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|
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "macros.h"
#include "screenshot.h"
#include "sound.h"
#include "string.h"
#include "variables.h"
#include "network.h"
#include "settings.h"
#include "command.h"
#include "console.h"
#include "saveload.h"
/** The patch values that are used for new games and/or modified in config file */
Patches _patches_newgame;
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
typedef struct IniGroup IniGroup;
typedef struct SettingsMemoryPool SettingsMemoryPool;
static void pool_init(SettingsMemoryPool **pool);
static void *pool_alloc(SettingsMemoryPool **pool, uint size);
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size);
static void pool_free(SettingsMemoryPool **pool);
struct SettingsMemoryPool {
uint pos,size;
SettingsMemoryPool *next;
byte mem[1];
};
static SettingsMemoryPool *pool_new(uint minsize)
{
SettingsMemoryPool *p;
if (minsize < 4096 - 12) minsize = 4096 - 12;
p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
p->pos = 0;
p->size = minsize;
p->next = NULL;
return p;
}
static void pool_init(SettingsMemoryPool **pool)
{
*pool = pool_new(0);
}
static void *pool_alloc(SettingsMemoryPool **pool, uint size)
{
uint pos;
SettingsMemoryPool *p = *pool;
size = ALIGN(size, sizeof(void*));
// first check if there's memory in the next pool
if (p->next && p->next->pos + size <= p->next->size) {
p = p->next;
// then check if there's not memory in the cur pool
} else if (p->pos + size > p->size) {
SettingsMemoryPool *n = pool_new(size);
*pool = n;
n->next = p;
p = n;
}
pos = p->pos;
p->pos += size;
return p->mem + pos;
}
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size)
{
byte *p = pool_alloc(pool, size + 1);
p[size] = 0;
memcpy(p, mem, size);
return p;
}
static void pool_free(SettingsMemoryPool **pool)
{
SettingsMemoryPool *p = *pool, *n;
*pool = NULL;
while (p) {
n = p->next;
free(p);
p = n;
}
}
// structs describing the ini format.
struct IniItem {
char *name;
char *value;
char *comment;
IniItem *next;
};
struct IniGroup {
char *name; // name of group
char *comment; //comment for group
IniItem *item, **last_item;
IniGroup *next;
IniFile *ini;
IniGroupType type; // type of group
};
struct IniFile {
SettingsMemoryPool *pool;
IniGroup *group, **last_group;
char *comment; // last comment in file
};
// allocate an inifile object
static IniFile *ini_alloc(void)
{
IniFile *ini;
SettingsMemoryPool *pool;
pool_init(&pool);
ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile));
ini->pool = pool;
ini->group = NULL;
ini->last_group = &ini->group;
ini->comment = NULL;
return ini;
}
// allocate an ini group object
static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
{
IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup));
grp->ini = ini;
grp->name = pool_strdup(&ini->pool, grpt, len);
if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) {
grp->type = IGT_LIST;
} else {
grp->type = IGT_VARIABLES;
}
grp->next = NULL;
grp->item = NULL;
grp->comment = NULL;
grp->last_item = &grp->item;
*ini->last_group = grp;
ini->last_group = &grp->next;
return grp;
}
static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len)
{
IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem));
item->name = pool_strdup(&group->ini->pool, name, len);
item->next = NULL;
item->comment = NULL;
item->value = NULL;
*group->last_item = item;
group->last_item = &item->next;
return item;
}
// load an ini file into the "abstract" format
static IniFile *ini_load(const char *filename)
{
char buffer[1024], c, *s, *t, *e;
FILE *in;
IniFile *ini;
IniGroup *group = NULL;
IniItem *item;
char *comment = NULL;
uint comment_size = 0;
uint comment_alloc = 0;
ini = ini_alloc();
in = fopen(filename, "r");
if (in == NULL) return ini;
// for each line in the file
while (fgets(buffer, sizeof(buffer), in)) {
// trim whitespace from the left side
for (s = buffer; s[0] == ' ' || s[0] == '\t'; s++);
// trim whitespace from right side.
e = s + strlen(s);
while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--;
*e = 0;
// skip comments and empty lines
if (*s == '#' || *s == 0) {
uint ns = comment_size + (e - s + 1);
uint a = comment_alloc;
uint pos;
// add to comment
if (ns > a) {
a = max(a, 128);
do a*=2; while (a < ns);
comment = realloc(comment, comment_alloc = a);
}
pos = comment_size;
comment_size += (e - s + 1);
comment[pos + e - s] = '\n'; // comment newline
memcpy(comment + pos, s, e - s); // copy comment contents
continue;
}
// it's a group?
if (s[0] == '[') {
if (e[-1] != ']')
ShowInfoF("ini: invalid group name '%s'\n", buffer);
else
e--;
s++; // skip [
group = ini_group_alloc(ini, s, e - s);
if (comment_size) {
group->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
} else if (group) {
// find end of keyname
for (t=s; *t != 0 && *t != '=' && *t != '\t' && *t != ' '; t++) {}
// it's an item in an existing group
item = ini_item_alloc(group, s, t-s);
if (comment_size) {
item->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
// for list items, the name and value are the same:
if (group->type == IGT_LIST) {
item->value = item->name;
continue;
}
// find start of parameter
while (*t == '=' || *t == ' ' || *t == '\t') t++;
// remove starting quotation marks
if (*t == '\"') t++;
// remove ending quotation marks
e = t + strlen(t);
if (e > t && e[-1] =='\"') e--;
*e = 0;
item->value = pool_strdup(&ini->pool, t, e - t);
} else {
// it's an orphan item
ShowInfoF("ini: '%s' outside of group\n", buffer);
}
}
if (comment_size) {
ini->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
free(comment);
fclose(in);
return ini;
}
// lookup a group or make a new one
static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len)
{
IniGroup *group;
if (len == -1) len = strlen(name);
// does it exist already?
for (group = ini->group; group; group = group->next)
if (!memcmp(group->name, name, len) && group->name[len] == 0)
return group;
// otherwise make a new one
group = ini_group_alloc(ini, name, len);
group->comment = pool_strdup(&ini->pool, "\n", 1);
return group;
}
// lookup an item or make a new one
static IniItem *ini_getitem(IniGroup *group, const char *name, bool create)
{
IniItem *item;
uint len = strlen(name);
for (item = group->item; item; item = item->next)
if (strcmp(item->name, name) == 0) return item;
if (!create) return NULL;
// otherwise make a new one
return ini_item_alloc(group, name, len);
}
// save ini file from the "abstract" format.
static bool ini_save(const char *filename, IniFile *ini)
{
FILE *f;
IniGroup *group;
IniItem *item;
f = fopen(filename, "w");
if (f == NULL) return false;
for (group = ini->group; group != NULL; group = group->next) {
if (group->comment) fputs(group->comment, f);
fprintf(f, "[%s]\n", group->name);
for (item = group->item; item != NULL; item = item->next) {
if (item->comment) fputs(item->comment, f);
if (group->type == IGT_LIST)
fprintf(f, "%s\n", item->value ? item->value : "");
else
fprintf(f, "%s = %s\n", item->name, item->value ? item->value : "");
}
}
if (ini->comment) fputs(ini->comment, f);
fclose(f);
return true;
}
static void ini_free(IniFile *ini)
{
pool_free(&ini->pool);
}
/* Find the index value of a ONEofMANY type in a string seperated by |
* @param many full domain of values the ONEofMANY setting can have
* @param one the current value of the setting for which a value needs found
* @param onelen force calculation of the *one parameter
* @return the integer index of the full-list, or -1 if not found */
static int lookup_oneofmany(const char *many, const char *one, int onelen)
{
const char *s;
int idx;
if (onelen == -1) onelen = strlen(one);
// check if it's an integer
if (*one >= '0' && *one <= '9')
return strtoul(one, NULL, 0);
idx = 0;
for (;;) {
// find end of item
s = many;
while (*s != '|' && *s != 0) s++;
if (s - many == onelen && !memcmp(one, many, onelen)) return idx;
if (*s == 0) return -1;
many = s + 1;
idx++;
}
}
/* Find the set-integer value MANYofMANY type in a string
* @param many full domain of values the MANYofMANY setting can have
* @param str the current string value of the setting, each individual
* of seperated by a whitespace\tab or | character
* @return the 'fully' set integer, or -1 if a set is not found */
static uint32 lookup_manyofmany(const char *many, const char *str)
{
const char *s;
int r;
uint32 res = 0;
for (;;) {
// skip "whitespace"
while (*str == ' ' || *str == '\t' || *str == '|') str++;
if (*str == 0) break;
s = str;
while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
r = lookup_oneofmany(many, str, s - str);
if (r == -1) return (uint32)-1;
SETBIT(res, r); // value found, set it
if (*s == 0) break;
str = s + 1;
}
return res;
}
/** Parse an integerlist string and set each found value
* @param p the string to be parsed. Each element in the list is seperated by a comma
* @param items pointer to the integerlist-array that will be filled with values
* @param maxitems the maximum number of elements the integerlist-array has
* @return returns the number of items found, or -1 on an error */
static int parse_intlist(const char *p, int *items, int maxitems)
{
int n = 0, v;
char *end;
for (;;) {
v = strtol(p, &end, 0);
if (p == end || n == maxitems) return -1;
p = end;
items[n++] = v;
if (*p == 0) break;
if (*p != ',') return -1;
p++;
}
return n;
}
/* Load parsed string-values into an integer-array (intlist)
* @param str the string that contains the values (and will be parsed)
* @param array pointer to the integer-arrays that will be filled
* @param nelems the number of elements the array holds. Maximum is 64 elements
* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
* @return return true on success and false on error */
static bool load_intlist(const char *str, void *array, int nelems, VarType type)
{
int items[64];
int i, nitems;
if (str == NULL) {
memset(items, 0, sizeof(items));
nitems = nelems;
} else {
nitems = parse_intlist(str, items, lengthof(items));
if (nitems != nelems) return false;
}
switch (type) {
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
break;
case SLE_VAR_I16:
case SLE_VAR_U16:
for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
break;
case SLE_VAR_I32:
case SLE_VAR_U32:
for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
break;
default: NOT_REACHED();
}
return true;
}
/* Convert an integer-array (intlist) to a string representation. Each value
* is seperated by a comma
* @param buf output buffer where the string-representation will be stored
* @param array pointer to the integer-arrays that is read from
* @param nelems the number of elements the array holds.
* @param type the type of elements the array holds (eg INT8, UINT16, etc.) */
static void make_intlist(char *buf, const void *array, int nelems, VarType type)
{
int i, v = 0;
const byte *p = (const byte*)array;
for (i = 0; i != nelems; i++) {
switch (type) {
case SLE_VAR_BL:
case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
default: NOT_REACHED();
}
buf += sprintf(buf, (i == 0) ? "%d" : ",%d", v);
}
}
/* Convert a ONEofMANY structure to a string representation.
* @param buf output buffer where the string-representation will be stored
* @param many the full-domain string of possible values
* @param id the value of the variable and whose string-representation must be found */
static void make_oneofmany(char *buf, const char *many, int id)
{
int orig_id = id;
// Look for the id'th element
while (--id >= 0) {
for (; *many != '|'; many++) {
if (*many == '\0') { // not found
sprintf(buf, "%d", orig_id);
return;
}
}
many++; // pass the |-character
}
// copy string until next item (|) or the end of the list if this is the last one
while (*many != '\0' && *many != '|') *buf++ = *many++;
*buf = '\0';
}
/* Convert a MANYofMANY structure to a string representation.
* @param buf output buffer where the string-representation will be stored
* @param many the full-domain string of possible values
* @param x the value of the variable and whose string-representation must
* be found in the bitmasked many string */
static void make_manyofmany(char *buf, const char *many, uint32 x)
{
const char *start;
int i = 0;
bool init = true;
for (; x != 0; x >>= 1, i++) {
start = many;
while (*many != 0 && *many != '|') many++; // advance to the next element
if (HASBIT(x, 0)) { // item found, copy it
if (!init) *buf++ = '|';
init = false;
if (start == many) {
buf += sprintf(buf, "%d", i);
} else {
memcpy(buf, start, many - start);
buf += many - start;
}
}
if (*many == '|') many++;
}
*buf = '\0';
}
/** Convert a string representation (external) of a setting to the internal rep.
* @param desc SettingDesc struct that holds all information about the variable
* @param str input string that will be parsed based on the type of desc
* @return return the parsed value of the setting */
static const void *string_to_val(const SettingDescBase *desc, const char *str)
{
switch (desc->cmd) {
case SDT_NUMX: {
char *end;
unsigned long val = strtoul(str, &end, 0);
if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
return (void*)val;
}
case SDT_ONEOFMANY: {
long r = lookup_oneofmany(desc->many, str, -1);
if (r != -1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_MANYOFMANY: {
unsigned long r = lookup_manyofmany(desc->many, str);
if (r != (unsigned long)-1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_BOOLX:
if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0)
return (void*)true;
if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
return (void*)false;
ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
break;
case SDT_STRING:
case SDT_INTLIST: return str;
}
return NULL;
}
/** Set the value of a setting and if needed clamp the value to
* the preset minimum and maximum.
* @param ptr the variable itself
* @param sd pointer to the 'information'-database of the variable
* @param val signed long version of the new value
* @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
* SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */
static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
{
const SettingDescBase *sdb = &sd->desc;
int32 min;
if (sdb->cmd != SDT_BOOLX && sdb->cmd != SDT_NUMX &&
sdb->cmd != SDT_ONEOFMANY && sdb->cmd != SDT_MANYOFMANY) return;
/* Override the minimum value. No value below sdb->min, except special value 0 */
min = ((sdb->flags & SGF_0ISDISABLED) && val <= sdb->min) ? 0 : sdb->min;
/* We cannot know the maximum value of a bitset variable, so just have faith */
val = (sdb->cmd == SDT_MANYOFMANY) ? val : clamp(val, min, sdb->max);
WriteValue(ptr, sd->save.conv, (int64)val);
}
/** Load values from a group of an IniFile structure into the internal representation
* @param ini pointer to IniFile structure that holds administrative information
* @param desc pointer to SettingDesc structure whose internally pointed variables will
* be given values
* @param grpname the group of the IniFile to search in for the new values */
static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
IniGroup *group;
IniGroup *group_def = ini_getgroup(ini, grpname, -1);
IniItem *item;
const void *p;
void *ptr;
const char *s;
for (; sd->save.cmd != SL_END; sd++) {
const SettingDescBase *sdb = &sd->desc;
const SaveLoad *sld = &sd->save;
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
// XXX - wtf is this?? (group override?)
s = strchr(sdb->name, '.');
if (s != NULL) {
group = ini_getgroup(ini, sdb->name, s - sdb->name);
s++;
} else {
s = sdb->name;
group = group_def;
}
item = ini_getitem(group, s, false);
p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
ptr = ini_get_variable(sld, object);
switch (sdb->cmd) {
case SDT_BOOLX: /* All four are various types of (integer) numbers */
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
Write_ValidateSetting(ptr, sd, (unsigned long)p); break;
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB:
case SLE_VAR_STRQ:
if (p != NULL) ttd_strlcpy((char*)ptr, p, sld->length);
break;
case SLE_VAR_CHAR: *(char*)ptr = (char)(unsigned long)p; break;
default: NOT_REACHED(); break;
}
break;
case SDT_INTLIST: {
if (!load_intlist(p, ptr, sld->length, GetVarMemType(sld->conv)))
ShowInfoF("ini: error in array '%s'", sdb->name);
break;
}
default: NOT_REACHED(); break;
}
}
}
/* Save the values of settings to the inifile.
* @param ini pointer to IniFile structure
* @param desc read-only SettingDesc structure which contains the unmodified,
* loaded values of the configuration file and various information about it
* @param grpname holds the name of the group (eg. [network]) where these will be saved
* The function works as follows: for each item in the SettingDesc structure we have
* a look if the value has changed since we started the game (the original values
* are reloaded when saving). If settings indeed have changed, we get these and save them.*/
static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
IniGroup *group_def = NULL, *group;
IniItem *item;
char buf[512];
const char *s;
void *ptr;
for (; sd->save.cmd != SL_END; sd++) {
const SettingDescBase *sdb = &sd->desc;
const SaveLoad *sld = &sd->save;
/* If the setting is not saved to the configuration
* file, just continue with the next setting */
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
if (sld->conv & SLF_CONFIG_NO) continue;
// XXX - wtf is this?? (group override?)
s = strchr(sdb->name, '.');
if (s != NULL) {
group = ini_getgroup(ini, sdb->name, s - sdb->name);
s++;
} else {
if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1);
s = sdb->name;
group = group_def;
}
item = ini_getitem(group, s, true);
ptr = ini_get_variable(sld, object);
if (item->value != NULL) {
// check if the value is the same as the old value
const void *p = string_to_val(sdb, item->value);
/* The main type of a variable/setting is in bytes 8-15
* The subtype (what kind of numbers do we have there) is in 0-7 */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
if (*(byte*)ptr == (byte)(unsigned long)p) continue;
break;
case SLE_VAR_I16:
case SLE_VAR_U16:
if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
break;
case SLE_VAR_I32:
case SLE_VAR_U32:
if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
break;
default: NOT_REACHED();
}
break;
default: break; /* Assume the other types are always changed */
}
}
/* Value has changed, get the new value and put it into a buffer */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY: {
uint32 i = (uint32)ReadValue(ptr, sld->conv);
switch (sdb->cmd) {
case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break;
case SDT_NUMX: sprintf(buf, "%u", i); break;
case SDT_ONEOFMANY: make_oneofmany(buf, sdb->many, i); break;
case SDT_MANYOFMANY: make_manyofmany(buf, sdb->many, i); break;
default: NOT_REACHED();
}
} break;
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break;
case SLE_VAR_STRQ: sprintf(buf, "\"%s\"", (char*)ptr); break;
case SLE_VAR_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break;
default: NOT_REACHED();
}
break;
case SDT_INTLIST:
make_intlist(buf, ptr, sld->length, GetVarMemType(sld->conv));
break;
default: NOT_REACHED();
}
/* The value is different, that means we have to write it to the ini */
item->value = pool_strdup(&ini->pool, buf, strlen(buf));
}
}
// loads all items from a *grpname section into the **list
static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item;
uint i;
if (group == NULL) return;
item = group->item;
for (i = 0; i != len; i++) {
if (item == NULL) break;
list[i] = strdup(item->value);
item = item->next;
}
}
static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item = NULL;
uint i;
bool first = true;
if (group == NULL) return;
group->item = NULL;
for (i = 0; i != len; i++) {
if (list[i] == NULL || list[i][0] == '\0') continue;
if (first) { // add first item to the head of the group
item = ini_item_alloc(group, list[i], strlen(list[i]));
item->value = item->name;
group->item = item;
first = false;
} else { // all other items are attached to the previous one
item->next = ini_item_alloc(group, list[i], strlen(list[i]));
item = item->next;
item->value = item->name;
}
}
}
//***************************
// OTTD specific INI stuff
//***************************
/** Settings-macro usage:
* The list might look daunting at first, but is in general easy to understand.
* We have two types of list:
* 1. SDTG_something
* 2. SDT_something
* The 'G' stands for global, so this is the one you will use for a SettingDescGlobVarList
* section meaning global variables. The other uses a Base/Offset and runtime variable
* selection mechanism, known from the saveload convention (it also has global so it
* should not be hard).
* Of each type there are again two versions, the normal one and one prefixed with 'COND'.
* COND means that the setting is only valid in certain savegame versions (since patches
* are saved to the savegame, this bookkeeping is necessary.
* Now there are a lot of types. Easy ones are:
* - VAR: any number type, 'type' field specifies what number. eg int8 or uint32
* - BOOL: a boolean number type
* - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted
* A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
* These are actually normal numbers, only bitmasked. In MMANY several bits can be
* set, in the other only one.
* The most complex type is INTLIST. This is basically an array of numbers. If
* the intlist is only valid in certain savegame versions because for example
* it has grown in size its length cannot be automatically be calculated so
* use SDT(G)_CONDLISTO() meaning Old.
* If nothing fits you, you can use the GENERAL macros, but it exposes the internal
* structure somewhat so it needs a little looking. There are _NULL() macros as
* well, these fill up space so you can add more patches there (in place) and you
* DON'T have to increase the savegame version. */
#define NSD_GENERAL(name, def, cmd, guiflags, min, max, many, str, proc)\
{name, (const void*)def, cmd, guiflags, min, max, many, str, proc}
/* Macros for various objects to go in the configuration file.
* This section is for global variables */
#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, full, str, proc, from, to)\
{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, str, proc, from, to)\
SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, NULL, str, proc, from, to)
#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, str, proc)\
SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, NULL, str, proc, from, to)
#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, full, str, proc, from, to)
#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, full, str, proc, from, to)
#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
#define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()}
/* Macros for various objects to go in the configuration file.
* This section is for structures where their various members are saved */
#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, full, str, proc, from, to)\
{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, str, proc)\
SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, NULL, str, proc, from, to)
#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, str, proc)\
SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, str, proc)
#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, NULL, str, proc, from, to)
#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, NULL, str, proc, from, to)
#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, NULL, str, proc, from, to)
#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, NULL, str, proc, from, to)
#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc)\
SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, full, str, proc, from, to)
#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc)\
SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, full, str, proc, from, to)
#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
#define SDT_END() {{NULL, NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()}
/* Shortcuts for macros below. Logically if we don't save the value
* we also don't sync it in a network game */
#define S SLF_SAVE_NO | SLF_NETWORK_NO
#define C SLF_CONFIG_NO
#define N SLF_NETWORK_NO
#define D0 SGF_0ISDISABLED
#define NC SGF_NOCOMMA
#define MS SGF_MULTISTRING
#define NO SGF_NETWORK_ONLY
#define CR SGF_CURRENCY
#include "table/strings.h"
#ifndef EXTERNAL_PLAYER
#define EXTERNAL_PLAYER "timidity"
#endif
static const SettingDesc _music_settings[] = {
SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, STR_NULL, NULL),
SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, STR_NULL, NULL),
SDT_VAR(MusicFileSettings, effect_vol,SLE_UINT8, S, 0, 128, 0, 100, STR_NULL, NULL),
SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL),
SDT_BOOL(MusicFileSettings, shuffle, S, 0,false, STR_NULL, NULL),
SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER,STR_NULL, NULL),
SDT_END()
};
/* win32_v.c only settings */
#ifdef WIN32
extern bool _force_full_redraw, _double_size;
extern uint _display_hz, _fullscreen_bpp;
static const SettingDescGlobVarList _win32_settings[] = {
SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, STR_NULL, NULL),
SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, STR_NULL, NULL),
SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL),
SDTG_END()
};
#endif /* WIN32 */
static const SettingDescGlobVarList _misc_settings[] = {
SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
SDTG_VAR("news_display_opt", SLE_UINT, S, 0, _news_display_opt,0xAAAAAAAA,0,0xAAAAAAAA,STR_NULL, NULL), // default to all full messages: 10101010101010101010 = 0xAAAAAAAA
SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL),
SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL),
SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL),
SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL),
SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL),
SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL),
SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL),
SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL),
SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL),
SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL),
SDTG_END()
};
#ifdef ENABLE_NETWORK
static const SettingDescGlobVarList _network_settings[] = {
SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100,STR_NULL, NULL),
SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100,STR_NULL, NULL),
SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0,32000,STR_NULL, NULL),
SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, false, STR_NULL, NULL),
SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL),
SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, -1,STR_NULL, NULL),
SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL),
SDTG_BOOL("lan_internet", S, 0, _network_lan_internet, false, STR_NULL, NULL),
SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL),
SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL),
SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL),
SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL),
SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL),
SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL),
SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL),
SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, STR_NULL, NULL),
SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, STR_NULL, NULL),
SDTG_VAR("restart_game_date", SLE_UINT16, S, 0, _network_restart_game_date, MAX_YEAR_BEGIN_REAL, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_NULL, NULL),
SDTG_END()
};
#endif /* ENABLE_NETWORK */
static const SettingDesc _gameopt_settings[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
* town attitude towards demolishing. Needs special handling because some dimwit thought
* it funny to have the GameDifficulty struct be an array while it is a struct of
* same-sized members
* XXX - To save file-space and since values are never bigger than about 10? only
* save the first 16 bits in the savegame. Question is why the values are still int32
* and why not byte for example? */
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9,0, 9, STR_NULL, NULL),
SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, 23, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom", STR_NULL, NULL),
SDT_OMANY(GameOptions, kilometers,SLE_UINT8, N, 0, 1, 1, "imperial|metric", STR_NULL, NULL),
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 16, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss", STR_NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),
SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1,0,56, STR_NULL, NULL),
SDT_OMANY(GameOptions, autosave, SLE_UINT8, N, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL),
SDT_END()
};
/* Some patches do not need to be synchronised when playing in multiplayer.
* These include for example the GUI settings and will not be saved with the
* savegame.
* It is also a bit tricky since you would think that service_interval
* for example doesn't need to be synched. Every client assigns the service_interval
* value to the v->service_interval, meaning that every client assigns his value. If
* the setting was player-based, that would mean that vehicles could decide on
* different moments that they are heading back to a service depot, causing desyncs
* on a massive scale. */
const SettingDesc _patch_settings[] = {
/***************************************************************************/
/* User-interface section of the GUI-configure patches window (00 - 12) */
SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL),
SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL),
SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL),
SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL),
SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL),
SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0,20, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL),
SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, STR_CONFIG_PATCHES_TOOLBAR_POS, NULL),//&v_PositionMainToolbar),
SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1,32, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL),
SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, NULL),//&InvisibleTreesActive),
SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, NULL),//&PopulationInLabelActive),
SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6,11, STR_CONFIG_PATCHES_MAP_X, NULL),
SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6,11, STR_CONFIG_PATCHES_MAP_Y, NULL),
SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL),
/***************************************************************************/
/* Construction section of the GUI-configure patches window (13 - 18) */
SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL),
SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL),
SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL),
SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, NULL),
SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1,20, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL),
/***************************************************************************/
/* Vehicle section of the GUI-configure patches window (19 - 42) */
SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL),
SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),
SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL),
SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL),
SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL),
SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL),
SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL),
SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL),
SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL),
SDT_VAR(Patches, lost_train_days, SLE_UINT16, S,D0, 180, 180, 720, STR_CONFIG_PATCHES_LOST_TRAIN_DAYS, NULL),
SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, NULL),//&EngineRenewUpdate),
SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, NULL),//&EngineRenewMonthsUpdate),
SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0,2000000, STR_CONFIG_PATCHES_AUTORENEW_MONEY, NULL),//&EngineRenewMoneyUpdate),
SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, STR_CONFIG_PATCHES_MAX_TRAINS, NULL),
SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL),
SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL),
SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, STR_CONFIG_PATCHES_MAX_SHIPS, NULL),
SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, NULL),//&CheckInterval),
SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, STR_CONFIG_PATCHES_SERVINT_TRAINS, NULL),//&InValidateDetailsWindow),
SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, STR_CONFIG_PATCHES_SERVINT_ROADVEH, NULL),//&InValidateDetailsWindow),
SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, NULL),//&InValidateDetailsWindow),
SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, STR_CONFIG_PATCHES_SERVINT_SHIPS, NULL),//&InValidateDetailsWindow),
SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL),
SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL),
/***************************************************************************/
/* Station section of the GUI-configure patches window (43 - 51) */
SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL),
SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL),
SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL),
SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL),
SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL),
SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL),
SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4,64,STR_CONFIG_PATCHES_STATION_SPREAD, NULL),//&InvalidateStationBuildWindow),
SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL),
SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL),
/***************************************************************************/
/* Economy section of the GUI-configure patches window (52 - 62) */
SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL),
SDT_BOOL(Patches, build_rawmaterial_ind, 0, 0, false, STR_CONFIG_PATCHES_BUILDXTRAIND, NULL),
SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL),
SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL),
SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL),
SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL),
SDT_VAR(Patches, colored_news_date,SLE_UINT, 0,NC, 2000,1900, 2200, STR_CONFIG_PATCHES_COLORED_NEWS_DATE,NULL),
SDT_VAR(Patches, starting_date, SLE_UINT, 0,NC, 1950, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_CONFIG_PATCHES_STARTING_DATE,NULL),
SDT_VAR(Patches, ending_date, SLE_UINT,0,NC|NO,2051, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_CONFIG_PATCHES_ENDING_DATE, NULL),
SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL),
SDT_BOOL(Patches, allow_shares, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL),
/***************************************************************************/
/* AI section of the GUI-configure patches window (63 - 68) */
SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, NULL),//&AiNew_PatchActive_Warning),
SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, NULL),//&Ai_In_Multiplayer_Warning),
SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL),
SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL),
SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL),
SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL),
/***************************************************************************/
/* Patches without any GUI representation (69 - 78) */
SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL),
SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL),
SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, STR_NULL, NULL),
SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL),
SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, STR_NULL, NULL),
SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL),
SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, STR_NULL, NULL),
SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, STR_NULL, NULL),
SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, STR_NULL, NULL),
/***************************************************************************/
/* New Pathfinding patch settings (79 - 93) */
SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, STR_NULL, NULL),
SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, STR_NULL, NULL),
/* The maximum number of nodes to search */
SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0,10000,500,100000, STR_NULL, NULL),
/* When a red signal is encountered, a small detour can be made around
* it. This specifically occurs when a track is doubled, in which case
* the detour is typically 2 tiles. It is also often used at station
* entrances, when there is a choice of multiple platforms. If we take
* a typical 4 platform station, the detour is 4 tiles. To properly
* support larger stations we increase this value.
* We want to prevent that trains that want to leave at one side of a
* station, leave through the other side, turn around, enter the
* station on another platform and exit the station on the right side
* again, just because the sign at the right side was red. If we take
* a typical 5 length station, this detour is 10 or 11 tiles (not
* sure), so we set the default penalty at 10 (the station tile
* penalty will further prevent this.
* We give presignal exits (and combo's) a different (larger) penalty, because we really
* don't want trains waiting in front of a presignal exit. */
SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, STR_NULL, NULL),
/* This penalty is for when the last signal before the target is red.
* This is useful for train stations, where there are multiple
* platforms to choose from, which lie in different signal blocks.
* Every target in a occupied signal block (ie an occupied platform)
* will get this penalty. */
SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
/* When a train plans a route over a station tile, this penalty is
* applied. We want that trains plan a route around a typical, 4x5
* station, which means two tiles to the right, and two tiles back to
* the left around it, or 5 tiles of station through it. If we assign
* a penalty of 1 tile for every station tile passed, the route will
* be around it. */
SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
/* This penalty is applied when a train makes a turn. Its value of 1 makes
* sure that it has a minimal impact on the pathfinding, only when two
* paths have equal length it will make a difference */
SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, STR_NULL, NULL),
/* Ths penalty is applied when a vehicle reverses inside a depot (doesn't
* apply to ships, as they can just come out the other end). XXX: Is this a
* good value? */
SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, STR_NULL, NULL),
SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
/* This penalty is applied when a ship makes a turn. It is bigger than the
* rail curve penalty, since ships (realisticly) have more trouble with
* making turns */
SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, STR_NULL, NULL),
/* This is the penalty for road, same as for rail. */
SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, STR_NULL, NULL),
/* This is the penalty for level crossings, for both road and rail vehicles */
SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
SDT_END()
};
static const SettingDesc _currency_settings[] = {
SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, STR_NULL, NULL),
SDT_CHR(CurrencySpec, separator, S, 0, '.', STR_NULL, NULL),
SDT_VAR(CurrencySpec, to_euro, SLE_UINT16, S, 0, 0, 0,1000, STR_NULL, NULL),
SDT_STR(CurrencySpec, prefix, SLE_STRQ, S, 0, NULL, STR_NULL, NULL),
SDT_STR(CurrencySpec, suffix, SLE_STRQ, S, 0, " credits", STR_NULL, NULL),
SDT_END()
};
/* Undefine for the shortcut macros above */
#undef S
#undef C
#undef N
#undef D0
#undef NC
#undef MS
#undef NO
#undef CR
typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len);
/* Common handler for saving/loading variables to the configuration file */
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
{
proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
#ifdef WIN32
proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
#endif /* WIN32 */
proc(ini, _gameopt_settings, "gameopt", &_opt_newgame);
proc(ini, _patch_settings, "patches", &_patches_newgame);
proc(ini, _currency_settings,"currency", &_custom_currency);
#ifdef ENABLE_NETWORK
proc(ini, (const SettingDesc*)_network_settings, "network", NULL);
proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list));
proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list));
#endif /* ENABLE_NETWORK */
}
/** Load the values from the configuration files */
void LoadFromConfig(void)
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
ini_load_setting_list(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files));
ini_free(ini);
}
/** Save the values to the configuration file */
void SaveToConfig(void)
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
ini_save(_config_file, ini);
ini_free(ini);
}
const SettingDesc *GetSettingDescription(uint index)
{
if (index >= lengthof(_patch_settings)) return NULL;
return &_patch_settings[index];
}
/** Network-safe changing of patch-settings (server-only).
* @param p1 the index of the patch in the SettingDesc array which identifies it
* @param p2 the new value for the patch
* The new value is properly clamped to its minimum/maximum when setting
* @see _patch_settings
*/
int32 CmdChangePatchSetting(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
const SettingDesc *sd = GetSettingDescription(p1);
if (sd == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
void *var = ini_get_variable(&sd->save, patches_ptr);
Write_ValidateSetting(var, sd, (int32)p2);
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return 0;
}
/* Top function to save the new value of an element of the Patches struct
* @param index offset in the SettingDesc array of the Patches struct which
* identifies the patch member we want to change
* @param object pointer to a valid patches struct that has its settings change.
* This only affects patch-members that are not needed to be the same on all
* clients in a network game.
* @param value new value of the patch */
void SetPatchValue(uint index, const Patches *object, int32 value)
{
const SettingDesc *sd = &_patch_settings[index];
/* If an item is player-based, we do not send it over the network
* (if any) to change. Also *hack*hack* we update the _newgame version
* of patches because changing a player-based setting in a game also
* changes its defaults. At least that is the convention we have chosen */
if (sd->save.conv & SLF_NETWORK_NO) {
void *var = ini_get_variable(&sd->save, object);
Write_ValidateSetting(var, sd, value);
if (_game_mode != GM_MENU) {
void *var2 = ini_get_variable(&sd->save, &_patches_newgame);
Write_ValidateSetting(var2, sd, value);
}
} else {
DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
}
}
static const SettingDesc *GetPatchFromName(const char *name, uint *i)
{
const SettingDesc *sd;
for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, *i++) {
if (strncmp(sd->desc.name, name, sizeof(sd->desc.name)) == 0) return sd;
}
return NULL;
}
/* Those 2 functions need to be here, else we have to make some stuff non-static
* and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetPatchSetting(const char *name, const char *value)
{
char newval[20];
int val;
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
const Patches *patches_ptr;
void *ptr;
if (sd == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
return;
}
sscanf(value, "%d", &val);
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
ptr = ini_get_variable(&sd->save, patches_ptr);
SetPatchValue(index, patches_ptr, val);
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(newval, sizeof(newval), (*(bool*)ptr == 1) ? "on" : "off");
} else {
snprintf(newval, sizeof(newval), "%d", (int32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval);
}
void IConsoleGetPatchSetting(const char *name)
{
char value[20];
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
const void *ptr;
if (sd == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
return;
}
ptr = ini_get_variable(&sd->save, (_game_mode == GM_MENU) ? &_patches_newgame : &_patches);
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
} else {
snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
}
/** Save and load handler for patches/settings
* @param osd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or
* a pointer to a struct which is getting saved */
static void LoadSettings(const SettingDesc *osd, void *object)
{
for (; osd->save.cmd != SL_END; osd++) {
const SaveLoad *sld = &osd->save;
void *ptr = ini_get_variable(sld, object);
if (!SlObjectMember(ptr, sld)) continue;
}
}
/** Loadhandler for a list of global variables
* @note this is actually a stub for LoadSettings with the
* object pointer set to NULL */
static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
{
LoadSettings((const SettingDesc*)sdg, NULL);
}
/** Save and load handler for patches/settings
* @param osd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or
* a pointer to a struct which is getting saved */
static void SaveSettings(const SettingDesc *sd, void *object)
{
/* We need to write the CH_RIFF header, but unfortunately can't call
* SlCalcLength() because we have a different format. So do this manually */
const SettingDesc *i;
size_t length = 0;
for (i = sd; i->save.cmd != SL_END; i++) {
length += SlCalcObjMemberLength(&i->save);
}
SlSetLength(length);
for (i = sd; i->save.cmd != SL_END; i++) {
void *ptr = ini_get_variable(&i->save, object);
SlObjectMember(ptr, &i->save);
}
}
/** Savehandler for a list of global variables
* @note this is actually a stub for SaveSettings with the
* object pointer set to NULL */
static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
{
SaveSettings((const SettingDesc*)sdg, NULL);
}
static void Load_OPTS(void)
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* autosave-frequency stays when joining a network-server */
_opt = _opt_newgame;
LoadSettings(_gameopt_settings, &_opt);
}
static void Save_OPTS(void)
{
SaveSettings(_gameopt_settings, &_opt);
}
static void Load_PATS(void)
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* signal_side stays when joining a network-server */
_patches = _patches_newgame;
LoadSettings(_patch_settings, &_patches);
}
static void Save_PATS(void)
{
SaveSettings(_patch_settings, &_patches);
}
void CheckConfig(void)
{
// fix up news_display_opt from old to new
int i;
uint32 tmp;
for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) {
if ((tmp & 0x3) == 0x3) { // old settings
_news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010...
break;
}
}
// Increase old default values for pf_maxdepth and pf_maxlength
// to support big networks.
if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) {
_patches_newgame.pf_maxdepth = 48;
_patches_newgame.pf_maxlength = 4096;
}
}
void UpdatePatches(void)
{
/* Since old(er) savegames don't have any patches saved, we initialise
* them with the default values just as it was in the old days.
* Also new games need this copying-over */
_patches = _patches_newgame; /* backwards compatibility */
}
const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
};
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