blob: 8f30e9eef25869c7bfcb65f2a241b75d441f3fd4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_cargolist.hpp List all the cargos. */
#ifndef AI_CARGOLIST_HPP
#define AI_CARGOLIST_HPP
#include "ai_abstractlist.hpp"
/**
* Creates a list of cargos that can be produced in the current game.
* @ingroup AIList
*/
class AICargoList : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList"; }
AICargoList();
};
/**
* Creates a list of cargos that the given industry accepts.
* @ingroup AIList
*/
class AICargoList_IndustryAccepting : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList_IndustryAccepting"; }
/**
* @param industry_id The industry to get the list of cargos it accepts from.
*/
AICargoList_IndustryAccepting(IndustryID industry_id);
};
/**
* Creates a list of cargos that the given industry can produce.
* @ingroup AIList
*/
class AICargoList_IndustryProducing : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList_IndustryProducing"; }
/**
* @param industry_id The industry to get the list of cargos it produces from.
*/
AICargoList_IndustryProducing(IndustryID industry_id);
};
#endif /* AI_CARGOLIST_HPP */
|