1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_scanner.hpp declarations of the class for AI scanner */
#ifndef AI_SCANNER_HPP
#define AI_SCANNER_HPP
#include <squirrel.h>
#include "../script/script_scanner.hpp"
#include "../core/string_compare_type.hpp"
#include "ai.hpp"
#include <map>
/**
* Class that scans for available AIs.
*/
class AIScanner : public ScriptScanner {
public:
AIScanner();
~AIScanner();
/**
* Import a library inside the Squirrel VM.
*/
bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm, class AIController *controller);
/**
* Register a library to be put in the available list.
*/
void RegisterLibrary(class AILibrary *library);
/**
* Register an AI to be put in the available list.
*/
void RegisterAI(class AIInfo *info);
void SetDummyAI(class AIInfo *info) { this->info_dummy = info; }
/**
* Select a Random AI.
*/
class AIInfo *SelectRandomAI() const;
/**
* Find an AI by name.
*/
class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
/**
* Get the list of available AIs for the console.
*/
char *GetAIConsoleList(char *p, const char *last) const;
/**
* Get the list of available AI Libraries for the console.
*/
char *GetAIConsoleLibraryList(char *p, const char *last) const;
/**
* Get the list of all registered AIs.
*/
const AIInfoList *GetAIInfoList() { return &this->info_list; }
/**
* Get the list of the newest version of all registered AIs.
*/
const AIInfoList *GetUniqueAIInfoList() { return &this->info_single_list; }
/**
* Rescan the AI dir for scripts.
*/
void RescanAIDir();
#if defined(ENABLE_NETWORK)
bool HasAI(const struct ContentInfo *ci, bool md5sum);
#endif
private:
typedef std::map<const char *, class AILibrary *, StringCompare> AILibraryList;
/**
* Scan the AI dir for scripts.
*/
void ScanAIDir();
/**
* Reset all allocated lists.
*/
void Reset();
AIInfo *info_dummy;
AIInfoList info_list;
AIInfoList info_single_list;
AILibraryList library_list;
};
#endif /* AI_SCANNER_HPP */
|