summaryrefslogtreecommitdiff
path: root/src/ai/ai_info.hpp
blob: 82ca6f92590e012650a1770aea36fff18ff41719 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_info.hpp AIInfo keeps track of all information of an AI, like Author, Description, ... */

#ifndef AI_INFO_HPP
#define AI_INFO_HPP

#ifdef ENABLE_AI

#include <list>
#include "../core/smallmap_type.hpp"
#include "../script/script_info.hpp"

/** Bitmask of flags for AI settings. */
enum AIConfigFlags {
	AICONFIG_NONE         = 0x0, ///< No flags set.
	AICONFIG_RANDOM       = 0x1, ///< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
	AICONFIG_BOOLEAN      = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
	AICONFIG_INGAME       = 0x4, ///< This setting can be changed while the AI is running.
	AICONFIG_AI_DEVELOPER = 0x8, ///< This setting will only be visible when the ai development tools are active.
};

typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.

/** Info about a single AI setting. */
struct AIConfigItem {
	const char *name;        ///< The name of the configuration setting.
	const char *description; ///< The description of the configuration setting.
	int min_value;           ///< The minimal value this configuration setting can have.
	int max_value;           ///< The maximal value this configuration setting can have.
	int custom_value;        ///< The default value on custom difficulty setting.
	int easy_value;          ///< The default value on easy difficulty setting.
	int medium_value;        ///< The default value on medium difficulty setting.
	int hard_value;          ///< The default value on hard difficulty setting.
	int random_deviation;    ///< The maximum random deviation from the default value.
	int step_size;           ///< The step size in the gui.
	AIConfigFlags flags;     ///< Flags for the configuration setting.
	LabelMapping *labels;    ///< Text labels for the integer values.
};

extern AIConfigItem _start_date_config;

typedef std::list<AIConfigItem> AIConfigItemList; ///< List of AIConfig items.

/** All static information from an AI like name, version, etc. */
class AIInfo : public ScriptInfo {
public:
	AIInfo();
	~AIInfo();

	/**
	 * Register the functions of this class.
	 */
	static void RegisterAPI(Squirrel *engine);

	/**
	 * Create an AI, using this AIInfo as start-template.
	 */
	static SQInteger Constructor(HSQUIRRELVM vm);

	/**
	 * Create a dummy-AI.
	 */
	static SQInteger DummyConstructor(HSQUIRRELVM vm);

	/**
	 * Get the settings of the AI.
	 */
	bool GetSettings();

	/**
	 * Get the config list for this AI.
	 */
	const AIConfigItemList *GetConfigList() const;

	/**
	 * Get the description of a certain ai config option.
	 */
	const AIConfigItem *GetConfigItem(const char *name) const;

	/**
	 * Check if we can start this AI.
	 */
	bool CanLoadFromVersion(int version) const;

	/**
	 * Set a setting.
	 */
	SQInteger AddSetting(HSQUIRRELVM vm);

	/**
	 * Add labels for a setting.
	 */
	SQInteger AddLabels(HSQUIRRELVM vm);

	/**
	 * Get the default value for a setting.
	 */
	int GetSettingDefaultValue(const char *name) const;

	/**
	 * Use this AI as a random AI.
	 */
	bool UseAsRandomAI() const { return this->use_as_random; }

	/**
	 * Get the API version this AI is written for.
	 */
	const char *GetAPIVersion() const { return this->api_version; }

private:
	AIConfigItemList config_list; ///< List of settings from this AI.
	int min_loadable_version;     ///< The AI can load savegame data if the version is equal or greater than this.
	bool use_as_random;           ///< Should this AI be used when the user wants a "random AI"?
	const char *api_version;      ///< API version used by this AI.
};

/** All static information from an AI library like name, version, etc. */
class AILibrary : public ScriptInfo {
public:
	AILibrary() : ScriptInfo(), category(NULL) {};
	~AILibrary();

	/**
	 * Register the functions of this class.
	 */
	static void RegisterAPI(Squirrel *engine);

	/**
	 * Create an AI, using this AIInfo as start-template.
	 */
	static SQInteger Constructor(HSQUIRRELVM vm);

	/**
	 * Get the category this library is in.
	 */
	const char *GetCategory() const { return this->category; }

private:
	const char *category; ///< The category this library is in.
};

#endif /* ENABLE_AI */
#endif /* AI_INFO_HPP */