1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
|
/* $Id$ */
/** @file
* All actions handling saving and loading of the settings/configuration goes on in this file.
* The file consists of four parts:
* <ol>
* <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
* handle various types, such as normal 'key = value' pairs, lists and value combinations of
* lists, strings, integers, 'bit'-masks and element selections.
* <li>Defining the data structures that go into the configuration. These include for example
* the _patches struct, but also network-settings, banlists, newgrf, etc. There are a lot
* of helper macros available for the various types, and also saving/loading of these settings
* in a savegame is handled inside these structures.
* <li>Handle reading and writing to the setting-structures from inside the game either from
* the console for example or through the gui with CMD_ functions.
* <li>Handle saving/loading of the PATS chunk inside the savegame.
* </ol>
* @see SettingDesc
* @see SaveLoad
*/
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "macros.h"
#include "screenshot.h"
#include "sound.h"
#include "string.h"
#include "variables.h"
#include "network.h"
#include "settings.h"
#include "command.h"
#include "console.h"
#include "saveload.h"
#include "npf.h"
#include "yapf/yapf.h"
#include "newgrf.h"
/** The patch values that are used for new games and/or modified in config file */
Patches _patches_newgame;
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
typedef struct IniGroup IniGroup;
typedef struct SettingsMemoryPool SettingsMemoryPool;
typedef const char *SettingListCallbackProc(const IniItem *item, uint index);
typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc);
static void pool_init(SettingsMemoryPool **pool);
static void *pool_alloc(SettingsMemoryPool **pool, uint size);
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size);
static void pool_free(SettingsMemoryPool **pool);
static bool IsSignedVarMemType(VarType vt);
struct SettingsMemoryPool {
uint pos,size;
SettingsMemoryPool *next;
byte mem[1];
};
static SettingsMemoryPool *pool_new(uint minsize)
{
SettingsMemoryPool *p;
if (minsize < 4096 - 12) minsize = 4096 - 12;
p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
p->pos = 0;
p->size = minsize;
p->next = NULL;
return p;
}
static void pool_init(SettingsMemoryPool **pool)
{
*pool = pool_new(0);
}
static void *pool_alloc(SettingsMemoryPool **pool, uint size)
{
uint pos;
SettingsMemoryPool *p = *pool;
size = ALIGN(size, sizeof(void*));
// first check if there's memory in the next pool
if (p->next && p->next->pos + size <= p->next->size) {
p = p->next;
// then check if there's not memory in the cur pool
} else if (p->pos + size > p->size) {
SettingsMemoryPool *n = pool_new(size);
*pool = n;
n->next = p;
p = n;
}
pos = p->pos;
p->pos += size;
return p->mem + pos;
}
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size)
{
byte *p = pool_alloc(pool, size + 1);
p[size] = 0;
memcpy(p, mem, size);
return p;
}
static void pool_free(SettingsMemoryPool **pool)
{
SettingsMemoryPool *p = *pool, *n;
*pool = NULL;
while (p) {
n = p->next;
free(p);
p = n;
}
}
// structs describing the ini format.
struct IniItem {
char *name;
char *value;
char *comment;
IniItem *next;
};
struct IniGroup {
char *name; // name of group
char *comment; //comment for group
IniItem *item, **last_item;
IniGroup *next;
IniFile *ini;
IniGroupType type; // type of group
};
struct IniFile {
SettingsMemoryPool *pool;
IniGroup *group, **last_group;
char *comment; // last comment in file
};
// allocate an inifile object
static IniFile *ini_alloc(void)
{
IniFile *ini;
SettingsMemoryPool *pool;
pool_init(&pool);
ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile));
ini->pool = pool;
ini->group = NULL;
ini->last_group = &ini->group;
ini->comment = NULL;
return ini;
}
// allocate an ini group object
static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
{
IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup));
grp->ini = ini;
grp->name = pool_strdup(&ini->pool, grpt, len);
if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) {
grp->type = IGT_LIST;
} else {
grp->type = IGT_VARIABLES;
}
grp->next = NULL;
grp->item = NULL;
grp->comment = NULL;
grp->last_item = &grp->item;
*ini->last_group = grp;
ini->last_group = &grp->next;
return grp;
}
static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len)
{
IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem));
item->name = pool_strdup(&group->ini->pool, name, len);
item->next = NULL;
item->comment = NULL;
item->value = NULL;
*group->last_item = item;
group->last_item = &item->next;
return item;
}
// load an ini file into the "abstract" format
static IniFile *ini_load(const char *filename)
{
char buffer[1024], c, *s, *t, *e;
FILE *in;
IniFile *ini;
IniGroup *group = NULL;
IniItem *item;
char *comment = NULL;
uint comment_size = 0;
uint comment_alloc = 0;
ini = ini_alloc();
in = fopen(filename, "r");
if (in == NULL) return ini;
// for each line in the file
while (fgets(buffer, sizeof(buffer), in)) {
// trim whitespace from the left side
for (s = buffer; *s == ' ' || *s == '\t'; s++);
// trim whitespace from right side.
e = s + strlen(s);
while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--;
*e = '\0';
// skip comments and empty lines
if (*s == '#' || *s == '\0') {
uint ns = comment_size + (e - s + 1);
uint a = comment_alloc;
uint pos;
// add to comment
if (ns > a) {
a = max(a, 128);
do a*=2; while (a < ns);
comment = realloc(comment, comment_alloc = a);
}
pos = comment_size;
comment_size += (e - s + 1);
comment[pos + e - s] = '\n'; // comment newline
memcpy(comment + pos, s, e - s); // copy comment contents
continue;
}
// it's a group?
if (s[0] == '[') {
if (e[-1] != ']') {
ShowInfoF("ini: invalid group name '%s'\n", buffer);
} else {
e--;
}
s++; // skip [
group = ini_group_alloc(ini, s, e - s);
if (comment_size) {
group->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
} else if (group) {
// find end of keyname
for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++);
// it's an item in an existing group
item = ini_item_alloc(group, s, t-s);
if (comment_size) {
item->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
// find start of parameter
while (*t == '=' || *t == ' ' || *t == '\t') t++;
// remove starting quotation marks
if (*t == '\"') t++;
// remove ending quotation marks
e = t + strlen(t);
if (e > t && e[-1] == '\"') e--;
*e = '\0';
item->value = pool_strdup(&ini->pool, t, e - t);
} else {
// it's an orphan item
ShowInfoF("ini: '%s' outside of group\n", buffer);
}
}
if (comment_size > 0) {
ini->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
free(comment);
fclose(in);
return ini;
}
// lookup a group or make a new one
static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len)
{
IniGroup *group;
if (len == -1) len = strlen(name);
// does it exist already?
for (group = ini->group; group; group = group->next)
if (!memcmp(group->name, name, len) && group->name[len] == 0)
return group;
// otherwise make a new one
group = ini_group_alloc(ini, name, len);
group->comment = pool_strdup(&ini->pool, "\n", 1);
return group;
}
// lookup an item or make a new one
static IniItem *ini_getitem(IniGroup *group, const char *name, bool create)
{
IniItem *item;
uint len = strlen(name);
for (item = group->item; item; item = item->next)
if (strcmp(item->name, name) == 0) return item;
if (!create) return NULL;
// otherwise make a new one
return ini_item_alloc(group, name, len);
}
// save ini file from the "abstract" format.
static bool ini_save(const char *filename, IniFile *ini)
{
FILE *f;
IniGroup *group;
IniItem *item;
f = fopen(filename, "w");
if (f == NULL) return false;
for (group = ini->group; group != NULL; group = group->next) {
if (group->comment) fputs(group->comment, f);
fprintf(f, "[%s]\n", group->name);
for (item = group->item; item != NULL; item = item->next) {
assert(item->value != NULL);
if (item->comment != NULL) fputs(item->comment, f);
//*Don't give an equal sign to list items that don't have a parameter */
if (group->type == IGT_LIST && *item->value == '\0') {
fprintf(f, "%s\n", item->name);
} else {
fprintf(f, "%s = %s\n", item->name, item->value);
}
}
}
if (ini->comment) fputs(ini->comment, f);
fclose(f);
return true;
}
static void ini_free(IniFile *ini)
{
pool_free(&ini->pool);
}
/** Find the index value of a ONEofMANY type in a string seperated by |
* @param many full domain of values the ONEofMANY setting can have
* @param one the current value of the setting for which a value needs found
* @param onelen force calculation of the *one parameter
* @return the integer index of the full-list, or -1 if not found */
static int lookup_oneofmany(const char *many, const char *one, int onelen)
{
const char *s;
int idx;
if (onelen == -1) onelen = strlen(one);
// check if it's an integer
if (*one >= '0' && *one <= '9')
return strtoul(one, NULL, 0);
idx = 0;
for (;;) {
// find end of item
s = many;
while (*s != '|' && *s != 0) s++;
if (s - many == onelen && !memcmp(one, many, onelen)) return idx;
if (*s == 0) return -1;
many = s + 1;
idx++;
}
}
/** Find the set-integer value MANYofMANY type in a string
* @param many full domain of values the MANYofMANY setting can have
* @param str the current string value of the setting, each individual
* of seperated by a whitespace\tab or | character
* @return the 'fully' set integer, or -1 if a set is not found */
static uint32 lookup_manyofmany(const char *many, const char *str)
{
const char *s;
int r;
uint32 res = 0;
for (;;) {
// skip "whitespace"
while (*str == ' ' || *str == '\t' || *str == '|') str++;
if (*str == 0) break;
s = str;
while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
r = lookup_oneofmany(many, str, s - str);
if (r == -1) return (uint32)-1;
SETBIT(res, r); // value found, set it
if (*s == 0) break;
str = s + 1;
}
return res;
}
/** Parse an integerlist string and set each found value
* @param p the string to be parsed. Each element in the list is seperated by a
* comma or a space character
* @param items pointer to the integerlist-array that will be filled with values
* @param maxitems the maximum number of elements the integerlist-array has
* @return returns the number of items found, or -1 on an error */
static int parse_intlist(const char *p, int *items, int maxitems)
{
int n = 0, v;
char *end;
for (;;) {
v = strtol(p, &end, 0);
if (p == end || n == maxitems) return -1;
p = end;
items[n++] = v;
if (*p == '\0') break;
if (*p != ',' && *p != ' ') return -1;
p++;
}
return n;
}
/** Load parsed string-values into an integer-array (intlist)
* @param str the string that contains the values (and will be parsed)
* @param array pointer to the integer-arrays that will be filled
* @param nelems the number of elements the array holds. Maximum is 64 elements
* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
* @return return true on success and false on error */
static bool load_intlist(const char *str, void *array, int nelems, VarType type)
{
int items[64];
int i, nitems;
if (str == NULL) {
memset(items, 0, sizeof(items));
nitems = nelems;
} else {
nitems = parse_intlist(str, items, lengthof(items));
if (nitems != nelems) return false;
}
switch (type) {
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
break;
case SLE_VAR_I16:
case SLE_VAR_U16:
for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
break;
case SLE_VAR_I32:
case SLE_VAR_U32:
for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
break;
default: NOT_REACHED();
}
return true;
}
/** Convert an integer-array (intlist) to a string representation. Each value
* is seperated by a comma or a space character
* @param buf output buffer where the string-representation will be stored
* @param array pointer to the integer-arrays that is read from
* @param nelems the number of elements the array holds.
* @param type the type of elements the array holds (eg INT8, UINT16, etc.) */
static void make_intlist(char *buf, const void *array, int nelems, VarType type)
{
int i, v = 0;
const byte *p = (const byte*)array;
for (i = 0; i != nelems; i++) {
switch (type) {
case SLE_VAR_BL:
case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
default: NOT_REACHED();
}
buf += sprintf(buf, (i == 0) ? "%d" : ",%d", v);
}
}
/** Convert a ONEofMANY structure to a string representation.
* @param buf output buffer where the string-representation will be stored
* @param many the full-domain string of possible values
* @param id the value of the variable and whose string-representation must be found */
static void make_oneofmany(char *buf, const char *many, int id)
{
int orig_id = id;
// Look for the id'th element
while (--id >= 0) {
for (; *many != '|'; many++) {
if (*many == '\0') { // not found
sprintf(buf, "%d", orig_id);
return;
}
}
many++; // pass the |-character
}
// copy string until next item (|) or the end of the list if this is the last one
while (*many != '\0' && *many != '|') *buf++ = *many++;
*buf = '\0';
}
/** Convert a MANYofMANY structure to a string representation.
* @param buf output buffer where the string-representation will be stored
* @param many the full-domain string of possible values
* @param x the value of the variable and whose string-representation must
* be found in the bitmasked many string */
static void make_manyofmany(char *buf, const char *many, uint32 x)
{
const char *start;
int i = 0;
bool init = true;
for (; x != 0; x >>= 1, i++) {
start = many;
while (*many != 0 && *many != '|') many++; // advance to the next element
if (HASBIT(x, 0)) { // item found, copy it
if (!init) *buf++ = '|';
init = false;
if (start == many) {
buf += sprintf(buf, "%d", i);
} else {
memcpy(buf, start, many - start);
buf += many - start;
}
}
if (*many == '|') many++;
}
*buf = '\0';
}
/** Convert a string representation (external) of a setting to the internal rep.
* @param desc SettingDesc struct that holds all information about the variable
* @param str input string that will be parsed based on the type of desc
* @return return the parsed value of the setting */
static const void *string_to_val(const SettingDescBase *desc, const char *str)
{
switch (desc->cmd) {
case SDT_NUMX: {
char *end;
unsigned long val = strtoul(str, &end, 0);
if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
return (void*)val;
}
case SDT_ONEOFMANY: {
long r = lookup_oneofmany(desc->many, str, -1);
if (r != -1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_MANYOFMANY: {
unsigned long r = lookup_manyofmany(desc->many, str);
if (r != (unsigned long)-1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_BOOLX:
if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0)
return (void*)true;
if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
return (void*)false;
ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
break;
case SDT_STRING:
case SDT_INTLIST: return str;
}
return NULL;
}
/** Set the value of a setting and if needed clamp the value to
* the preset minimum and maximum.
* @param ptr the variable itself
* @param sd pointer to the 'information'-database of the variable
* @param val signed long version of the new value
* @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
* SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */
static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
{
const SettingDescBase *sdb = &sd->desc;
if (sdb->cmd != SDT_BOOLX &&
sdb->cmd != SDT_NUMX &&
sdb->cmd != SDT_ONEOFMANY &&
sdb->cmd != SDT_MANYOFMANY) {
return;
}
/* We cannot know the maximum value of a bitset variable, so just have faith */
if (sdb->cmd != SDT_MANYOFMANY) {
/* We need to take special care of the uint32 type as we receive from the function
* a signed integer. While here also bail out on 64-bit settings as those are not
* supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
* 32-bit variable
* TODO: Support 64-bit settings/variables */
switch (GetVarMemType(sd->save.conv)) {
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
case SLE_VAR_I16:
case SLE_VAR_U16:
case SLE_VAR_I32: {
/* Override the minimum value. No value below sdb->min, except special value 0 */
int32 min = ((sdb->flags & SGF_0ISDISABLED) && val <= sdb->min) ? 0 : sdb->min;
val = clamp(val, min, sdb->max);
} break;
case SLE_VAR_U32: {
/* Override the minimum value. No value below sdb->min, except special value 0 */
uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
WriteValue(ptr, SLE_VAR_U32, (int64)clampu(val, min, sdb->max));
return;
}
case SLE_VAR_I64:
case SLE_VAR_U64:
default: NOT_REACHED(); break;
}
}
WriteValue(ptr, sd->save.conv, (int64)val);
}
/** Load values from a group of an IniFile structure into the internal representation
* @param ini pointer to IniFile structure that holds administrative information
* @param sd pointer to SettingDesc structure whose internally pointed variables will
* be given values
* @param grpname the group of the IniFile to search in for the new values */
static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
IniGroup *group;
IniGroup *group_def = ini_getgroup(ini, grpname, -1);
IniItem *item;
const void *p;
void *ptr;
const char *s;
for (; sd->save.cmd != SL_END; sd++) {
const SettingDescBase *sdb = &sd->desc;
const SaveLoad *sld = &sd->save;
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
// XXX - wtf is this?? (group override?)
s = strchr(sdb->name, '.');
if (s != NULL) {
group = ini_getgroup(ini, sdb->name, s - sdb->name);
s++;
} else {
s = sdb->name;
group = group_def;
}
item = ini_getitem(group, s, false);
p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
ptr = ini_get_variable(sld, object);
switch (sdb->cmd) {
case SDT_BOOLX: /* All four are various types of (integer) numbers */
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
Write_ValidateSetting(ptr, sd, (unsigned long)p); break;
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB:
case SLE_VAR_STRQ:
if (p != NULL) ttd_strlcpy((char*)ptr, p, sld->length);
break;
case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break;
default: NOT_REACHED(); break;
}
break;
case SDT_INTLIST: {
if (!load_intlist(p, ptr, sld->length, GetVarMemType(sld->conv)))
ShowInfoF("ini: error in array '%s'", sdb->name);
break;
}
default: NOT_REACHED(); break;
}
}
}
/** Save the values of settings to the inifile.
* @param ini pointer to IniFile structure
* @param sd read-only SettingDesc structure which contains the unmodified,
* loaded values of the configuration file and various information about it
* @param grpname holds the name of the group (eg. [network]) where these will be saved
* The function works as follows: for each item in the SettingDesc structure we
* have a look if the value has changed since we started the game (the original
* values are reloaded when saving). If settings indeed have changed, we get
* these and save them.
*/
static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
IniGroup *group_def = NULL, *group;
IniItem *item;
char buf[512];
const char *s;
void *ptr;
for (; sd->save.cmd != SL_END; sd++) {
const SettingDescBase *sdb = &sd->desc;
const SaveLoad *sld = &sd->save;
/* If the setting is not saved to the configuration
* file, just continue with the next setting */
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
if (sld->conv & SLF_CONFIG_NO) continue;
// XXX - wtf is this?? (group override?)
s = strchr(sdb->name, '.');
if (s != NULL) {
group = ini_getgroup(ini, sdb->name, s - sdb->name);
s++;
} else {
if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1);
s = sdb->name;
group = group_def;
}
item = ini_getitem(group, s, true);
ptr = ini_get_variable(sld, object);
if (item->value != NULL) {
// check if the value is the same as the old value
const void *p = string_to_val(sdb, item->value);
/* The main type of a variable/setting is in bytes 8-15
* The subtype (what kind of numbers do we have there) is in 0-7 */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
if (*(byte*)ptr == (byte)(unsigned long)p) continue;
break;
case SLE_VAR_I16:
case SLE_VAR_U16:
if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
break;
case SLE_VAR_I32:
case SLE_VAR_U32:
if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
break;
default: NOT_REACHED();
}
break;
default: break; /* Assume the other types are always changed */
}
}
/* Value has changed, get the new value and put it into a buffer */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY: {
uint32 i = (uint32)ReadValue(ptr, sld->conv);
switch (sdb->cmd) {
case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break;
case SDT_NUMX: sprintf(buf, IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
case SDT_ONEOFMANY: make_oneofmany(buf, sdb->many, i); break;
case SDT_MANYOFMANY: make_manyofmany(buf, sdb->many, i); break;
default: NOT_REACHED();
}
} break;
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break;
case SLE_VAR_STRQ: sprintf(buf, "\"%s\"", (char*)ptr); break;
case SLE_VAR_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break;
default: NOT_REACHED();
}
break;
case SDT_INTLIST:
make_intlist(buf, ptr, sld->length, GetVarMemType(sld->conv));
break;
default: NOT_REACHED();
}
/* The value is different, that means we have to write it to the ini */
item->value = pool_strdup(&ini->pool, buf, strlen(buf));
}
}
/** Loads all items from a 'grpname' section into a list
* The list parameter can be a NULL pointer, in this case nothing will be
* saved and a callback function should be defined that will take over the
* list-handling and store the data itself somewhere.
* @param IniFile handle to the ini file with the source data
* @param grpname character string identifying the section-header of the ini
* file that will be parsed
* @param list pointer to an string(pointer) array that will store the parsed
* entries of the given section
* @param len the maximum number of items available for the above list
* @param proc callback function that can override how the values are stored
* inside the list */
static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item;
const char *entry;
uint i, j;
if (group == NULL) return;
for (i = j = 0, item = group->item; item != NULL; item = item->next) {
entry = (proc != NULL) ? proc(item, i++) : item->name;
if (entry == NULL || list == NULL) continue;
if (j == len) break;
list[j++] = strdup(entry);
}
}
/** Saves all items from a list into the 'grpname' section
* The list parameter can be a NULL pointer, in this case a callback function
* should be defined that will provide the source data to be saved.
* @param IniFile handle to the ini file where the destination data is saved
* @param grpname character string identifying the section-header of the ini file
* @param list pointer to an string(pointer) array that will be used as the
* source to be saved into the relevant ini section
* @param len the maximum number of items available for the above list
* @param proc callback function that can will provide the source data if defined */
static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item = NULL;
const char *entry;
uint i;
bool first = true;
if (proc == NULL && list == NULL) return;
if (group == NULL) return;
group->item = NULL;
for (i = 0; i != len; i++) {
entry = (proc != NULL) ? proc(NULL, i) : list[i];
if (entry == NULL || *entry == '\0') continue;
if (first) { // add first item to the head of the group
item = ini_item_alloc(group, entry, strlen(entry));
item->value = item->name;
group->item = item;
first = false;
} else { // all other items are attached to the previous one
item->next = ini_item_alloc(group, entry, strlen(entry));
item = item->next;
item->value = item->name;
}
}
}
//***************************
// OTTD specific INI stuff
//***************************
/** Settings-macro usage:
* The list might look daunting at first, but is in general easy to understand.
* We have two types of list:
* 1. SDTG_something
* 2. SDT_something
* The 'G' stands for global, so this is the one you will use for a
* SettingDescGlobVarList section meaning global variables. The other uses a
* Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard).
* Of each type there are again two versions, the normal one and one prefixed
* with 'COND'.
* COND means that the setting is only valid in certain savegame versions
* (since patches are saved to the savegame, this bookkeeping is necessary.
* Now there are a lot of types. Easy ones are:
* - VAR: any number type, 'type' field specifies what number. eg int8 or uint32
* - BOOL: a boolean number type
* - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted
* A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
* These are actually normal numbers, only bitmasked. In MMANY several bits can
* be set, in the other only one.
* The most complex type is INTLIST. This is basically an array of numbers. If
* the intlist is only valid in certain savegame versions because for example
* it has grown in size its length cannot be automatically be calculated so
* use SDT(G)_CONDLISTO() meaning Old.
* If nothing fits you, you can use the GENERAL macros, but it exposes the
* internal structure somewhat so it needs a little looking. There are _NULL()
* macros as well, these fill up space so you can add more patches there (in
* place) and you DON'T have to increase the savegame version. */
#define NSD_GENERAL(name, def, cmd, guiflags, min, max, many, str, proc)\
{name, (const void*)(def), cmd, guiflags, min, max, many, str, proc}
/* Macros for various objects to go in the configuration file.
* This section is for global variables */
#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, full, str, proc, from, to)\
{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, str, proc, from, to)\
SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, NULL, str, proc, from, to)
#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, str, proc)\
SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, NULL, str, proc, from, to)
#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, full, str, proc, from, to)
#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, full, str, proc, from, to)
#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDNULL(length, from, to)\
{{"", NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)}
#define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()}
/* Macros for various objects to go in the configuration file.
* This section is for structures where their various members are saved */
#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, full, str, proc, from, to)\
{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, str, proc)\
SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, NULL, str, proc, from, to)
#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, str, proc)\
SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, str, proc)
#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, NULL, str, proc, from, to)
#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, NULL, str, proc, from, to)
#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, NULL, str, proc, from, to)
#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, NULL, str, proc, from, to)
#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc)\
SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, full, str, proc, from, to)
#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc)\
SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, full, str, proc, from, to)
#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
#define SDT_CONDNULL(length, from, to)\
{{"", NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)}
#define SDT_END() {{NULL, NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()}
/* Shortcuts for macros below. Logically if we don't save the value
* we also don't sync it in a network game */
#define S SLF_SAVE_NO | SLF_NETWORK_NO
#define NS SLF_SAVE_NO
#define C SLF_CONFIG_NO
#define N SLF_NETWORK_NO
#define D0 SGF_0ISDISABLED
#define NC SGF_NOCOMMA
#define MS SGF_MULTISTRING
#define NO SGF_NETWORK_ONLY
#define CR SGF_CURRENCY
#include "table/strings.h"
/* Begin - Callback Functions for the various settings */
#include "window.h"
#include "gui.h"
#include "town.h"
#include "gfx.h"
// virtual PositionMainToolbar function, calls the right one.
static int32 v_PositionMainToolbar(int32 p1)
{
if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
return 0;
}
static int32 AiNew_PatchActive_Warning(int32 p1)
{
if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0);
return 0;
}
static int32 Ai_In_Multiplayer_Warning(int32 p1)
{
if (p1 == 1) {
ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
_patches.ainew_active = true;
}
return 0;
}
static int32 PopulationInLabelActive(int32 p1)
{
Town* t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) UpdateTownVirtCoord(t);
}
return 0;
}
static int32 RedrawScreen(int32 p1)
{
MarkWholeScreenDirty();
return 0;
}
static int32 InValidateDetailsWindow(int32 p1)
{
InvalidateWindowClasses(WC_VEHICLE_DETAILS);
return 0;
}
static int32 InvalidateStationBuildWindow(int32 p1)
{
InvalidateWindow(WC_BUILD_STATION, 0);
return 0;
}
/* Check service intervals of vehicles, p1 is value of % or day based servicing */
static int32 CheckInterval(int32 p1)
{
bool warning;
const Patches *ptc = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
if (p1) {
warning = ( (IS_INT_INSIDE(ptc->servint_trains, 5, 90+1) || ptc->servint_trains == 0) &&
(IS_INT_INSIDE(ptc->servint_roadveh, 5, 90+1) || ptc->servint_roadveh == 0) &&
(IS_INT_INSIDE(ptc->servint_aircraft, 5, 90+1) || ptc->servint_aircraft == 0) &&
(IS_INT_INSIDE(ptc->servint_ships, 5, 90+1) || ptc->servint_ships == 0) );
} else {
warning = ( (IS_INT_INSIDE(ptc->servint_trains, 30, 800+1) || ptc->servint_trains == 0) &&
(IS_INT_INSIDE(ptc->servint_roadveh, 30, 800+1) || ptc->servint_roadveh == 0) &&
(IS_INT_INSIDE(ptc->servint_aircraft, 30, 800+1) || ptc->servint_aircraft == 0) &&
(IS_INT_INSIDE(ptc->servint_ships, 30, 800+1) || ptc->servint_ships == 0) );
}
if (!warning)
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0);
return InValidateDetailsWindow(0);
}
static int32 EngineRenewUpdate(int32 p1)
{
DoCommandP(0, 0, _patches.autorenew, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
static int32 EngineRenewMonthsUpdate(int32 p1)
{
DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
static int32 EngineRenewMoneyUpdate(int32 p1)
{
DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
/* End - Callback Functions */
#ifndef EXTERNAL_PLAYER
#define EXTERNAL_PLAYER "timidity"
#endif
static const SettingDesc _music_settings[] = {
SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, STR_NULL, NULL),
SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, STR_NULL, NULL),
SDT_VAR(MusicFileSettings, effect_vol,SLE_UINT8, S, 0, 128, 0, 100, STR_NULL, NULL),
SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL),
SDT_BOOL(MusicFileSettings, shuffle, S, 0,false, STR_NULL, NULL),
SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER,STR_NULL, NULL),
SDT_END()
};
/* win32_v.c only settings */
#ifdef WIN32
extern bool _force_full_redraw, _double_size;
extern uint _display_hz, _fullscreen_bpp;
static const SettingDescGlobVarList _win32_settings[] = {
SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, STR_NULL, NULL),
SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, STR_NULL, NULL),
SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL),
SDTG_END()
};
#endif /* WIN32 */
static const SettingDescGlobVarList _misc_settings[] = {
SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
SDTG_VAR("news_display_opt", SLE_UINT, S, 0, _news_display_opt,0xAAAAAAAA,0,0xAAAAAAAA,STR_NULL, NULL), // default to all full messages: 10101010101010101010 = 0xAAAAAAAA
SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL),
SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL),
SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL),
SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL),
SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL),
SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL),
SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL),
SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL),
SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL),
SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL),
SDTG_END()
};
#ifdef ENABLE_NETWORK
static const SettingDescGlobVarList _network_settings[] = {
SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100,STR_NULL, NULL),
SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100,STR_NULL, NULL),
SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0,32000,STR_NULL, NULL),
SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL),
SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL),
SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535,STR_NULL, NULL),
SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL),
SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _network_lan_internet, 0, 0, 1,STR_NULL, NULL),
SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL),
SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL),
SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL),
SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL),
SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL),
SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL),
SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL),
SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, STR_NULL, NULL),
SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, STR_NULL, NULL),
SDTG_VAR("restart_game_date", SLE_UINT16, S,D0, _network_restart_game_date, 0, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_NULL, NULL),
SDTG_END()
};
#endif /* ENABLE_NETWORK */
static const SettingDesc _gameopt_settings[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
* town attitude towards demolishing. Needs special handling because some dimwit thought
* it funny to have the GameDifficulty struct be an array while it is a struct of
* same-sized members
* XXX - To save file-space and since values are never bigger than about 10? only
* save the first 16 bits in the savegame. Question is why the values are still int32
* and why not byte for example? */
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9,0, 9, STR_NULL, NULL),
SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom", STR_NULL, NULL),
SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 19, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian", STR_NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),
SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1,0,56, STR_NULL, NULL),
SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL),
SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL),
SDT_END()
};
/* Some patches do not need to be synchronised when playing in multiplayer.
* These include for example the GUI settings and will not be saved with the
* savegame.
* It is also a bit tricky since you would think that service_interval
* for example doesn't need to be synched. Every client assigns the
* service_interval value to the v->service_interval, meaning that every client
* assigns his value. If the setting was player-based, that would mean that
* vehicles could decide on different moments that they are heading back to a
* service depot, causing desyncs on a massive scale. */
const SettingDesc _patch_settings[] = {
/***************************************************************************/
/* User-interface section of the GUI-configure patches window */
SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL),
SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL),
SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL),
SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL),
SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL),
SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0,20, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL),
SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar),
SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1,32, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL),
SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, RedrawScreen),
SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive),
SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6,11, STR_CONFIG_PATCHES_MAP_X, NULL),
SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6,11, STR_CONFIG_PATCHES_MAP_Y, NULL),
SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL),
/***************************************************************************/
/* Construction section of the GUI-configure patches window */
SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL),
SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL),
SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL),
SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen),
SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1,20, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL),
/***************************************************************************/
/* Vehicle section of the GUI-configure patches window */
SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL),
SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),
SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL),
SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL),
SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL),
SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL),
SDT_CONDBOOL(Patches, yapf.ship_use_yapf, 28, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_YAPF_SHIPS, NULL),
SDT_CONDBOOL(Patches, yapf.road_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_ROAD, NULL),
SDT_CONDBOOL(Patches, yapf.rail_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_RAIL, NULL),
SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL),
SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL),
SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL),
SDT_VAR(Patches, lost_train_days, SLE_UINT16, S,D0, 180, 180, 720, STR_CONFIG_PATCHES_LOST_TRAIN_DAYS, NULL),
SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate),
SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0,2000000, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, STR_CONFIG_PATCHES_MAX_TRAINS, NULL),
SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL),
SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL),
SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, STR_CONFIG_PATCHES_MAX_SHIPS, NULL),
SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval),
SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow),
SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow),
SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow),
SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow),
SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL),
SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL),
/***************************************************************************/
/* Station section of the GUI-configure patches window */
SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL),
SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL),
SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL),
SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL),
SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL),
SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL),
SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4,64,STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow),
SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL),
SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL),
/***************************************************************************/
/* Economy section of the GUI-configure patches window */
SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL),
SDT_BOOL(Patches, build_rawmaterial_ind, 0, 0, false, STR_CONFIG_PATCHES_BUILDXTRAIND, NULL),
SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL),
SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL),
SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL),
SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL),
SDT_VAR(Patches, colored_news_date,SLE_UINT, 0,NC, 2000,1900, 2200, STR_CONFIG_PATCHES_COLORED_NEWS_DATE,NULL),
SDT_VAR(Patches, starting_date, SLE_UINT, 0,NC, 1950, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_CONFIG_PATCHES_STARTING_DATE,NULL),
SDT_VAR(Patches, ending_date, SLE_UINT,0,NC|NO,2051, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_CONFIG_PATCHES_ENDING_DATE, NULL),
SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL),
SDT_BOOL(Patches, allow_shares, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL),
/***************************************************************************/
/* AI section of the GUI-configure patches window */
SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning),
SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning),
SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL),
SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL),
SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL),
SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL),
/***************************************************************************/
/* Patches without any GUI representation */
SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL),
SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL),
SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, STR_NULL, NULL),
SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL),
SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, STR_NULL, NULL),
SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL),
SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, STR_NULL, NULL),
SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, STR_NULL, NULL),
SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, STR_NULL, NULL),
/***************************************************************************/
/* New Pathfinding patch settings */
SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, STR_NULL, NULL),
SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, STR_NULL, NULL),
/* The maximum number of nodes to search */
SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0,10000,500,100000, STR_NULL, NULL),
/* When a red signal is encountered, a small detour can be made around
* it. This specifically occurs when a track is doubled, in which case
* the detour is typically 2 tiles. It is also often used at station
* entrances, when there is a choice of multiple platforms. If we take
* a typical 4 platform station, the detour is 4 tiles. To properly
* support larger stations we increase this value.
* We want to prevent that trains that want to leave at one side of a
* station, leave through the other side, turn around, enter the
* station on another platform and exit the station on the right side
* again, just because the sign at the right side was red. If we take
* a typical 5 length station, this detour is 10 or 11 tiles (not
* sure), so we set the default penalty at 10 (the station tile
* penalty will further prevent this.
* We give presignal exits (and combo's) a different (larger) penalty, because
* we really don't want trains waiting in front of a presignal exit. */
SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, STR_NULL, NULL),
/* This penalty is for when the last signal before the target is red.
* This is useful for train stations, where there are multiple
* platforms to choose from, which lie in different signal blocks.
* Every target in a occupied signal block (ie an occupied platform)
* will get this penalty. */
SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
/* When a train plans a route over a station tile, this penalty is
* applied. We want that trains plan a route around a typical, 4x5
* station, which means two tiles to the right, and two tiles back to
* the left around it, or 5 tiles of station through it. If we assign
* a penalty of 1 tile for every station tile passed, the route will
* be around it. */
SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
/* This penalty is applied when a train makes a turn. Its value of 1 makes
* sure that it has a minimal impact on the pathfinding, only when two
* paths have equal length it will make a difference */
SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, STR_NULL, NULL),
/* Ths penalty is applied when a vehicle reverses inside a depot (doesn't
* apply to ships, as they can just come out the other end). XXX: Is this a
* good value? */
SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, STR_NULL, NULL),
SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
/* This penalty is applied when a ship makes a turn. It is bigger than the
* rail curve penalty, since ships (realisticly) have more trouble with
* making turns */
SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, STR_NULL, NULL),
/* This is the penalty for road, same as for rail. */
SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, STR_NULL, NULL),
/* This is the penalty for level crossings, for both road and rail vehicles */
SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
// The maximum number of nodes to search
SDT_CONDBOOL(Patches, yapf.disable_node_optimization , 28, SL_MAX_VERSION, 0, 0, false , STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.max_search_nodes , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000 , 500, 1000000, STR_NULL, NULL),
SDT_CONDBOOL(Patches, yapf.rail_firstred_twoway_eol , 28, SL_MAX_VERSION, 0, 0, true , STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_firstred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_firstred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_lastred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_lastred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_station_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_curve45_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_curve90_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
// This penalty is applied when a train reverses inside a depot
SDT_CONDVAR (Patches, yapf.rail_depot_reverse_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
// This is the penalty for level crossings (for trains only)
SDT_CONDVAR (Patches, yapf.rail_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
// look-ahead how many signals are checked
SDT_CONDVAR (Patches, yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 , 0, 100, STR_NULL, NULL),
// look-ahead n-th red signal penalty polynomial: penalty = p2 * n^2 + p1 * n + p0
SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p0 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 500 , -1000000, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p1 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, -100 , -1000000, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p2 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 5 , -1000000, 1000000, STR_NULL, NULL),
// penalties for too long or too short station platforms (TODO: NS flag or higher revision?)
SDT_CONDVAR (Patches, yapf.rail_longer_platform_penalty, SLE_UINT, 28, SL_MAX_VERSION,NS, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 28, SL_MAX_VERSION,NS, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_shorter_platform_penalty, SLE_UINT, 28, SL_MAX_VERSION,NS, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 28, SL_MAX_VERSION,NS, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, STR_NULL, NULL),
// road vehicles - penalties
SDT_CONDVAR (Patches, yapf.road_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION,NS, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.road_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION,NS, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_END()
};
static const SettingDesc _currency_settings[] = {
SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, STR_NULL, NULL),
SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL),
SDT_VAR(CurrencySpec, to_euro, SLE_UINT16, S, 0, 0, 0,1000, STR_NULL, NULL),
SDT_STR(CurrencySpec, prefix, SLE_STRQ, S, 0, NULL, STR_NULL, NULL),
SDT_STR(CurrencySpec, suffix, SLE_STRQ, S, 0, " credits", STR_NULL, NULL),
SDT_END()
};
/* Undefine for the shortcut macros above */
#undef S
#undef C
#undef N
#undef D0
#undef NC
#undef MS
#undef NO
#undef CR
const char *GRFProcessParams(const IniItem *item, uint index)
{
GRFConfig *c;
/* Saving newgrf stuff to configuration, not done since it is kept the same */
if (item == NULL) return NULL;
/* Loading newgrf stuff from configuration file */
c = calloc(1, sizeof(*c));
c->filename = strdup(item->name);
if (*item->value != '\0') {
c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
if (c->num_params == (byte)-1) {
ShowInfoF("ini: error in array '%s'", item->name);
c->num_params = 0;
}
}
if (_first_grfconfig == NULL) {
_first_grfconfig = c;
} else {
GRFConfig *c2;
/* Attach the label to the end of the list */
for (c2 = _first_grfconfig; c2->next != NULL; c2 = c2->next);
c2->next = c;
}
return c->filename;
}
/* Common handler for saving/loading variables to the configuration file */
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
{
proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
#ifdef WIN32
proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
#endif /* WIN32 */
proc(ini, _gameopt_settings, "gameopt", &_opt_newgame);
proc(ini, _patch_settings, "patches", &_patches_newgame);
proc(ini, _currency_settings,"currency", &_custom_currency);
#ifdef ENABLE_NETWORK
proc(ini, (const SettingDesc*)_network_settings, "network", NULL);
proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL);
proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL);
#endif /* ENABLE_NETWORK */
}
/** Load the values from the configuration files */
void LoadFromConfig(void)
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
ini_load_setting_list(ini, "newgrf", NULL, 0, GRFProcessParams);
ini_free(ini);
}
/** Save the values to the configuration file */
void SaveToConfig(void)
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
ini_save(_config_file, ini);
ini_free(ini);
}
static const SettingDesc *GetSettingDescription(uint index)
{
if (index >= lengthof(_patch_settings)) return NULL;
return &_patch_settings[index];
}
/** Network-safe changing of patch-settings (server-only).
* @param p1 the index of the patch in the SettingDesc array which identifies it
* @param p2 the new value for the patch
* The new value is properly clamped to its minimum/maximum when setting
* @see _patch_settings
*/
int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
const SettingDesc *sd = GetSettingDescription(p1);
if (sd == NULL) return CMD_ERROR;
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
if (flags & DC_EXEC) {
Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
void *var = ini_get_variable(&sd->save, patches_ptr);
Write_ValidateSetting(var, sd, (int32)p2);
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return 0;
}
/** Top function to save the new value of an element of the Patches struct
* @param index offset in the SettingDesc array of the Patches struct which
* identifies the patch member we want to change
* @param object pointer to a valid patches struct that has its settings change.
* This only affects patch-members that are not needed to be the same on all
* clients in a network game.
* @param value new value of the patch */
void SetPatchValue(uint index, const Patches *object, int32 value)
{
const SettingDesc *sd = &_patch_settings[index];
/* If an item is player-based, we do not send it over the network
* (if any) to change. Also *hack*hack* we update the _newgame version
* of patches because changing a player-based setting in a game also
* changes its defaults. At least that is the convention we have chosen */
if (sd->save.conv & SLF_NETWORK_NO) {
void *var = ini_get_variable(&sd->save, object);
Write_ValidateSetting(var, sd, value);
if (_game_mode != GM_MENU) {
void* var2 = ini_get_variable(&sd->save, &_patches_newgame);
Write_ValidateSetting(var2, sd, value);
}
} else {
DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
}
}
const SettingDesc *GetPatchFromName(const char *name, uint *i)
{
const SettingDesc *sd;
for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
return NULL;
}
/* Those 2 functions need to be here, else we have to make some stuff non-static
* and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetPatchSetting(const char *name, const char *value)
{
int32 val;
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
const Patches *patches_ptr;
void *ptr;
if (sd == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
return;
}
sscanf(value, "%d", &val);
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
ptr = ini_get_variable(&sd->save, patches_ptr);
SetPatchValue(index, patches_ptr, val);
if (sd->desc.proc != NULL) sd->desc.proc(val);
}
void IConsoleGetPatchSetting(const char *name)
{
char value[20];
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
const void *ptr;
if (sd == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
return;
}
ptr = ini_get_variable(&sd->save, (_game_mode == GM_MENU) ? &_patches_newgame : &_patches);
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
} else {
snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
}
/** Save and load handler for patches/settings
* @param osd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or
* a pointer to a struct which is getting saved */
static void LoadSettings(const SettingDesc *osd, void *object)
{
for (; osd->save.cmd != SL_END; osd++) {
const SaveLoad *sld = &osd->save;
void *ptr = ini_get_variable(sld, object);
if (!SlObjectMember(ptr, sld)) continue;
}
}
/** Loadhandler for a list of global variables
* @note this is actually a stub for LoadSettings with the
* object pointer set to NULL */
static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
{
LoadSettings((const SettingDesc*)sdg, NULL);
}
/** Save and load handler for patches/settings
* @param osd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or
* a pointer to a struct which is getting saved */
static void SaveSettings(const SettingDesc *sd, void *object)
{
/* We need to write the CH_RIFF header, but unfortunately can't call
* SlCalcLength() because we have a different format. So do this manually */
const SettingDesc *i;
size_t length = 0;
for (i = sd; i->save.cmd != SL_END; i++) {
length += SlCalcObjMemberLength(&i->save);
}
SlSetLength(length);
for (i = sd; i->save.cmd != SL_END; i++) {
void *ptr = ini_get_variable(&i->save, object);
SlObjectMember(ptr, &i->save);
}
}
/** Savehandler for a list of global variables
* @note this is actually a stub for SaveSettings with the
* object pointer set to NULL */
static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
{
SaveSettings((const SettingDesc*)sdg, NULL);
}
static void Load_OPTS(void)
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* autosave-frequency stays when joining a network-server */
_opt = _opt_newgame;
LoadSettings(_gameopt_settings, &_opt);
}
static void Save_OPTS(void)
{
SaveSettings(_gameopt_settings, &_opt);
}
static void Load_PATS(void)
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* signal_side stays when joining a network-server */
_patches = _patches_newgame;
LoadSettings(_patch_settings, &_patches);
}
static void Save_PATS(void)
{
SaveSettings(_patch_settings, &_patches);
}
void CheckConfig(void)
{
// fix up news_display_opt from old to new
int i;
uint32 tmp;
for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) {
if ((tmp & 0x3) == 0x3) { // old settings
_news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010...
break;
}
}
// Increase old default values for pf_maxdepth and pf_maxlength
// to support big networks.
if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) {
_patches_newgame.pf_maxdepth = 48;
_patches_newgame.pf_maxlength = 4096;
}
}
void UpdatePatches(void)
{
/* Since old(er) savegames don't have any patches saved, we initialise
* them with the default values just as it was in the old days.
* Also new games need this copying-over */
_patches = _patches_newgame; /* backwards compatibility */
}
const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
};
static bool IsSignedVarMemType(VarType vt)
{
switch (GetVarMemType(vt)) {
case SLE_VAR_I8:
case SLE_VAR_I16:
case SLE_VAR_I32:
case SLE_VAR_I64:
return true;
}
return false;
}
|