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/* $Id$ */
/** @file ai_gui.cpp Window for configuring the AIs */
#include "../stdafx.h"
#include "../gui.h"
#include "../window_gui.h"
#include "../company_func.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../strings_func.h"
#include "../window_func.h"
#include "../gfx_func.h"
#include "../command_func.h"
#include "../network/network.h"
#include "../string_func.h"
#include "../textbuf_gui.h"
#include "../settings_type.h"
#include "../settings_func.h"
#include "../network/network_content.h"
#include "ai.hpp"
#include "api/ai_log.hpp"
#include "ai_config.hpp"
#include "table/strings.h"
/**
* Window that let you choose an available AI.
*/
struct AIListWindow : public Window {
/** Enum referring to the widgets of the AI list window */
enum AIListWindowWidgets {
AIL_WIDGET_CLOSEBOX = 0, ///< Close window button
AIL_WIDGET_CAPTION, ///< Window caption
AIL_WIDGET_LIST, ///< The matrix with all available AIs
AIL_WIDGET_SCROLLBAR, ///< Scrollbar next to the AI list
AIL_WIDGET_INFO_BG, ///< Panel to draw some AI information on
AIL_WIDGET_ACCEPT, ///< Accept button
AIL_WIDGET_CANCEL, ///< Cancel button
AIL_WIDGET_CONTENT_DOWNLOAD, ///< Download content button
AIL_WIDGET_RESIZE, ///< Resize button
};
const AIInfoList *ai_info_list;
int selected;
CompanyID slot;
AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0),
slot(slot)
{
this->ai_info_list = AI::GetUniqueInfoList();
this->resize.step_height = 14;
this->vscroll.cap = (this->widget[AIL_WIDGET_LIST].bottom - this->widget[AIL_WIDGET_LIST].top) / 14 + 1;
this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, (int)this->ai_info_list->size() + 1);
/* Try if we can find the currently selected AI */
this->selected = -1;
if (AIConfig::GetConfig(slot)->HasAI()) {
AIInfo *info = AIConfig::GetConfig(slot)->GetInfo();
int i = 0;
for (AIInfoList::const_iterator it = this->ai_info_list->begin(); it != this->ai_info_list->end(); it++, i++) {
if ((*it).second == info) {
this->selected = i;
break;
}
}
}
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
/* Draw a list of all available AIs. */
int y = this->widget[AIL_WIDGET_LIST].top;
/* First AI in the list is hardcoded to random */
if (this->vscroll.pos == 0) {
DrawString(4, this->widget[AIL_WIDGET_LIST].right - 4, y + 3, STR_AI_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK);
y += 14;
}
AIInfo *selected_info = NULL;
AIInfoList::const_iterator it = this->ai_info_list->begin();
for (int i = 1; it != this->ai_info_list->end(); i++, it++) {
if (this->selected == i - 1) selected_info = (*it).second;
if (IsInsideBS(i, this->vscroll.pos, this->vscroll.cap)) {
DrawString(4, this->widget[AIL_WIDGET_LIST].right - 4, y + 3, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK);
y += 14;
}
}
/* Some info about the currently selected AI. */
if (selected_info != NULL) {
int y = this->widget[AIL_WIDGET_INFO_BG].top + 6;
int x = DrawString(this->widget[AIL_WIDGET_LIST].left + 4, this->widget[AIL_WIDGET_LIST].right - 4, y, STR_AI_AUTHOR, TC_BLACK);
DrawString(x + 5, this->widget[AIL_WIDGET_LIST].right - 4, y, selected_info->GetAuthor(), TC_BLACK);
y += 13;
x = DrawString(this->widget[AIL_WIDGET_LIST].left + 4, this->widget[AIL_WIDGET_LIST].right - 4, y, STR_AI_VERSION, TC_BLACK);
static char buf[8];
sprintf(buf, "%d", selected_info->GetVersion());
DrawString(x + 5, this->widget[AIL_WIDGET_LIST].right - 4, y, buf, TC_BLACK);
y += 13;
SetDParamStr(0, selected_info->GetDescription());
DrawStringMultiLine(4, this->width - 8, y, this->widget[AIL_WIDGET_INFO_BG].bottom, STR_JUST_RAW_STRING);
}
}
void ChangeAI()
{
if (this->selected == -1) {
AIConfig::GetConfig(slot)->ChangeAI(NULL);
} else {
AIInfoList::const_iterator it = this->ai_info_list->begin();
for (int i = 0; i < this->selected; i++) it++;
AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion());
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case AIL_WIDGET_LIST: { // Select one of the AIs
int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1;
if (sel < (int)this->ai_info_list->size()) {
this->selected = sel;
this->SetDirty();
}
break;
}
case AIL_WIDGET_ACCEPT: {
this->ChangeAI();
delete this;
break;
}
case AIL_WIDGET_CANCEL:
delete this;
break;
case AIL_WIDGET_CONTENT_DOWNLOAD:
if (!_network_available) {
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
} else {
#if defined(ENABLE_NETWORK)
ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI);
#endif
}
break;
}
}
virtual void OnDoubleClick(Point pt, int widget)
{
switch (widget) {
case AIL_WIDGET_LIST: {
int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1;
if (sel < (int)this->ai_info_list->size()) {
this->selected = sel;
this->ChangeAI();
delete this;
}
break;
}
}
}
virtual void OnResize(Point new_size, Point delta)
{
if (delta.x != 0) {
ResizeButtons(this, AIL_WIDGET_ACCEPT, AIL_WIDGET_CANCEL);
}
this->vscroll.cap += delta.y / 14;
this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
};
/* Widget definition for the ai list window. */
static const Widget _ai_list_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIL_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIL_WIDGET_CAPTION
{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 125, 0x501, STR_AI_AILIST_TIP}, // AIL_WIDGET_LIST
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIL_WIDGET_SCROLLBAR
{ WWT_PANEL, RESIZE_RTB, COLOUR_MAUVE, 0, 199, 126, 209, 0x0, STR_NULL}, // AIL_WIDGET_INFO_BG
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 99, 210, 221, STR_AI_ACCEPT, STR_AI_ACCEPT_TIP}, // AIL_WIDGET_ACCEPT
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 100, 199, 210, 221, STR_AI_CANCEL, STR_AI_CANCEL_TIP}, // AIL_WIDGET_CANCEL
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 0, 187, 222, 233, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP}, // AIL_WIDGET_DOWNLOAD_CONTENT
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 222, 233, STR_NULL, STR_RESIZE_BUTTON}, // AIL_WIDGET_RESIZE
{ WIDGETS_END},
};
/* Window definition for the ai list window. */
static const WindowDesc _ai_list_desc(
WDP_CENTER, WDP_CENTER, 200, 234, 200, 234,
WC_AI_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_ai_list_widgets
);
void ShowAIListWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
new AIListWindow(&_ai_list_desc, slot);
}
/**
* Window for settings the parameters of an AI.
*/
struct AISettingsWindow : public Window {
/** Enum referring to the widgets of the AI settings window */
enum AISettingsWindowWidgest {
AIS_WIDGET_CLOSEBOX = 0, ///< Close window button
AIS_WIDGET_CAPTION, ///< Window caption
AIS_WIDGET_BACKGROUND, ///< Panel to draw the settings on
AIS_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through all settings
AIS_WIDGET_ACCEPT, ///< Accept button
AIS_WIDGET_RESET, ///< Reset button
AIS_WIDGET_RESIZE, ///< Resize button
};
CompanyID slot;
AIConfig *ai_config;
int clicked_button;
bool clicked_increase;
int timeout;
int clicked_row;
AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0),
slot(slot),
clicked_button(-1),
timeout(0)
{
this->FindWindowPlacementAndResize(desc);
this->ai_config = AIConfig::GetConfig(slot);
this->resize.step_height = 14;
this->vscroll.cap = (this->widget[AIS_WIDGET_BACKGROUND].bottom - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + 1;
this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, (int)this->ai_config->GetConfigList()->size());
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
AIConfig *config = this->ai_config;
AIConfigItemList::const_iterator it = config->GetConfigList()->begin();
int i = 0;
for (; i < this->vscroll.pos; i++) it++;
int y = this->widget[AIS_WIDGET_BACKGROUND].top;
for (; i < this->vscroll.pos + this->vscroll.cap && it != config->GetConfigList()->end(); i++, it++) {
int current_value = config->GetSetting((*it).name);
int x = 0;
if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
DrawFrameRect(4, y + 2, 23, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
} else {
DrawArrowButtons(4, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, current_value > (*it).min_value, current_value < (*it).max_value);
if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) {
x = DrawString(28, this->widget[AIS_WIDGET_BACKGROUND].right - 4, y + 3, it->labels->Find(current_value)->second, TC_ORANGE);
} else {
SetDParam(0, current_value);
x = DrawString(28, this->widget[AIS_WIDGET_BACKGROUND].right - 4, y + 3, STR_JUST_INT, TC_ORANGE);
}
}
DrawString(max(x + 3, 54), this->widget[AIS_WIDGET_BACKGROUND].right - 4, y + 3, (*it).description, TC_LIGHT_BLUE);
y += 14;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case AIS_WIDGET_BACKGROUND: {
int num = (pt.y - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + this->vscroll.pos;
if (num >= (int)this->ai_config->GetConfigList()->size()) break;
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < num; i++) it++;
AIConfigItem config_item = *it;
bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
const int x = pt.x - 4;
/* One of the arrows is clicked (or green/red rect in case of bool value) */
if (IsInsideMM(x, 0, 21)) {
int new_val = this->ai_config->GetSetting(config_item.name);
if (bool_item) {
new_val = !new_val;
} else if (x >= 10) {
/* Increase button clicked */
new_val += config_item.step_size;
if (new_val > config_item.max_value) new_val = config_item.max_value;
this->clicked_increase = true;
} else {
/* Decrease button clicked */
new_val -= config_item.step_size;
if (new_val < config_item.min_value) new_val = config_item.min_value;
this->clicked_increase = false;
}
this->ai_config->SetSetting(config_item.name, new_val);
this->clicked_button = num;
this->timeout = 5;
if (_settings_newgame.difficulty.diff_level != 3) {
_settings_newgame.difficulty.diff_level = 3;
ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
}
} else if (!bool_item) {
/* Display a query box so users can enter a custom value. */
this->clicked_row = num;
SetDParam(0, this->ai_config->GetSetting(config_item.name));
ShowQueryString(STR_CONFIG_SETTING_INT32, STR_CONFIG_SETTING_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
}
this->SetDirty();
break;
}
case AIS_WIDGET_ACCEPT:
delete this;
break;
case AIS_WIDGET_RESET:
this->ai_config->ResetSettings();
this->SetDirty();
break;
}
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < this->clicked_row; i++) it++;
int32 value = atoi(str);
this->ai_config->SetSetting((*it).name, value);
this->SetDirty();
}
virtual void OnResize(Point new_size, Point delta)
{
if (delta.x != 0) {
ResizeButtons(this, AIS_WIDGET_ACCEPT, AIS_WIDGET_RESET);
}
this->vscroll.cap += delta.y / 14;
this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1;
}
virtual void OnTick()
{
if (--this->timeout == 0) {
this->clicked_button = -1;
this->SetDirty();
}
}
};
/* Widget definition for the AI settings window. */
static const Widget _ai_settings_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIS_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_SETTINGS_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIS_WIDGET_CAPTION
{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 195, 0x501, STR_NULL}, // AIS_WIDGET_BACKGROUND
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 195, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIS_WIDGET_SCROLLBAR
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 93, 196, 207, STR_AI_CLOSE, STR_NULL}, // AIS_WIDGET_ACCEPT
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 94, 187, 196, 207, STR_AI_RESET, STR_NULL}, // AIS_WIDGET_RESET
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 196, 207, STR_NULL, STR_RESIZE_BUTTON}, // AIS_WIDGET_RESIZE
{ WIDGETS_END},
};
/* Window definition for the AI settings window. */
static const WindowDesc _ai_settings_desc(
WDP_CENTER, WDP_CENTER, 200, 208, 500, 208,
WC_AI_SETTINGS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_ai_settings_widgets
);
void ShowAISettingsWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
DeleteWindowByClass(WC_AI_SETTINGS);
new AISettingsWindow(&_ai_settings_desc, slot);
}
/* Widget definition for the configure AI window. */
static const Widget _ai_config_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIC_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 299, 0, 13, STR_AI_CONFIG_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIC_WIDGET_CAPTION
{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 299, 14, 171, 0x0, STR_NULL}, // AIC_WIDGET_BACKGROUND
{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 287, 30, 141, 0x501, STR_AI_LIST_TIP}, // AIC_WIDGET_LIST
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 288, 299, 30, 141, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AIC_WIDGET_SCROLLBAR
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 10, 102, 151, 162, STR_AI_CHANGE, STR_AI_CHANGE_TIP}, // AIC_WIDGET_CHANGE
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 103, 195, 151, 162, STR_AI_CONFIGURE, STR_AI_CONFIGURE_TIP}, // AIC_WIDGET_CONFIGURE
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 196, 289, 151, 162, STR_AI_CLOSE, STR_NULL}, // AIC_WIDGET_CLOSE
{ WIDGETS_END},
};
/* Window definition for the configure AI window. */
static const WindowDesc _ai_config_desc(
WDP_CENTER, WDP_CENTER, 300, 172, 300, 172,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_ai_config_widgets
);
/**
* Window to configure which AIs will start.
*/
struct AIConfigWindow : public Window {
/** Enum referring to the widgets of the AI config window */
enum AIConfigWindowWidgets {
AIC_WIDGET_CLOSEBOX = 0, ///< Close window button
AIC_WIDGET_CAPTION, ///< Window caption
AIC_WIDGET_BACKGROUND, ///< Window background
AIC_WIDGET_LIST, ///< List with currently selected AIs
AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs
AIC_WIDGET_CHANGE, ///< Select another AI button
AIC_WIDGET_CONFIGURE, ///< Change AI settings button
AIC_WIDGET_CLOSE, ///< Close window button
AIC_WIDGET_RESIZE, ///< Resize button
};
CompanyID selected_slot;
bool clicked_button;
bool clicked_increase;
int timeout;
AIConfigWindow() : Window(&_ai_config_desc),
clicked_button(false),
timeout(0)
{
selected_slot = INVALID_COMPANY;
this->resize.step_height = 14;
this->vscroll.cap = (this->widget[AIC_WIDGET_LIST].bottom - this->widget[AIC_WIDGET_LIST].top) / 14 + 1;
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, MAX_COMPANIES);
this->FindWindowPlacementAndResize(&_ai_config_desc);
}
~AIConfigWindow()
{
DeleteWindowByClass(WC_AI_LIST);
DeleteWindowByClass(WC_AI_SETTINGS);
}
virtual void OnPaint()
{
this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY);
this->DrawWidgets();
byte max_competitors = _settings_newgame.difficulty.max_no_competitors;
DrawArrowButtons(10, 18, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1);
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
DrawString(36, this->widget[AIC_WIDGET_BACKGROUND].right, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
int y = this->widget[AIC_WIDGET_LIST].top;
for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) {
StringID text;
if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
} else if (i == 0) {
text = STR_AI_HUMAN_PLAYER;
} else {
text = STR_AI_RANDOM_AI;
}
DrawString(10, this->widget[AIC_WIDGET_LIST].right - 10, y + 3, text, (this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE));
y += 14;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case AIC_WIDGET_BACKGROUND: {
/* Check if the user clicked on one of the arrows to configure the number of AIs */
if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) {
int new_value;
if (pt.x <= 20) {
new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
} else {
new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
}
IConsoleSetSetting("difficulty.max_no_competitors", new_value);
this->SetDirty();
}
break;
}
case AIC_WIDGET_LIST: { // Select a slot
uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos;
if (slot == 0 || slot > _settings_newgame.difficulty.max_no_competitors) slot = INVALID_COMPANY;
this->selected_slot = (CompanyID)slot;
this->SetDirty();
break;
}
case AIC_WIDGET_CHANGE: // choose other AI
ShowAIListWindow((CompanyID)this->selected_slot);
break;
case AIC_WIDGET_CONFIGURE: // change the settings for an AI
ShowAISettingsWindow((CompanyID)this->selected_slot);
break;
case AIC_WIDGET_CLOSE:
delete this;
break;
}
}
virtual void OnDoubleClick(Point pt, int widget)
{
switch (widget) {
case AIC_WIDGET_LIST:
this->OnClick(pt, widget);
if (this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
break;
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / 14;
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
virtual void OnTick()
{
if (--this->timeout == 0) {
this->clicked_button = false;
this->SetDirty();
}
}
};
void ShowAIConfigWindow()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new AIConfigWindow();
}
struct AIDebugWindow : public Window {
enum AIDebugWindowWidgets {
AID_WIDGET_CLOSEBOX = 0,
AID_WIDGET_CAPTION,
AID_WIDGET_VIEW,
AID_WIDGET_NAME_TEXT,
AID_WIDGET_RELOAD_TOGGLE,
AID_WIDGET_LOG_PANEL,
AID_WIDGET_SCROLLBAR,
AID_WIDGET_UNUSED_1,
AID_WIDGET_UNUSED_2,
AID_WIDGET_UNUSED_3,
AID_WIDGET_UNUSED_4,
AID_WIDGET_UNUSED_5,
AID_WIDGET_UNUSED_6,
AID_WIDGET_UNUSED_7,
AID_WIDGET_COMPANY_BUTTON_START,
AID_WIDGET_COMPANY_BUTTON_END = AID_WIDGET_COMPANY_BUTTON_START + 14,
};
static CompanyID ai_debug_company;
int redraw_timer;
AIDebugWindow(const WindowDesc *desc, WindowNumber number) : Window(desc, number)
{
/* Disable the companies who are not active or not an AI */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !IsValidCompanyID(i) || !GetCompany(i)->is_ai);
}
this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
this->vscroll.cap = 14;
this->vscroll.pos = 0;
this->resize.step_height = 12;
if (ai_debug_company != INVALID_COMPANY) this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
/* Check if the currently selected company is still active. */
if (ai_debug_company == INVALID_COMPANY || !IsValidCompanyID(ai_debug_company)) {
if (ai_debug_company != INVALID_COMPANY) {
/* Raise and disable the widget for the previous selection. */
this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
this->DisableWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
ai_debug_company = INVALID_COMPANY;
}
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
if (IsValidCompanyID(i) && GetCompany(i)->is_ai) {
/* Lower the widget corresponding to this company. */
this->LowerWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
ai_debug_company = i;
break;
}
}
}
/* Update "Reload AI" button */
this->SetWidgetDisabledState(AID_WIDGET_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY);
/* Draw standard stuff */
this->DrawWidgets();
/* If there are no active companies, don't display anything else. */
if (ai_debug_company == INVALID_COMPANY) return;
/* Paint the company icons */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
if (!IsValidCompanyID(i) || !GetCompany(i)->is_ai) {
/* Check if we have the company as an active company */
if (!this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) {
/* Bah, company gone :( */
this->DisableWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
/* We need a repaint */
this->SetDirty();
}
continue;
}
/* Check if we have the company marked as inactive */
if (this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) {
/* New AI! Yippie :p */
this->EnableWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
/* We need a repaint */
this->SetDirty();
}
byte x = (i == ai_debug_company) ? 1 : 0;
DrawCompanyIcon(i, (i % 8) * 37 + 13 + x, (i < 8 ? 0 : 13) + 16 + x);
}
/* Draw the AI name */
AIInfo *info = GetCompany(ai_debug_company)->ai_info;
assert(info != NULL);
char name[1024];
snprintf(name, sizeof(name), "%s (v%d)", info->GetName(), info->GetVersion());
DrawString(7, this->widget[AID_WIDGET_VIEW].right, 47, name, TC_BLACK);
CompanyID old_company = _current_company;
_current_company = ai_debug_company;
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
_current_company = old_company;
SetVScrollCount(this, (log == NULL) ? 0 : log->used);
this->InvalidateWidget(AID_WIDGET_SCROLLBAR);
if (log == NULL) return;
int y = 6;
for (int i = this->vscroll.pos; i < (this->vscroll.cap + this->vscroll.pos); i++) {
uint pos = (log->count + log->pos - i) % log->count;
if (log->lines[pos] == NULL) break;
TextColour colour;
switch (log->type[pos]) {
case AILog::LOG_SQ_INFO: colour = TC_BLACK; break;
case AILog::LOG_SQ_ERROR: colour = TC_RED; break;
case AILog::LOG_INFO: colour = TC_BLACK; break;
case AILog::LOG_WARNING: colour = TC_YELLOW; break;
case AILog::LOG_ERROR: colour = TC_RED; break;
default: colour = TC_BLACK; break;
}
DrawString(this->widget[AID_WIDGET_LOG_PANEL].left + 7, this->widget[AID_WIDGET_LOG_PANEL].right - 7, this->widget[AID_WIDGET_LOG_PANEL].top + y, log->lines[pos], colour);
y += 12;
}
}
void ChangeToAI(CompanyID show_ai)
{
this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
ai_debug_company = show_ai;
this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
this->SetDirty();
}
virtual void OnClick(Point pt, int widget)
{
/* Check which button is clicked */
if (IsInsideMM(widget, AID_WIDGET_COMPANY_BUTTON_START, AID_WIDGET_COMPANY_BUTTON_END + 1)) {
/* Is it no on disable? */
if (!this->IsWidgetDisabled(widget)) {
ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START));
}
}
if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) {
/* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL);
DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
}
}
virtual void OnTimeout()
{
this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE);
this->SetDirty();
}
virtual void OnInvalidateData(int data = 0)
{
if (data == -1 || ai_debug_company == data) this->SetDirty();
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
}
};
CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY;
static const Widget _ai_debug_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AID_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 298, 0, 13, STR_AI_DEBUG, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AID_WIDGET_CAPTION
{ WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 298, 14, 40, 0x0, STR_NULL}, // AID_WIDGET_VIEW
{ WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 149, 41, 60, 0x0, STR_AI_DEBUG_NAME_TIP}, // AID_WIDGET_NAME_TEXT
{ WWT_PUSHTXTBTN, RESIZE_LR, COLOUR_GREY, 150, 298, 41, 60, STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TIP}, // AID_WIDGET_RELOAD_TOGGLE
{ WWT_PANEL, RESIZE_RB, COLOUR_GREY, 0, 286, 61, 240, 0x0, STR_NULL}, // AID_WIDGET_LOG_PANEL
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 287, 298, 61, 228, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AID_WIDGET_SCROLLBAR
/* As this is WIP, leave the next few so we can work a bit with the GUI */
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 101, 120, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_1
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 121, 140, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_2
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 141, 160, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_3
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 161, 180, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_4
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 181, 200, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_5
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 201, 220, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_6
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 221, 240, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_7
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 38, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, // AID_WIDGET_COMPANY_BUTTON_START
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 39, 75, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 76, 112, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 113, 149, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 150, 186, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 187, 223, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 224, 260, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 261, 297, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 38, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 39, 75, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 76, 112, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 113, 149, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 150, 186, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 187, 223, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 224, 260, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, // AID_WIDGET_COMPANY_BUTTON_END
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 287, 298, 229, 240, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _ai_debug_desc(
WDP_AUTO, WDP_AUTO, 299, 241, 299, 241,
WC_AI_DEBUG, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_ai_debug_widgets
);
void ShowAIDebugWindow(CompanyID show_company)
{
if (!_networking || _network_server) {
AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0);
if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0);
if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company);
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_AI_DEBUG_SERVER_ONLY, 0, 0);
}
}
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