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|
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "macros.h"
#include "screenshot.h"
#include "sound.h"
#include "string.h"
#include "variables.h"
#include "network.h"
#include "settings.h"
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
typedef struct IniGroup IniGroup;
typedef struct SettingsMemoryPool SettingsMemoryPool;
static void pool_init(SettingsMemoryPool **pool);
static void *pool_alloc(SettingsMemoryPool **pool, uint size);
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size);
static void pool_free(SettingsMemoryPool **pool);
struct SettingsMemoryPool {
uint pos,size;
SettingsMemoryPool *next;
byte mem[1];
};
static SettingsMemoryPool *pool_new(uint minsize)
{
SettingsMemoryPool *p;
if (minsize < 4096 - 12) minsize = 4096 - 12;
p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
p->pos = 0;
p->size = minsize;
p->next = NULL;
return p;
}
static void pool_init(SettingsMemoryPool **pool)
{
*pool = pool_new(0);
}
static void *pool_alloc(SettingsMemoryPool **pool, uint size)
{
uint pos;
SettingsMemoryPool *p = *pool;
size = ALIGN(size, sizeof(void*));
// first check if there's memory in the next pool
if (p->next && p->next->pos + size <= p->next->size) {
p = p->next;
// then check if there's not memory in the cur pool
} else if (p->pos + size > p->size) {
SettingsMemoryPool *n = pool_new(size);
*pool = n;
n->next = p;
p = n;
}
pos = p->pos;
p->pos += size;
return p->mem + pos;
}
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size)
{
byte *p = pool_alloc(pool, size + 1);
p[size] = 0;
memcpy(p, mem, size);
return p;
}
static void pool_free(SettingsMemoryPool **pool)
{
SettingsMemoryPool *p = *pool, *n;
*pool = NULL;
while (p) {
n = p->next;
free(p);
p = n;
}
}
// structs describing the ini format.
struct IniItem {
char *name;
char *value;
char *comment;
IniItem *next;
};
struct IniGroup {
char *name; // name of group
char *comment; //comment for group
IniItem *item, **last_item;
IniGroup *next;
IniFile *ini;
IniGroupType type; // type of group
};
struct IniFile {
SettingsMemoryPool *pool;
IniGroup *group, **last_group;
char *comment; // last comment in file
};
// allocate an inifile object
static IniFile *ini_alloc(void)
{
IniFile *ini;
SettingsMemoryPool *pool;
pool_init(&pool);
ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile));
ini->pool = pool;
ini->group = NULL;
ini->last_group = &ini->group;
ini->comment = NULL;
return ini;
}
// allocate an ini group object
static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
{
IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup));
grp->ini = ini;
grp->name = pool_strdup(&ini->pool, grpt, len);
if(!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans") )
grp->type = IGT_LIST;
else
grp->type = IGT_VARIABLES;
grp->next = NULL;
grp->item = NULL;
grp->comment = NULL;
grp->last_item = &grp->item;
*ini->last_group = grp;
ini->last_group = &grp->next;
return grp;
}
static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len)
{
IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem));
item->name = pool_strdup(&group->ini->pool, name, len);
item->next = NULL;
item->comment = NULL;
item->value = NULL;
*group->last_item = item;
group->last_item = &item->next;
return item;
}
// load an ini file into the "abstract" format
static IniFile *ini_load(const char *filename)
{
char buffer[1024], c, *s, *t, *e;
FILE *in;
IniFile *ini;
IniGroup *group = NULL;
IniItem *item;
char *comment = NULL;
uint comment_size = 0;
uint comment_alloc = 0;
ini = ini_alloc();
in = fopen(filename, "r");
if (in == NULL) return ini;
// for each line in the file
while (fgets(buffer, sizeof(buffer), in)) {
// trim whitespace from the left side
for(s=buffer; s[0] == ' ' || s[0] == '\t'; s++);
// trim whitespace from right side.
e = s + strlen(s);
while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--;
*e = 0;
// skip comments and empty lines
if (*s == '#' || *s == 0) {
uint ns = comment_size + (e - s + 1);
uint a = comment_alloc;
uint pos;
// add to comment
if (ns > a) {
a = max(a, 128);
do a*=2; while (a < ns);
comment = realloc(comment, comment_alloc = a);
}
pos = comment_size;
comment_size += (e - s + 1);
comment[pos + e - s] = '\n'; // comment newline
memcpy(comment + pos, s, e - s); // copy comment contents
continue;
}
// it's a group?
if (s[0] == '[') {
if (e[-1] != ']')
ShowInfoF("ini: invalid group name '%s'\n", buffer);
else
e--;
s++; // skip [
group = ini_group_alloc(ini, s, e - s);
if (comment_size) {
group->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
} else if (group) {
// find end of keyname
for(t=s; *t != 0 && *t != '=' && *t != '\t' && *t != ' '; t++) {}
// it's an item in an existing group
item = ini_item_alloc(group, s, t-s);
if (comment_size) {
item->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
// for list items, the name and value are the same:
if( group->type == IGT_LIST ) {
item->value = item->name;
continue;
}
// find start of parameter
while (*t == '=' || *t == ' ' || *t == '\t') t++;
// remove starting quotation marks
if(*t=='\"') t++;
// remove ending quotation marks
e = t + strlen(t);
if(e>t && e[-1] =='\"') e--;
*e = 0;
item->value = pool_strdup(&ini->pool, t, e - t);
} else {
// it's an orphan item
ShowInfoF("ini: '%s' outside of group\n", buffer);
}
}
if (comment_size) {
ini->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
free(comment);
fclose(in);
return ini;
}
// lookup a group or make a new one
static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len)
{
IniGroup *group;
if (len == -1) len = strlen(name);
// does it exist already?
for(group = ini->group; group; group = group->next)
if (!memcmp(group->name, name, len) && group->name[len] == 0)
return group;
// otherwise make a new one
group = ini_group_alloc(ini, name, len);
group->comment = pool_strdup(&ini->pool, "\n", 1);
return group;
}
// lookup an item or make a new one
static IniItem *ini_getitem(IniGroup *group, const char *name, bool create)
{
IniItem *item;
uint len = strlen(name);
for(item = group->item; item; item = item->next)
if (!strcmp(item->name, name))
return item;
if (!create) return NULL;
// otherwise make a new one
item = ini_item_alloc(group, name, len);
return item;
}
// save ini file from the "abstract" format.
static bool ini_save(const char *filename, IniFile *ini)
{
FILE *f;
IniGroup *group;
IniItem *item;
f = fopen(filename, "w");
if (f == NULL) return false;
for(group = ini->group; group; group = group->next) {
if (group->comment) fputs(group->comment, f);
fprintf(f, "[%s]\n", group->name);
for(item = group->item; item; item = item->next) {
if (item->comment) fputs(item->comment, f);
if(group->type==IGT_LIST)
fprintf(f, "%s\n", item->value ? item->value : "");
else
fprintf(f, "%s = %s\n", item->name, item->value ? item->value : "");
}
}
if (ini->comment) fputs(ini->comment, f);
fclose(f);
return true;
}
static void ini_free(IniFile *ini)
{
pool_free(&ini->pool);
}
static int lookup_oneofmany(const char *many, const char *one, int onelen)
{
const char *s;
int idx;
if (onelen == -1) onelen = strlen(one);
// check if it's an integer
if (*one >= '0' && *one <= '9')
return strtoul(one, NULL, 0);
idx = 0;
for(;;) {
// find end of item
s = many;
while (*s != '|' && *s != 0) s++;
if (s - many == onelen && !memcmp(one, many, onelen)) return idx;
if (*s == 0) return -1;
many = s + 1;
idx++;
}
}
static uint32 lookup_manyofmany(const char *many, const char *str)
{
const char *s;
int r;
uint32 res = 0;
for(;;) {
// skip "whitespace"
while (*str == ' ' || *str == '\t' || *str == '|') str++;
if (*str == 0) break;
s = str;
while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
r = lookup_oneofmany(many, str, s - str);
if (r == -1) return (uint32)-1;
res |= (1 << r);
if (*s == 0) break;
str = s + 1;
}
return res;
}
static int parse_intlist(const char *p, int *items, int maxitems)
{
int n = 0, v;
char *end;
for(;;) {
v = strtol(p, &end, 0);
if (p == end || n == maxitems) return -1;
p = end;
items[n++] = v;
if (*p == 0) break;
if (*p != ',') return -1;
p++;
}
return n;
}
static bool load_intlist(const char *str, void *array, int nelems, int type)
{
int items[64];
int i,nitems;
if (str == NULL) {
memset(items, 0, sizeof(items));
nitems = nelems;
} else {
nitems = parse_intlist(str, items, lengthof(items));
if (nitems != nelems)
return false;
}
switch(type) {
case SDT_INT8 >> 4:
case SDT_UINT8 >> 4:
for(i=0; i!=nitems; i++) ((byte*)array)[i] = items[i];
break;
case SDT_INT16 >> 4:
case SDT_UINT16 >> 4:
for(i=0; i!=nitems; i++) ((uint16*)array)[i] = items[i];
break;
case SDT_INT32 >> 4:
case SDT_UINT32 >> 4:
for(i=0; i!=nitems; i++) ((uint32*)array)[i] = items[i];
break;
default:
NOT_REACHED();
}
return true;
}
static void make_intlist(char *buf, void *array, int nelems, int type)
{
int i, v = 0;
byte *p = (byte*)array;
for(i=0; i!=nelems; i++) {
switch(type) {
case SDT_INT8 >> 4: v = *(int8*)p; p += 1; break;
case SDT_UINT8 >> 4:v = *(byte*)p; p += 1; break;
case SDT_INT16 >> 4:v = *(int16*)p; p += 2; break;
case SDT_UINT16 >> 4:v = *(uint16*)p; p += 2; break;
case SDT_INT32 >> 4:v = *(int32*)p; p += 4; break;
case SDT_UINT32 >> 4:v = *(uint32*)p; p += 4; break;
default: NOT_REACHED();
}
buf += sprintf(buf, i ? ",%d" : "%d", v);
}
}
static void make_oneofmany(char *buf, const char *many, int i)
{
int orig_i = i;
char c;
while (--i >= 0) {
do {
many++;
if (many[-1] == 0) {
sprintf(buf, "%d", orig_i);
return;
}
} while (many[-1] != '|');
}
// copy until | or 0
while ((c=*many++) != 0 && c != '|')
*buf++ = c;
*buf = 0;
}
static void make_manyofmany(char *buf, const char *many, uint32 x)
{
const char *start;
int i = 0;
bool init = true;
do {
start = many;
while (*many != 0 && *many != '|') many++;
if (x & 1) {
if (!init) *buf++ = '|';
init = false;
if (start == many) {
buf += sprintf(buf, "%d", i);
} else {
memcpy(buf, start, many - start);
buf += many - start;
}
}
if (*many == '|') many++;
} while (++i, x>>=1);
*buf = 0;
}
static const void *string_to_val(const SettingDesc *desc, const char *str)
{
uint32 val;
char *end;
switch(desc->flags & 0xF) {
case SDT_INTX:
val = strtoul(str, &end, 0);
if (*end != 0) ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
return (void*)val;
case SDT_ONEOFMANY: {
int r = lookup_oneofmany((const char*)desc->b, str, -1);
if (r != -1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_MANYOFMANY: {
uint32 r = lookup_manyofmany(desc->b, str);
if (r != (uint32)-1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_BOOLX:
if (!strcmp(str, "true") || !strcmp(str, "on") || !strcmp(str, "1"))
return (void*)true;
if (!strcmp(str, "false") || !strcmp(str, "off") || !strcmp(str, "0"))
return (void*)false;
ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
break;
case SDT_STRING:
case SDT_STRINGBUF:
case SDT_STRINGQUOT:
case SDT_INTLIST:
case SDT_CHAR:
return str;
}
return NULL;
}
static void load_setting_desc(IniFile *ini, const SettingDesc *desc, const void *grpname)
{
IniGroup *group_def = ini_getgroup(ini, grpname, -1), *group;
IniItem *item;
const void *p;
void *ptr;
for (;desc->name;desc++) {
// group override?
const char *s = strchr(desc->name, '.');
if (s) {
group = ini_getgroup(ini, desc->name, s - desc->name);
s++;
} else {
s = desc->name;
group = group_def;
}
item = ini_getitem(group, s, false);
if (!item) {
p = desc->def;
} else {
p = string_to_val(desc, item->value);
}
// get ptr to array
ptr = desc->ptr;
switch(desc->flags & 0xF) {
// all these are stored in the same way
case SDT_INTX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
case SDT_BOOLX:
switch(desc->flags >> 4 & 7) {
case SDT_INT8 >> 4:
case SDT_UINT8 >> 4:
*(byte*)ptr = (byte)(uint)p;
break;
case SDT_INT16 >> 4:
case SDT_UINT16 >> 4:
*(uint16*)ptr = (uint16)(uint)p;
break;
case SDT_INT32 >> 4:
case SDT_UINT32 >> 4:
*(uint32*)ptr = (uint32)p;
break;
default:
NOT_REACHED();
}
break;
case SDT_STRING:
free(*(char**)ptr);
*(char**)ptr = strdup((const char*)p);
break;
case SDT_STRINGBUF:
case SDT_STRINGQUOT:
if (p) ttd_strlcpy((char*)ptr, p, desc->flags >> 16);
break;
case SDT_CHAR:
*(char*)ptr = *(char*)p;
break;
case SDT_INTLIST: {
if (!load_intlist(p, ptr, desc->flags >> 16, desc->flags >> 4 & 7))
ShowInfoF("ini: error in array '%s'", desc->name);
break;
}
default:
NOT_REACHED();
}
}
}
static void save_setting_desc(IniFile *ini, const SettingDesc *desc, const void *grpname)
{
IniGroup *group_def = NULL, *group;
IniItem *item;
const void *p;
void *ptr;
uint32 i = 0;
char buf[512]; // setting buffer
const char *s;
for (;desc->name;desc++) {
if (desc->flags & SDT_NOSAVE)
continue;
// group override?
s = strchr(desc->name, '.');
if (s) {
group = ini_getgroup(ini, desc->name, s - desc->name);
s++;
} else {
if (group_def == NULL)
group_def = ini_getgroup(ini, grpname, -1);
s = desc->name;
group = group_def;
}
item = ini_getitem(group, s, true);
// get ptr to array
ptr = desc->ptr;
if (item->value != NULL) {
// check if the value is the same as the old value
p = string_to_val(desc, item->value);
switch(desc->flags & 0xF) {
case SDT_INTX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
case SDT_BOOLX:
switch(desc->flags >> 4 & 7) {
case SDT_INT8 >> 4:
case SDT_UINT8 >> 4:
if (*(byte*)ptr == (byte)(uint)p)
continue;
break;
case SDT_INT16 >> 4:
case SDT_UINT16 >> 4:
if (*(uint16*)ptr == (uint16)(uint)p)
continue;
break;
case SDT_INT32 >> 4:
case SDT_UINT32 >> 4:
if (*(uint32*)ptr == (uint32)p)
continue;
break;
default:
NOT_REACHED();
}
break;
case SDT_STRING:
assert(0);
break;
case SDT_INTLIST:
// assume intlist is always changed.
break;
}
}
switch(desc->flags & 0xF) {
case SDT_INTX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
case SDT_BOOLX:
switch(desc->flags >> 4 & 7) {
case SDT_INT8 >> 4: i = *(int8*)ptr; break;
case SDT_UINT8 >> 4:i = *(byte*)ptr; break;
case SDT_INT16 >> 4:i = *(int16*)ptr; break;
case SDT_UINT16 >> 4:i = *(uint16*)ptr; break;
case SDT_INT32 >> 4:i = *(int32*)ptr; break;
case SDT_UINT32 >> 4:i = *(uint32*)ptr; break;
default:
NOT_REACHED();
}
switch(desc->flags & 0xF) {
case SDT_INTX:
sprintf(buf, "%u", i);
break;
case SDT_ONEOFMANY:
make_oneofmany(buf, (const char*)desc->b, i);
break;
case SDT_MANYOFMANY:
make_manyofmany(buf, (const char*)desc->b, i);
break;
case SDT_BOOLX:
strcpy(buf, i ? "true" : "false");
break;
default:
NOT_REACHED();
}
break;
case SDT_STRINGQUOT:
sprintf(buf, "\"%s\"", (char*)ptr);
break;
case SDT_STRINGBUF:
strcpy(buf, (char*)ptr);
break;
case SDT_STRING:
strcpy(buf, *(char**)ptr);
break;
case SDT_INTLIST:
make_intlist(buf, ptr, desc->flags >> 16, desc->flags >> 4 & 7);
break;
case SDT_CHAR:
sprintf(buf, "\"%c\"", *(char*)ptr);
break;
}
// the value is different, that means we have to write it to the ini
item->value = pool_strdup(&ini->pool, buf, strlen(buf));
}
}
//***************************
// TTD specific INI stuff
//***************************
#ifndef EXTERNAL_PLAYER
#define EXTERNAL_PLAYER "timidity"
#endif
static const SettingDesc music_settings[] = {
{"playlist", SDT_UINT8, (void*)0, &msf.playlist, NULL},
{"music_vol", SDT_UINT8, (void*)128, &msf.music_vol, NULL},
{"effect_vol",SDT_UINT8, (void*)128, &msf.effect_vol, NULL},
{"custom_1", SDT_INTLIST | SDT_UINT8 | lengthof(msf.custom_1) << 16, NULL, &msf.custom_1, NULL},
{"custom_2", SDT_INTLIST | SDT_UINT8 | lengthof(msf.custom_2) << 16, NULL, &msf.custom_2, NULL},
{"playing", SDT_BOOL, (void*)true, &msf.btn_down, NULL},
{"shuffle", SDT_BOOL, (void*)false, &msf.shuffle, NULL},
{"extmidi", SDT_STRINGBUF | (lengthof(msf.extmidi)<<16), EXTERNAL_PLAYER, &msf.extmidi, NULL},
{NULL, 0, NULL, NULL, NULL}
};
static const SettingDesc win32_settings[] = {
{"display_hz", SDT_UINT, (void*)0, &_display_hz, NULL},
{"force_full_redraw", SDT_BOOL, (void*)false, &_force_full_redraw, NULL},
{"fullscreen_bpp", SDT_UINT, (void*)8, &_fullscreen_bpp, NULL},
{"double_size", SDT_BOOL, (void*)false, &_double_size, NULL},
{NULL, 0, NULL, NULL, NULL}
};
static const SettingDesc misc_settings[] = {
{"display_opt", SDT_MANYOFMANY | SDT_UINT8, (void*)(DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), &_display_opt, "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS"},
{"news_display_opt", SDT_UINT32, "0xAAAAAAAA", &_news_display_opt, NULL}, // default to all full messages: 10101010101010101010 = 0xAAAAAAAA
{"news_ticker_sound", SDT_BOOL, (void*)true, &_news_ticker_sound, NULL},
{"fullscreen", SDT_BOOL, (void*)false, &_fullscreen, NULL},
{"videodriver", SDT_STRINGBUF | (lengthof(_ini_videodriver)<<16) | SDT_NOSAVE,NULL, _ini_videodriver, NULL},
{"musicdriver", SDT_STRINGBUF | (lengthof(_ini_musicdriver)<<16) | SDT_NOSAVE,NULL, _ini_musicdriver, NULL},
{"sounddriver", SDT_STRINGBUF | (lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL},
{"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL},
{"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL},
{"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL},
{"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL},
{"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL},
{NULL, 0, NULL, NULL, NULL}
};
#ifdef ENABLE_NETWORK
static const SettingDesc network_settings[] = {
{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
{"max_join_time", SDT_UINT16, (void*)500, &_network_max_join_time, NULL},
{"pause_on_join", SDT_BOOL, (void*)false, &_network_pause_on_join, NULL},
{"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
{"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL},
{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
{"server_password", SDT_STRINGBUF | (lengthof(_network_server_password) << 16), NULL, &_network_server_password, NULL},
{"rcon_password", SDT_STRINGBUF | (lengthof(_network_rcon_password) << 16), NULL, &_network_rcon_password, NULL},
{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
{"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},
{"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
{"autoclean_companies", SDT_BOOL, (void*)false, &_network_autoclean_companies, NULL},
{"autoclean_unprotected", SDT_UINT8, (void*)12, &_network_autoclean_unprotected, NULL},
{"autoclean_protected", SDT_UINT8, (void*)36, &_network_autoclean_protected, NULL},
{"restart_game_date", SDT_UINT16, (void*)0, &_network_restart_game_date, NULL},
{NULL, 0, NULL, NULL, NULL}
};
#endif /* ENABLE_NETWORK */
static const SettingDesc debug_settings[] = {
{"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
{"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL},
{"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL},
{"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL},
{NULL, 0, NULL, NULL, NULL}
};
/* The settings showed when opened in the intro-menu. These values also are saved to
* openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */
static const SettingDesc gameopt_settings[] = {
{"diff_level", SDT_UINT8, (void*)9, &_opt_newgame.diff_level, NULL},
{"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, &_opt_newgame.diff, NULL},
{"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.currency, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom" },
{"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.kilometers, "imperial|metric" },
{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.town_name, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss" },
{"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.landscape, "normal|hilly|desert|candy" },
{"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.autosave, "off|monthly|quarterly|half year|yearly" },
{"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.road_side, "left|right" },
{NULL, 0, NULL, NULL, NULL}
};
#if !defined(MAX_NUM_AUTOSAVES)
// no custom default max number of autosaves have been set in the makefile, so we will set the default max to 16
#define MAX_NUM_AUTOSAVES 16
#endif
// The player-based settings (are not send over the network)
// Not everything can just be added to this list. For example, service_interval
// can not be done, because every client assigns the service_interval value to the
// v->service_interval, meaning that every client assigns his value to the interval.
// If the setting was player-based, that would mean that vehicles could deside on
// different moments that they are heading back to a service depot, causing desyncs
// on a massive scale.
// Short, you can only add settings that does stuff for the screen, GUI, that kind
// of stuff.
static const SettingDesc patch_player_settings[] = {
{"vehicle_speed", SDT_BOOL, (void*)true, &_patches.vehicle_speed, NULL},
{"lost_train_days", SDT_UINT16, (void*)180, &_patches.lost_train_days, NULL},
{"train_income_warn", SDT_BOOL, (void*)true, &_patches.train_income_warn, NULL},
{"order_review_system", SDT_UINT8, (void*)2, &_patches.order_review_system, NULL},
{"status_long_date", SDT_BOOL, (void*)true, &_patches.status_long_date, NULL},
{"show_finances", SDT_BOOL, (void*)true, &_patches.show_finances, NULL},
{"autoscroll", SDT_BOOL, (void*)false, &_patches.autoscroll, NULL},
{"errmsg_duration", SDT_UINT8, (void*)5, &_patches.errmsg_duration, NULL},
{"toolbar_pos", SDT_UINT8, (void*)0, &_patches.toolbar_pos, NULL},
{"keep_all_autosave", SDT_BOOL, (void*)false, &_patches.keep_all_autosave, NULL},
{"autosave_on_exit", SDT_BOOL, (void*)false, &_patches.autosave_on_exit, NULL},
{"max_autosave_num", SDT_UINT8, (void*)MAX_NUM_AUTOSAVES, &_patches.max_num_autosaves, NULL},
{"bridge_pillars", SDT_BOOL, (void*)true, &_patches.bridge_pillars, NULL},
{"invisible_trees", SDT_BOOL, (void*)false, &_patches.invisible_trees, NULL},
{"drag_signals_density",SDT_UINT8, (void*)4, &_patches.drag_signals_density, NULL},
{"window_snap_radius", SDT_UINT8, (void*)10, &_patches.window_snap_radius, NULL},
{"autorenew", SDT_BOOL, (void*)false, &_patches.autorenew, NULL},
{"autorenew_months", SDT_INT16, (void*)-6, &_patches.autorenew_months, NULL},
{"autorenew_money", SDT_INT32, (void*)100000,&_patches.autorenew_money, NULL},
{"population_in_label", SDT_BOOL, (void*)true, &_patches.population_in_label, NULL},
{"link_terraform_toolbar", SDT_BOOL, (void*)false, &_patches.link_terraform_toolbar, NULL},
{NULL, 0, NULL, NULL, NULL}
};
// Non-static, needed in network_server.c
const SettingDesc patch_settings[] = {
{"build_on_slopes", SDT_BOOL, (void*)true, &_patches.build_on_slopes, NULL},
{"auto_pbs_placement", SDT_BOOL, (void*)true, &_patches.auto_pbs_placement, NULL},
{"mammoth_trains", SDT_BOOL, (void*)true, &_patches.mammoth_trains, NULL},
{"join_stations", SDT_BOOL, (void*)true, &_patches.join_stations, NULL},
{"station_spread", SDT_UINT8, (void*)12, &_patches.station_spread, NULL},
{"full_load_any", SDT_BOOL, (void*)true, &_patches.full_load_any, NULL},
{"modified_catchment", SDT_BOOL, (void*)true, &_patches.modified_catchment, NULL},
{"inflation", SDT_BOOL, (void*)true, &_patches.inflation, NULL},
{"selectgoods", SDT_BOOL, (void*)true, &_patches.selectgoods, NULL},
{"longbridges", SDT_BOOL, (void*)true, &_patches.longbridges, NULL},
{"gotodepot", SDT_BOOL, (void*)true, &_patches.gotodepot, NULL},
{"build_rawmaterial_ind", SDT_BOOL, (void*)false, &_patches.build_rawmaterial_ind,NULL},
{"multiple_industry_per_town",SDT_BOOL, (void*)false, &_patches.multiple_industry_per_town, NULL},
{"same_industry_close", SDT_BOOL, (void*)false, &_patches.same_industry_close, NULL},
{"signal_side", SDT_BOOL, (void*)true, &_patches.signal_side, NULL},
{"new_nonstop", SDT_BOOL, (void*)false, &_patches.new_nonstop, NULL},
{"roadveh_queue", SDT_BOOL, (void*)true, &_patches.roadveh_queue, NULL},
{"snow_line_height", SDT_UINT8, (void*)7, &_patches.snow_line_height, NULL},
{"bribe", SDT_BOOL, (void*)true, &_patches.bribe, NULL},
{"nonuniform_stations", SDT_BOOL, (void*)true, &_patches.nonuniform_stations, NULL},
{"always_small_airport",SDT_BOOL, (void*)false, &_patches.always_small_airport, NULL},
{"realistic_acceleration",SDT_BOOL, (void*)false, &_patches.realistic_acceleration, NULL},
{"wagon_speed_limits", SDT_BOOL, (void*)true, &_patches.wagon_speed_limits, NULL},
{"forbid_90_deg", SDT_BOOL, (void*)false, &_patches.forbid_90_deg, NULL},
{"improved_load", SDT_BOOL, (void*)false, &_patches.improved_load, NULL},
{"max_trains", SDT_UINT16, (void*)500, &_patches.max_trains, NULL},
{"max_roadveh", SDT_UINT16, (void*)500, &_patches.max_roadveh, NULL},
{"max_aircraft", SDT_UINT16, (void*)200, &_patches.max_aircraft, NULL},
{"max_ships", SDT_UINT16, (void*)300, &_patches.max_ships, NULL},
{"servint_ispercent", SDT_BOOL, (void*)false, &_patches.servint_ispercent, NULL},
{"servint_trains", SDT_UINT16, (void*)150, &_patches.servint_trains, NULL},
{"servint_roadveh", SDT_UINT16, (void*)150, &_patches.servint_roadveh, NULL},
{"servint_ships", SDT_UINT16, (void*)360, &_patches.servint_ships, NULL},
{"servint_aircraft", SDT_UINT16, (void*)100, &_patches.servint_aircraft, NULL},
{"no_servicing_if_no_breakdowns", SDT_BOOL, (void*)0, &_patches.no_servicing_if_no_breakdowns, NULL},
{"pf_maxlength", SDT_UINT16, (void*)512, &_patches.pf_maxlength, NULL},
{"pf_maxdepth", SDT_UINT8, (void*)16, &_patches.pf_maxdepth, NULL},
{"ai_disable_veh_train",SDT_BOOL, (void*)false, &_patches.ai_disable_veh_train, NULL},
{"ai_disable_veh_roadveh",SDT_BOOL, (void*)false, &_patches.ai_disable_veh_roadveh, NULL},
{"ai_disable_veh_aircraft",SDT_BOOL,(void*)false, &_patches.ai_disable_veh_aircraft,NULL},
{"ai_disable_veh_ship", SDT_BOOL, (void*)false, &_patches.ai_disable_veh_ship, NULL},
{"starting_date", SDT_UINT32, (void*)1950, &_patches.starting_date, NULL},
{"ending_date", SDT_UINT32, (void*)2051, &_patches.ending_date, NULL},
{"colored_news_date", SDT_UINT32, (void*)2000, &_patches.colored_news_date, NULL},
{"extra_dynamite", SDT_BOOL, (void*)false, &_patches.extra_dynamite, NULL},
{"never_expire_vehicles",SDT_BOOL, (void*)false, &_patches.never_expire_vehicles,NULL},
{"extend_vehicle_life", SDT_UINT8, (void*)0, &_patches.extend_vehicle_life, NULL},
{"auto_euro", SDT_BOOL, (void*)true, &_patches.auto_euro, NULL},
{"serviceathelipad", SDT_BOOL, (void*)true, &_patches.serviceathelipad, NULL},
{"smooth_economy", SDT_BOOL, (void*)true, &_patches.smooth_economy, NULL},
{"allow_shares", SDT_BOOL, (void*)true, &_patches.allow_shares, NULL},
{"dist_local_authority",SDT_UINT8, (void*)20, &_patches.dist_local_authority, NULL},
{"wait_oneway_signal", SDT_UINT8, (void*)15, &_patches.wait_oneway_signal, NULL},
{"wait_twoway_signal", SDT_UINT8, (void*)41, &_patches.wait_twoway_signal, NULL},
{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},
/* New Path Finding */
{"new_pathfinding_all", SDT_BOOL, (void*)false, &_patches.new_pathfinding_all, NULL},
/* The maximum number of nodes to search */
{"npf_max_search_nodes", SDT_UINT32, (void*)10000, &_patches.npf_max_search_nodes, NULL},
/* When a red signal is encountered, a small detour can be made around
* it. This specifically occurs when a track is doubled, in which case
* the detour is typically 2 tiles. It is also often used at station
* entrances, when there is a choice of multiple platforms. If we take
* a typical 4 platform station, the detour is 4 tiles. To properly
* support larger stations we increase this value.
* We want to prevent that trains that want to leave at one side of a
* station, leave through the other side, turn around, enter the
* station on another platform and exit the station on the right side
* again, just because the sign at the right side was red. If we take
* a typical 5 length station, this detour is 10 or 11 tiles (not
* sure), so we set the default penalty at 10 (the station tile
* penalty will further prevent this.
* We give presignal exits (and combo's) a different (larger) penalty, because we really
* don't want trains waiting in front of a presignal exit. */
{"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL},
{"npf_rail_firstred_exit_penalty", SDT_UINT32, (void*)(100 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_exit_penalty, NULL},
/* This penalty is for when the last signal before the target is red.
* This is useful for train stations, where there are multiple
* platforms to choose from, which lie in different signal blocks.
* Every target in a occupied signal block (ie an occupied platform)
* will get this penalty.
*/
{"npf_rail_lastred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_lastred_penalty, NULL},
/* When a train plans a route over a station tile, this penalty is
* applied. We want that trains plan a route around a typical, 4x5
* station, which means two tiles to the right, and two tiles back to
* the left around it, or 5 tiles of station through it. If we assign
* a penalty of 1 tile for every station tile passed, the route will
* be around it.
*/
{"npf_rail_station_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_station_penalty, NULL},
{"npf_rail_slope_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_slope_penalty, NULL},
/* This penalty is applied when a train makes a turn. Its value of 1 makes
* sure that it has a minimal impact on the pathfinding, only when two
* paths have equal length it will make a difference */
{"npf_rail_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_rail_curve_penalty, NULL},
/* Ths penalty is applied when a vehicle reverses inside a depot (doesn't
* apply to ships, as they can just come out the other end). XXX: Is this a
* good value? */
{"npf_rail_depot_reverse_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH * 50), &_patches.npf_rail_depot_reverse_penalty, NULL},
{"npf_buoy_penalty", SDT_UINT32, (void*)(2 * NPF_TILE_LENGTH), &_patches.npf_buoy_penalty, NULL},
/* This penalty is applied when a ship makes a turn. It is bigger than the
* rail curve penalty, since ships (realisticly) have more trouble with
* making turns */
{"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL},
/* This is the penalty for road, same as for rail. */
{"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL},
/* This is the penalty for level crossings, for both road and rail vehicles */
{"npf_crossing_penalty", SDT_UINT32, (void*)(3 * NPF_TILE_LENGTH), &_patches.npf_crossing_penalty, NULL},
{NULL, 0, NULL, NULL, NULL}
};
static const SettingDesc currency_settings[] = {
{ "rate", SDT_UINT16, (void*)1, &_custom_currency.rate, NULL },
{ "separator", SDT_CHAR, ".", &_custom_currency.separator, NULL },
{ "to_euro", SDT_UINT16, (void*)0, &_custom_currency.to_euro, NULL },
{ "prefix", SDT_STRINGQUOT | lengthof(_custom_currency.prefix) << 16, NULL, &_custom_currency.prefix, NULL },
{ "suffix", SDT_STRINGQUOT | lengthof(_custom_currency.suffix) << 16, " credits", &_custom_currency.suffix, NULL },
{ NULL, 0, NULL, NULL, NULL }
};
typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const void *grpname);
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc)
{
proc(ini, misc_settings, "misc");
proc(ini, win32_settings, "win32");
#ifdef ENABLE_NETWORK
proc(ini, network_settings, "network");
#endif /* ENABLE_NETWORK */
proc(ini, music_settings, "music");
proc(ini, gameopt_settings, "gameopt");
proc(ini, patch_settings, "patches");
proc(ini, patch_player_settings, "patches");
proc(ini, currency_settings,"currency");
proc(ini, debug_settings, "debug");
}
// loads all items from a *grpname section into the **list
static void LoadList(IniFile *ini, const char *grpname, char **list, int len)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item;
int i;
if (!group)
return;
item = group->item;
for ( i=0; i != len; i++) {
if (item == NULL) break;
list[i] = strdup(item->value);
item = item->next;
}
}
static void SaveList(IniFile *ini, const char *grpname, char **list, int len)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item = NULL;
int i;
bool first = true;
if (!group)
return;
for (i = 0; i != len; i++) {
if (list[i] == NULL || list[i][0] == '\0') continue;
if (first) { // add first item to the head of the group
item = ini_item_alloc(group, list[i], strlen(list[i]));
item->value = item->name;
group->item = item;
first = false;
} else { // all other items are attached to the previous one
item->next = ini_item_alloc(group, list[i], strlen(list[i]));
item = item->next;
item->value = item->name;
}
}
}
void LoadFromConfig(void)
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, load_setting_desc);
LoadList(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files));
LoadList(ini, "servers", _network_host_list, lengthof(_network_host_list));
LoadList(ini, "bans", _network_ban_list, lengthof(_network_ban_list));
ini_free(ini);
}
void SaveToConfig(void)
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, save_setting_desc);
SaveList(ini, "servers", _network_host_list, lengthof(_network_host_list));
SaveList(ini, "bans", _network_ban_list, lengthof(_network_ban_list));
ini_save(_config_file, ini);
ini_free(ini);
}
void CheckConfig(void)
{
// fix up news_display_opt from old to new
int i;
uint32 tmp;
for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) {
if ((tmp & 0x3) == 0x3) { // old settings
_news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010...
break;
}
}
// Increase old default values for pf_maxdepth and pf_maxlength
// to support big networks.
if (_patches.pf_maxdepth == 16 && _patches.pf_maxlength == 512) {
_patches.pf_maxdepth = 48;
_patches.pf_maxlength = 4096;
}
}
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