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#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "vehicle.h"
#include "command.h"
#include "station.h"
#include "player.h"
#include "news.h"
/* p1 & 0xFFFF = vehicle
* p1 >> 16 = index in order list
* p2 = order command to insert
*/
int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v = &_vehicles[p1 & 0xFFFF];
int sel = p1 >> 16;
int t;
if (sel > v->num_orders) return_cmd_error(STR_EMPTY);
if (_ptr_to_next_order == endof(_order_array)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (v->num_orders >= 40) return_cmd_error(STR_8832_TOO_MANY_ORDERS);
// for ships, make sure that the station is not too far away from the previous destination.
if (v->type == VEH_Ship && IS_HUMAN_PLAYER(v->owner) &&
sel != 0 && ((t=v->schedule_ptr[sel-1])&OT_MASK) == OT_GOTO_STATION) {
int dist = GetTileDist(DEREF_STATION(t >> 8)->xy, DEREF_STATION(p2 >> 8)->xy);
if (dist >= 130)
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
}
if (flags & DC_EXEC) {
uint16 *s1, *s2;
Vehicle *u;
s1 = &v->schedule_ptr[sel];
s2 = _ptr_to_next_order++;
do s2[1] = s2[0]; while (--s2 >= s1);
s1[0] = (uint16)p2;
s1 = v->schedule_ptr;
FOR_ALL_VEHICLES(u) {
if (u->type != 0 && u->schedule_ptr != NULL) {
if (s1 < u->schedule_ptr) {
u->schedule_ptr++;
} else if (s1 == u->schedule_ptr) { // handle shared orders
u->num_orders++;
if ((byte)sel <= u->cur_order_index) {
sel++;
if ((byte)sel < u->num_orders)
u->cur_order_index = sel;
}
InvalidateWindow(WC_VEHICLE_VIEW, u->index);
InvalidateWindow(WC_VEHICLE_ORDERS, u->index);
}
}
}
}
return 0;
}
static int32 DecloneOrder(Vehicle *dst, uint32 flags)
{
if (_ptr_to_next_order == endof(_order_array))
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (flags & DC_EXEC) {
DeleteVehicleSchedule(dst);
dst->num_orders = 0;
*(dst->schedule_ptr = _ptr_to_next_order++) = 0;
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
}
return 0;
}
/* p1 = vehicle
* p2 = sel
*/
int32 CmdDeleteOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v = &_vehicles[p1], *u;
uint sel = (uint)p2;
_error_message = STR_EMPTY;
if (sel >= v->num_orders)
return DecloneOrder(v, flags);
if (flags & DC_EXEC) {
uint16 *s1;
s1 = &v->schedule_ptr[sel];
// copy all orders to get rid of the hole
do s1[0] = s1[1]; while (++s1 != _ptr_to_next_order);
_ptr_to_next_order--;
s1 = v->schedule_ptr;
FOR_ALL_VEHICLES(u) {
if (u->type != 0 && u->schedule_ptr != NULL) {
if (s1 < u->schedule_ptr) {
u->schedule_ptr--;
} else if (s1 == u->schedule_ptr) {// handle shared orders
u->num_orders--;
if ((byte)sel < u->cur_order_index)
u->cur_order_index--;
if ((byte)sel == u->cur_order_index && (u->next_order&(OT_MASK|OF_NON_STOP)) == (OT_LOADING|OF_NON_STOP))
u->next_order = OT_LOADING;
InvalidateWindow(WC_VEHICLE_VIEW, u->index);
InvalidateWindow(WC_VEHICLE_ORDERS, u->index);
}
}
}
}
return 0;
}
/* p1 = vehicle */
int32 CmdSkipOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
Vehicle *v = &_vehicles[p1];
{
byte b = v->cur_order_index + 1;
if (b >= v->num_orders) b = 0;
v->cur_order_index = b;
if (v->type == VEH_Train)
v->u.rail.days_since_order_progr = 0;
}
if ((v->next_order&(OT_MASK|OF_NON_STOP)) == (OT_LOADING|OF_NON_STOP))
v->next_order = OT_LOADING;
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
}
return 0;
}
/* p1 = vehicle
* p2&0xFF = sel
* p2>>8 = mode
*/
int32 CmdModifyOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v = &_vehicles[p1];
byte sel = (byte)p2;
uint16 *sched;
if (sel >= v->num_orders)
return CMD_ERROR;
sched = &v->schedule_ptr[sel];
if (!((*sched & OT_MASK) == OT_GOTO_STATION ||
((*sched & OT_MASK) == OT_GOTO_DEPOT && (p2>>8) != 1)))
return CMD_ERROR;
if (flags & DC_EXEC) {
switch(p2 >> 8) {
case 0: // full load
*sched ^= OF_FULL_LOAD;
if ((*sched & OT_MASK) != OT_GOTO_DEPOT)
*sched &= ~OF_UNLOAD;
break;
case 1: // unload
*sched ^= OF_UNLOAD;
*sched &= ~OF_FULL_LOAD;
break;
case 2: // non stop
*sched ^= OF_NON_STOP;
break;
}
sched = v->schedule_ptr;
FOR_ALL_VEHICLES(v) {
if (v->schedule_ptr == sched)
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
}
}
return 0;
}
// Clone an order
// p1 & 0xFFFF is destination vehicle
// p1 >> 16 is source vehicle
// p2 is
// 0 - clone
// 1 - copy
// 2 - unclone
int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *dst = &_vehicles[p1 & 0xFFFF];
if (!(dst->type && dst->owner == _current_player))
return CMD_ERROR;
switch(p2) {
// share vehicle orders?
case 0: {
Vehicle *src = &_vehicles[p1 >> 16];
// sanity checks
if (!(src->owner == _current_player && dst->type == src->type && dst != src))
return CMD_ERROR;
// let's see what happens with road vehicles
if (src->type == VEH_Road) {
if (src->cargo_type != dst->cargo_type && (src->cargo_type == CT_PASSENGERS || dst->cargo_type == CT_PASSENGERS))
return CMD_ERROR;
}
if (flags & DC_EXEC) {
DeleteVehicleSchedule(dst);
dst->schedule_ptr = src->schedule_ptr;
dst->num_orders = src->num_orders;
InvalidateWindow(WC_VEHICLE_ORDERS, src->index);
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
}
break;
}
// copy vehicle orders?
case 1: {
Vehicle *src = &_vehicles[p1 >> 16];
int delta;
// sanity checks
if (!(src->owner == _current_player && dst->type == src->type && dst != src))
return CMD_ERROR;
// let's see what happens with road vehicles
if (src->type == VEH_Road) {
uint16 ord;
int i;
Station *st;
TileIndex required_dst;
for (i=0; (ord = src->schedule_ptr[i]) != 0; i++) {
if ( ( ord & OT_MASK ) == OT_GOTO_STATION ) {
st = DEREF_STATION(ord >> 8);
required_dst = (dst->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
if ( !required_dst )
return CMD_ERROR;
}
}
}
// make sure there's orders available
delta = IsScheduleShared(dst) ? src->num_orders + 1 : src->num_orders - dst->num_orders;
if (delta > endof(_order_array) - _ptr_to_next_order)
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (flags & DC_EXEC) {
DeleteVehicleSchedule(dst);
dst->schedule_ptr = _ptr_to_next_order;
dst->num_orders = src->num_orders;
_ptr_to_next_order += src->num_orders + 1;
memcpy(dst->schedule_ptr, src->schedule_ptr, (src->num_orders + 1) * sizeof(uint16));
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
}
break;
}
// declone vehicle orders?
case 2: return DecloneOrder(dst, flags);
}
return 0;
}
void BackupVehicleOrders(Vehicle *v, BackuppedOrders *bak)
{
Vehicle *u = IsScheduleShared(v);
uint16 *sched, ord, *os;
bak->orderindex = v->cur_order_index;
bak->service_interval = v->service_interval;
if ((v->string_id & 0xF800) != 0x7800) {
bak->name[0] = 0;
} else {
GetName(v->string_id & 0x7FF, bak->name);
}
os = bak->order;
// stored shared orders in this special way?
if (u) {
os[0] = 0xFFFF;
os[1] = u->index;
return;
}
sched = v->schedule_ptr;
do {
ord = *sched++;
*os++ = ord;
} while (ord != 0);
}
void RestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
{
uint16 ord, *os;
int ind;
if (bak->name[0]) {
strcpy((char*)_decode_parameters, bak->name);
DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE);
}
DoCommandP(0, v->index, bak->orderindex|(bak->service_interval<<16) , NULL, CMD_RESTORE_ORDER_INDEX);
os = bak->order;
if (os[0] == 0xFFFF) {
DoCommandP(0, v->index | os[1]<<16, 0, NULL, CMD_CLONE_ORDER);
return;
}
// CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
// order number is one more then the current amount of orders, and because
// in network the commands are queued before send, the second insert always
// fails in test mode. By bypassing the test-mode, that no longer is a problem.
ind = 0;
while ((ord = *os++) != 0) {
if (!DoCommandP(0, v->index + (ind << 16), ord, NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
break;
ind++;
}
}
/* p1 = vehicle
* upper 16 bits p2 = service_interval
* lower 16 bits p2 = cur_order_index
*/
int32 CmdRestoreOrderIndex(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
// nonsense to update the windows, since, train rebought will have its window deleted
if (flags & DC_EXEC) {
Vehicle *v = &_vehicles[p1];
v->service_interval = (uint16)(p2>>16);
v->cur_order_index = (byte)(p2&0xFFFF);
}
return 0;
}
int CheckOrders(Vehicle *v)
{
if (!_patches.order_review_system) //User doesn't want things to be checked
return 0;
if ( (_patches.order_review_system == 1) && (v->vehstatus & VS_STOPPED) )
return 0;
/* only check every 20 days, so that we don't flood the message log */
if ( ( ( v->day_counter % 20) == 0 ) && (v->owner == _local_player) ) {
uint16 order, old_order;
int i, n_st, problem_type = -1;
Station *st;
int message=0;
TileIndex required_tile=-1;
/* check the order list */
order = v->schedule_ptr[0];
n_st = 0;
for (old_order = i = 0; order!=0; i++ ) {
order = v->schedule_ptr[i];
if (order == old_order) {
problem_type = 2;
break;
}
if ( (order & OT_MASK) == OT_DUMMY ) {
problem_type = 1;
break;
}
if ( ( (order & OT_MASK) == OT_GOTO_STATION ) /*&& (order != old_order) */) {
//I uncommented this in order not to get two error messages
//when two identical entries are in the list
n_st++;
st = DEREF_STATION(order >> 8);
required_tile = GetStationTileForVehicle(v,st);
if (!required_tile) problem_type = 3;
}
old_order = order; //store the old order
}
//Now, check the last and the first order
//as the last order is the end of order marker, jump back 2
if ( (v->schedule_ptr[0] == v->schedule_ptr[i-2]) && ( i-2 != 0 ) ) {
problem_type = 2;
}
if ( (n_st < 2) && (problem_type == -1) ) problem_type = 0;
SetDParam(0, v->unitnumber);
message = (STR_TRAIN_HAS_TOO_FEW_ORDERS) + (((v->type) - VEH_Train) << 2) + problem_type;
if (problem_type < 0) return 0;
AddNewsItem(
message,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0);
}
// End of order check
return 1;
}
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