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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_scanner.hpp declarations of the class for AI scanner */
#ifndef AI_SCANNER_HPP
#define AI_SCANNER_HPP
#include "../script/script_scanner.hpp"
#include "ai.hpp"
/**
* Class that scans for available AIs.
*/
class AIScanner : public ScriptScanner {
public:
AIScanner();
~AIScanner();
/**
* Find a library by name + version.
* @param library The name of the library to find.
* @param version The prefered version of the library.
* @return The library if found, NULL otherwise.
*/
AILibrary *FindLibrary(const char *library, int version);
/**
* Register a library to be put in the available list.
*/
void RegisterLibrary(class AILibrary *library);
/**
* Register an AI to be put in the available list.
*/
void RegisterAI(class AIInfo *info);
/**
* Register the dummy AI.
* @param info The dummy AI that.
*/
void SetDummyAI(class AIInfo *info) { this->info_dummy = info; }
/**
* Select a Random AI.
*/
class AIInfo *SelectRandomAI() const;
/**
* Find an AI by name.
*/
class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
/**
* Get the list of available AIs for the console.
*/
char *GetAIConsoleList(char *p, const char *last, bool newest_only) const;
/**
* Get the list of available AI Libraries for the console.
*/
char *GetAIConsoleLibraryList(char *p, const char *last) const;
/**
* Get the list of all registered AIs.
*/
const AIInfoList *GetAIInfoList() { return &this->info_list; }
/**
* Get the list of the newest version of all registered AIs.
*/
const AIInfoList *GetUniqueAIInfoList() { return &this->info_single_list; }
/**
* Rescan the AI dir for scripts.
*/
void RescanAIDir();
#if defined(ENABLE_NETWORK)
bool HasAI(const struct ContentInfo *ci, bool md5sum);
#endif
private:
typedef std::map<const char *, class AILibrary *, StringCompare> AILibraryList; ///< Type for the list of libraries.
/**
* Scan the AI dir for scripts.
*/
void ScanAIDir();
/**
* Reset all allocated lists.
*/
void Reset();
AIInfo *info_dummy; ///< The dummy AI.
AIInfoList info_list; ///< The list of all AIs.
AIInfoList info_single_list; ///< The list of all unique AIs, based on shortname. The best AI (highest version) is shown.
AILibraryList library_list; ///< The list of libraries.
};
#endif /* AI_SCANNER_HPP */
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