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/* $Id$ */
/** @file ai_bridge.cpp Implementation of AIBridge. */
#include "ai_bridge.hpp"
#include "ai_rail.hpp"
#include "../ai_instance.hpp"
#include "../../openttd.h"
#include "../../bridge_map.h"
#include "../../strings_func.h"
#include "../../core/alloc_func.hpp"
#include "../../economy_func.h"
#include "../../settings_type.h"
#include "../../road_map.h"
#include "table/strings.h"
/* static */ bool AIBridge::IsValidBridge(BridgeID bridge_id)
{
return bridge_id < MAX_BRIDGES;
}
/* static */ bool AIBridge::IsBridgeTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsBridgeTile(tile);
}
static void _DoCommandReturnBuildBridge2(class AIInstance *instance)
{
if (!AIBridge::_BuildBridgeRoad2()) {
AIObject::SetLastCommandRes(false);
AIInstance::DoCommandReturn(instance);
return;
}
/* This can never happen, as in test-mode this callback is never executed,
* and in execute-mode, the other callback is called. */
NOT_REACHED();
}
static void _DoCommandReturnBuildBridge1(class AIInstance *instance)
{
if (!AIBridge::_BuildBridgeRoad1()) {
AIObject::SetLastCommandRes(false);
AIInstance::DoCommandReturn(instance);
return;
}
/* This can never happen, as in test-mode this callback is never executed,
* and in execute-mode, the other callback is called. */
NOT_REACHED();
}
/* static */ bool AIBridge::BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end)
{
EnforcePrecondition(false, start != end);
EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end));
EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
EnforcePrecondition(false, vehicle_type == AIVehicle::VEHICLE_ROAD || vehicle_type == AIVehicle::VEHICLE_RAIL || vehicle_type == AIVehicle::VEHICLE_WATER);
EnforcePrecondition(false, vehicle_type != AIVehicle::VEHICLE_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType()));
uint type = 0;
switch (vehicle_type) {
case AIVehicle::VEHICLE_ROAD:
type |= (TRANSPORT_ROAD << 15);
type |= (RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()) << 8);
break;
case AIVehicle::VEHICLE_RAIL:
type |= (TRANSPORT_RAIL << 15);
type |= (AIRail::GetCurrentRailType() << 8);
break;
case AIVehicle::VEHICLE_WATER:
type |= (TRANSPORT_WATER << 15);
break;
default: NOT_REACHED();
}
/* For rail and water we do nothing special */
if (vehicle_type == AIVehicle::VEHICLE_RAIL || vehicle_type == AIVehicle::VEHICLE_WATER) {
return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE);
}
AIObject::SetCallbackVariable(0, start);
if (!AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE, NULL, &_DoCommandReturnBuildBridge1)) return false;
/* In case of test-mode, test if we can build both road pieces */
return _BuildBridgeRoad1();
}
/* static */ bool AIBridge::_BuildBridgeRoad1()
{
/* Build the piece of road on the 'start' side of the bridge */
TileIndex end = AIObject::GetCallbackVariable(0);
TileIndex start = AIBridge::GetOtherBridgeEnd(end);
DiagDirection dir_1 = (DiagDirection)((::TileX(start) == ::TileX(end)) ? (::TileY(start) < ::TileY(end) ? DIAGDIR_NW : DIAGDIR_SE) : (::TileX(start) < ::TileX(end) ? DIAGDIR_NE : DIAGDIR_SW));
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
if (!AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &_DoCommandReturnBuildBridge2)) return false;
/* In case of test-mode, test the other road piece too */
return _BuildBridgeRoad2();
}
/* static */ bool AIBridge::_BuildBridgeRoad2()
{
/* Build the piece of road on the 'end' side of the bridge */
TileIndex end = AIObject::GetCallbackVariable(0);
TileIndex start = AIBridge::GetOtherBridgeEnd(end);
DiagDirection dir_1 = (DiagDirection)((::TileX(start) == ::TileX(end)) ? (::TileY(start) < ::TileY(end) ? DIAGDIR_NW : DIAGDIR_SE) : (::TileX(start) < ::TileX(end) ? DIAGDIR_NE : DIAGDIR_SW));
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
}
/* static */ bool AIBridge::RemoveBridge(TileIndex tile)
{
EnforcePrecondition(false, IsBridgeTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}
/* static */ const char *AIBridge::GetName(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return NULL;
static const int len = 64;
char *bridge_name = MallocT<char>(len);
::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]);
return bridge_name;
}
/* static */ int32 AIBridge::GetMaxSpeed(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return -1;
return ::GetBridgeSpec(bridge_id)->speed;
}
/* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length)
{
if (!IsValidBridge(bridge_id)) return -1;
return length * _price.build_bridge * ::GetBridgeSpec(bridge_id)->price >> 8;
}
/* static */ int32 AIBridge::GetMaxLength(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return -1;
uint max = ::GetBridgeSpec(bridge_id)->max_length;
if (max >= 16 && _settings_game.construction.longbridges) max = 100;
return max + 2;
}
/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return -1;
return ::GetBridgeSpec(bridge_id)->min_length + 2;
}
/* static */ int32 AIBridge::GetYearAvailable(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return -1;
return ::GetBridgeSpec(bridge_id)->avail_year;
}
/* static */ TileIndex AIBridge::GetOtherBridgeEnd(TileIndex tile)
{
if (!::IsValidTile(tile)) return INVALID_TILE;
if (!IsBridgeTile(tile)) return INVALID_TILE;
return ::GetOtherBridgeEnd(tile);
}
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