../../tile_type.h"
#include "../../industry.h"
AIIndustryList::AIIndustryList()
{
Industry *i;
FOR_ALL_INDUSTRIES(i) {
this->AddItem(i->index);
}
}
AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id)
{
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] == cargo_id) this->AddItem(i->index);
}
}
}
AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id)
{
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == cargo_id) this->AddItem(i->index);
}
}
}
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