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# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
# This makefile is not a standalone makefile, but is called from the general one
# it contains targets specific to MacOS X
ifdef UNIVERSAL_OTHER_HALF
# don't call anything in this file if it is building the 2nd half of an universal binary
# all that needs to be done will be done with the first call
OSX:=
else
ifdef BUILD_UNIVERSAL_BINARY
BUILD_UNIVERSAL_BINARY:=build_universal_binary
endif
# setting the default vars for making universal binaries
# this can be overwritten in Makefile.config
# default values are for PPC host and commends are for x86 hosts (so you know what to put in)
# the absolute path is the one Apple uses in Xcode 2.1
ifndef CC_UNI
# powerpc-apple-darwin8-gcc-4.0.0
CC_UNI:=i686-apple-darwin8-gcc-4.0.0
endif
ifndef CFLAGS_UNI
# -arch ppc
CFLAGS_UNI:= -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386
endif
ifndef LDFLAGS_UNI
LDFLAGS_UNI:= -Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk
endif
# building an universal binary
# since we can only compile for PPC or x86 at any one time, we compile one and then
# we make clean and compile the other one. In the end we use lipo to join them together
# when this is done, we can continue with the targets from the first run, which is build_OSX_bundle
$(BUILD_UNIVERSAL_BINARY): $(TTD)
$(Q)mkdir -p temp_binary_dir
$(Q)cp $(TTD) temp_binary_dir/$(TTD)_a
@echo '===> Cleaning up to build for the other architecture'
$(Q)make clean
$(Q)make UNIVERSAL_OTHER_HALF:=1
$(Q)cp $(TTD) temp_binary_dir/$(TTD)_b
@echo '===> Joining binaries into one universal one'
$(Q)lipo temp_binary_dir/$(TTD)_a temp_binary_dir/$(TTD)_b -create -output $(TTD)
$(Q)rm -rf temp_binary_dir
# build the bundle. OSX wants to keep apps in bundles, so we will give it one
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
build_OSX_bundle: $(TTD) $(BUILD_UNIVERSAL_BINARY)
$(Q)rm -fr "$(OSXAPP)"
$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
release: all
$(Q)mkdir -p "OpenTTD $(RELEASE)"
$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
$(Q)rm -fr "OpenTTD $(RELEASE)"
$(OSX): $(TTD) build_OSX_bundle
.PHONY: release build_OSX_bundle $(BUILD_UNIVERSAL_BINARY)
endif
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