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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_depotlist.cpp Implementation of AIDepotList and friends. */
#include "ai_depotlist.hpp"
#include "../../company_func.h"
#include "../../depot_base.h"
#include "../../station_base.h"
AIDepotList::AIDepotList(AITile::TransportType transport_type)
{
::TileType tile_type;
switch (transport_type) {
default: return;
case AITile::TRANSPORT_ROAD: tile_type = ::MP_ROAD; break;
case AITile::TRANSPORT_RAIL: tile_type = ::MP_RAILWAY; break;
case AITile::TRANSPORT_WATER: tile_type = ::MP_WATER; break;
case AITile::TRANSPORT_AIR: {
/* Hangars are not seen as real depots by the depot code. */
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == ::_current_company) {
const AirportSpec *as = st->airport.GetSpec();
for (uint i = 0; i < as->nof_depots; i++) {
this->AddItem(st->airport.GetHangarTile(i));
}
}
}
return;
}
}
/* Handle 'standard' depots. */
const Depot *depot;
FOR_ALL_DEPOTS(depot) {
if (::GetTileOwner(depot->xy) == ::_current_company && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
}
}
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