summaryrefslogtreecommitdiff
path: root/openttd.c
blob: a26d2d14e6e02ad62f2a2eb9ac679545d29feee2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
/* $Id$ */

#include "stdafx.h"
#include "string.h"
#include "table/strings.h"
#include "debug.h"
#include "driver.h"
#include "saveload.h"
#include "strings.h"
#include "map.h"
#include "tile.h"

#define VARDEF
#include "openttd.h"
#include "functions.h"
#include "mixer.h"
#include "spritecache.h"
#include "gfx.h"
#include "gfxinit.h"
#include "gui.h"
#include "station.h"
#include "vehicle.h"
#include "viewport.h"
#include "window.h"
#include "player.h"
#include "command.h"
#include "town.h"
#include "industry.h"
#include "news.h"
#include "engine.h"
#include "sound.h"
#include "economy.h"
#include "fileio.h"
#include "hal.h"
#include "airport.h"
#include "console.h"
#include "screenshot.h"
#include "network.h"
#include "signs.h"
#include "depot.h"
#include "waypoint.h"
#include "ai/ai.h"

#include <stdarg.h>

#ifdef GPMI
#include <gpmi.h>
#include <gpmi_pkg/paths.h>
#endif /* GPMI */

void GenerateWorld(int mode, uint size_x, uint size_y);
void CallLandscapeTick(void);
void IncreaseDate(void);
void DoPaletteAnimations(void);
void MusicLoop(void);
void ResetMusic(void);
void InitializeStations(void);
void DeleteAllPlayerStations(void);

extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern void DoStartupNewPlayer(bool is_ai);
extern void ShowOSErrorBox(const char *buf);

/* TODO: usrerror() for errors which are not of an internal nature but
 * caused by the user, i.e. missing files or fatal configuration errors.
 * Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */

void CDECL error(const char* s, ...)
{
	va_list va;
	char buf[512];

	va_start(va, s);
	vsprintf(buf, s, va);
	va_end(va);

	ShowOSErrorBox(buf);
	if (_video_driver != NULL) _video_driver->stop();

	assert(0);
	exit(1);
}

void CDECL ShowInfoF(const char *str, ...)
{
	va_list va;
	char buf[1024];
	va_start(va, str);
	vsprintf(buf, str, va);
	va_end(va);
	ShowInfo(buf);
}


void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
{
	FILE *in;
	byte *mem;
	size_t len;

	in = fopen(filename, "rb");
	if (in == NULL) return NULL;

	fseek(in, 0, SEEK_END);
	len = ftell(in);
	fseek(in, 0, SEEK_SET);
	if (len > maxsize || (mem = malloc(len + 1)) == NULL) {
		fclose(in);
		return NULL;
	}
	mem[len] = 0;
	if (fread(mem, len, 1, in) != 1) {
		fclose(in);
		free(mem);
		return NULL;
	}
	fclose(in);

	*lenp = len;
	return mem;
}

static void showhelp(void)
{
	char buf[4096], *p;

	p = strecpy(buf,
		"Command line options:\n"
		"  -v drv              = Set video driver (see below)\n"
		"  -s drv              = Set sound driver (see below)\n"
		"  -m drv              = Set music driver (see below)\n"
		"  -r res              = Set resolution (for instance 800x600)\n"
		"  -h                  = Display this help text\n"
		"  -t date             = Set starting date\n"
		"  -d [[fac=]lvl[,...]]= Debug mode\n"
		"  -l lng              = Select Language\n"
		"  -e                  = Start Editor\n"
		"  -g [savegame]       = Start new/save game immediately\n"
		"  -G seed             = Set random seed\n"
		"  -n [ip#player:port] = Start networkgame\n"
		"  -D                  = Start dedicated server\n"
		#if !defined(__MORPHOS__) && !defined(__AMIGA__)
		"  -f                  = Fork into the background (dedicated only)\n"
		#endif
		"  -i                  = Force to use the DOS palette (use this if you see a lot of pink)\n"
		"  -p #player          = Player as #player (deprecated) (network only)\n"
		"  -c config_file      = Use 'config_file' instead of 'openttd.cfg'\n",
		lastof(buf)
	);

	GetDriverList(p);

	ShowInfo(buf);
}


typedef struct {
	char *opt;
	int numleft;
	char **argv;
	const char *options;
	char *cont;
} MyGetOptData;

static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
{
	md->cont = NULL;
	md->numleft = argc;
	md->argv = argv;
	md->options = options;
}

static int MyGetOpt(MyGetOptData *md)
{
	char *s,*r,*t;

	s = md->cont;
	if (s != NULL)
		goto md_continue_here;

	for (;;) {
		if (--md->numleft < 0) return -1;

		s = *md->argv++;
		if (*s == '-') {
md_continue_here:;
			s++;
			if (*s != 0) {
				// Found argument, try to locate it in options.
				if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
					// ERROR!
					return -2;
				}
				if (r[1] == ':') {
					// Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
					if (!*(t = s + 1)) {
						// It comes as a separate arg. Check if out of args?
						if (--md->numleft < 0 || *(t = *md->argv) == '-') {
							// Check if item is optional?
							if (r[2] != ':')
								return -2;
							md->numleft++;
							t = NULL;
						} else {
							md->argv++;
						}
					}
					md->opt = t;
					md->cont = NULL;
					return *s;
				}
				md->opt = NULL;
				md->cont = s;
				return *s;
			}
		} else {
			// This is currently not supported.
			return -2;
		}
	}
}


static void ParseResolution(int res[2], const char* s)
{
	char *t = strchr(s, 'x');
	if (t == NULL) {
		ShowInfoF("Invalid resolution '%s'", s);
		return;
	}

	res[0] = clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH);
	res[1] = clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
}

static void InitializeDynamicVariables(void)
{
	/* Dynamic stuff needs to be initialized somewhere... */
	_station_sort  = NULL;
	_vehicle_sort  = NULL;
	_town_sort     = NULL;
	_industry_sort = NULL;
}

static void UnInitializeDynamicVariables(void)
{
	/* Dynamic stuff needs to be free'd somewhere... */
	CleanPool(&_town_pool);
	CleanPool(&_industry_pool);
	CleanPool(&_station_pool);
	CleanPool(&_vehicle_pool);
	CleanPool(&_sign_pool);
	CleanPool(&_order_pool);

	free(_station_sort);
	free(_vehicle_sort);
	free(_town_sort);
	free(_industry_sort);
}

static void UnInitializeGame(void)
{
	UnInitWindowSystem();
	UnInitNewgrEngines();

	free(_config_file);
}

static void LoadIntroGame(void)
{
	char filename[256];

	_game_mode = GM_MENU;
	CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro
	_opt_ptr = &_opt_newgame;

	GfxLoadSprites();
	LoadStringWidthTable();

	// Setup main window
	ResetWindowSystem();
	SetupColorsAndInitialWindow();

	// Generate a world.
	sprintf(filename, "%sopntitle.dat",  _path.data_dir);
	if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
#if defined SECOND_DATA_DIR
		sprintf(filename, "%sopntitle.dat",  _path.second_data_dir);
		if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
#endif
			GenerateWorld(1, 64, 64); // if failed loading, make empty world.
	}

	_pause = 0;
	_local_player = 0;
	MarkWholeScreenDirty();

	// Play main theme
	if (_music_driver->is_song_playing()) ResetMusic();
}

#if defined(UNIX) && !defined(__MORPHOS__)
extern void DedicatedFork(void);
#endif

int ttd_main(int argc, char* argv[])
{
	MyGetOptData mgo;
	int i;
	bool network = false;
	char *network_conn = NULL;
	char *language = NULL;
	const char *optformat;
	char musicdriver[16], sounddriver[16], videodriver[16];
	int resolution[2] = {0,0};
	uint startdate = -1;
	bool dedicated;

	musicdriver[0] = sounddriver[0] = videodriver[0] = 0;

	_game_mode = GM_MENU;
	_switch_mode = SM_MENU;
	_switch_mode_errorstr = INVALID_STRING_ID;
	_dedicated_forks = false;
	dedicated = false;
	_config_file = NULL;

	// The last param of the following function means this:
	//   a letter means: it accepts that param (e.g.: -h)
	//   a ':' behind it means: it need a param (e.g.: -m<driver>)
	//   a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
	#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
		optformat = "bm:s:v:hDfn::l:eit:d::r:g::G:p:c:";
	#else
		optformat = "bm:s:v:hDn::l:eit:d::r:g::G:p:c:"; // no fork option
	#endif

	MyGetOptInit(&mgo, argc-1, argv+1, optformat);
	while ((i = MyGetOpt(&mgo)) != -1) {
		switch(i) {
		case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
		case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
		case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
		case 'D': {
				strcpy(musicdriver, "null");
				strcpy(sounddriver, "null");
				strcpy(videodriver, "dedicated");
				dedicated = true;
			} break;
		case 'f': {
				_dedicated_forks = true;
			}; break;
		case 'n': {
				network = true;
				if (mgo.opt)
					// Optional, you can give an IP
					network_conn = mgo.opt;
				else
					network_conn = NULL;
			} break;
		case 'b': _ai.network_client = true; break;
		case 'r': ParseResolution(resolution, mgo.opt); break;
		case 'l': language = mgo.opt; break;
		case 't': startdate = atoi(mgo.opt); break;
		case 'd': {
#if defined(WIN32)
				CreateConsole();
#endif
				if (mgo.opt != NULL) SetDebugString(mgo.opt);
			} break;
		case 'e': _switch_mode = SM_EDITOR; break;
		case 'i': _use_dos_palette = true; break;
		case 'g':
			if (mgo.opt != NULL) {
				strcpy(_file_to_saveload.name, mgo.opt);
				_switch_mode = SM_LOAD;
			} else
				_switch_mode = SM_NEWGAME;
			break;
		case 'G':
			_random_seeds[0][0] = atoi(mgo.opt);
			break;
		case 'p': {
			int i = atoi(mgo.opt);
			// Play as an other player in network games
			if (IS_INT_INSIDE(i, 1, MAX_PLAYERS)) _network_playas = i;
			break;
		}
		case 'c':
			_config_file = strdup(mgo.opt);
			break;
		case -2:
		case 'h':
			showhelp();
			return 0;
		}
	}

	if (_ai.network_client && !network) {
		_ai.network_client = false;
		DEBUG(ai, 0)("[AI] Can't enable network-AI, because '-n' is not used\n");
	}

	DeterminePaths();
	CheckExternalFiles();

#ifdef GPMI
	/* Set the debug proc */
	gpmi_debug_proc = &gpmi_debug_openttd;

	/* Set the script-path (GPMI doesn't support multiple paths, yet!) */
	gpmi_path_scripts = strdup("ai/scripts");

	/* Initialize GPMI */
	gpmi_init();

	/* Add our paths so we can find our own packages */
	gpmi_path_append(&gpmi_path_modules,  "ai/modules");
	gpmi_path_append(&gpmi_path_packages, "ai/packages");
#endif /* GPMI */

#if defined(UNIX) && !defined(__MORPHOS__)
	// We must fork here, or we'll end up without some resources we need (like sockets)
	if (_dedicated_forks)
		DedicatedFork();
#endif

	LoadFromConfig();
	CheckConfig();
	LoadFromHighScore();

	// override config?
	if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
	if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
	if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
	if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
	if (startdate != (uint)-1) _patches.starting_date = startdate;

	if (_dedicated_forks && !dedicated)
		_dedicated_forks = false;

	// enumerate language files
	InitializeLanguagePacks();

	// initialize screenshot formats
	InitializeScreenshotFormats();

	// initialize airport state machines
	InitializeAirports();

	/* initialize all variables that are allocated dynamically */
	InitializeDynamicVariables();

	/* start the AI */
	AI_Initialize();

	// Sample catalogue
	DEBUG(misc, 1) ("Loading sound effects...");
	MxInitialize(11025);
	SoundInitialize("sample.cat");

	// This must be done early, since functions use the InvalidateWindow* calls
	InitWindowSystem();

	GfxLoadSprites();
	LoadStringWidthTable();

	DEBUG(misc, 1) ("Loading drivers...");
	LoadDriver(SOUND_DRIVER, _ini_sounddriver);
	LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
	LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
	_savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;

#ifdef ENABLE_NETWORK
	// initialize network-core
	NetworkStartUp();
#endif /* ENABLE_NETWORK */

	_opt_ptr = &_opt_newgame;

	/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
	if (_opt_newgame.diff_level == 9)
		SetDifficultyLevel(0, &_opt_newgame);

	// initialize the ingame console
	IConsoleInit();
	InitializeGUI();
	IConsoleCmdExec("exec scripts/autoexec.scr 0");

	GenerateWorld(1, 64, 64); // Make the viewport initialization happy

#ifdef ENABLE_NETWORK
	if ((network) && (_network_available)) {
		if (network_conn != NULL) {
			const char *port = NULL;
			const char *player = NULL;
			uint16 rport;

			rport = NETWORK_DEFAULT_PORT;

			ParseConnectionString(&player, &port, network_conn);

			if (player != NULL) _network_playas = atoi(player);
			if (port != NULL) rport = atoi(port);

			LoadIntroGame();
			_switch_mode = SM_NONE;
			NetworkClientConnectGame(network_conn, rport);
		}
	}
#endif /* ENABLE_NETWORK */

	_video_driver->main_loop();

	WaitTillSaved();
	IConsoleFree();

#ifdef ENABLE_NETWORK
	if (_network_available) {
		// Shut down the network and close any open connections
		NetworkDisconnect();
		NetworkUDPClose();
		NetworkShutDown();
	}
#endif /* ENABLE_NETWORK */

	_video_driver->stop();
	_music_driver->stop();
	_sound_driver->stop();

	SaveToConfig();
	SaveToHighScore();

	// uninitialize airport state machines
	UnInitializeAirports();

	/* uninitialize variables that are allocated dynamic */
	UnInitializeDynamicVariables();

	/* stop the AI */
	AI_Uninitialize();

#ifdef GPMI
	/* Uninitialize GPMI */
	gpmi_uninit();
#endif /* GPMI */

	/* Close all and any open filehandles */
	FioCloseAll();
	UnInitializeGame();

	return 0;
}

/** Mutex so that only one thread can communicate with the main program
 * at any given time */
static ThreadMsg _message = 0;

static inline void OTTD_ReleaseMutex(void) {_message = 0;}
static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;}

/** Called by running thread to execute some action in the main game.
 * It will stall as long as the mutex is not freed (handled) by the game */
void OTTD_SendThreadMessage(ThreadMsg msg)
{
	if (_exit_game) return;
	while (_message != 0) CSleep(10);

	_message = msg;
}


/** Handle the user-messages sent to us
 * @param message message sent
 */
void ProcessSentMessage(ThreadMsg message)
{
	switch (message) {
		case MSG_OTTD_SAVETHREAD_START: SaveFileStart(); break;
		case MSG_OTTD_SAVETHREAD_DONE:  SaveFileDone(); break;
		case MSG_OTTD_SAVETHREAD_ERROR: SaveFileError(); break;
		default: NOT_REACHED();
	}

	OTTD_ReleaseMutex(); // release mutex so that other threads, messages can be handled
}

static void ShowScreenshotResult(bool b)
{
	if (b) {
		SetDParamStr(0, _screenshot_name);
		ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
	} else {
		ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
	}

}

static void MakeNewGame(void)
{
	_game_mode = GM_NORMAL;

	// Copy in game options
	_opt_ptr = &_opt;
	memcpy(_opt_ptr, &_opt_newgame, sizeof(*_opt_ptr));

	GfxLoadSprites();

	// Reinitialize windows
	ResetWindowSystem();
	LoadStringWidthTable();

	SetupColorsAndInitialWindow();

	// Randomize world
	GenerateWorld(0, 1<<_patches.map_x, 1<<_patches.map_y);

	// In a dedicated server, the server does not play
	if (_network_dedicated) {
		_local_player = OWNER_SPECTATOR;
	} else {
		// Create a single player
		DoStartupNewPlayer(false);

		_local_player = 0;
		_current_player = _local_player;
		DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
	}

	MarkWholeScreenDirty();
}

static void MakeNewEditorWorld(void)
{
	_game_mode = GM_EDITOR;

	// Copy in game options
	_opt_ptr = &_opt;
	memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));

	GfxLoadSprites();

	// Re-init the windowing system
	ResetWindowSystem();

	// Create toolbars
	SetupColorsAndInitialWindow();

	// Startup the game system
	GenerateWorld(1, 1 << _patches.map_x, 1 << _patches.map_y);

	_local_player = OWNER_NONE;
	MarkWholeScreenDirty();
}

void StartupPlayers(void);
void StartupDisasters(void);

/**
 * Start Scenario starts a new game based on a scenario.
 * Eg 'New Game' --> select a preset scenario
 * This starts a scenario based on your current difficulty settings
 */
static void StartScenario(void)
{
	_game_mode = GM_NORMAL;

	// invalid type
	if (_file_to_saveload.mode == SL_INVALID) {
		printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
		_game_mode = GM_MENU;
		return;
	}

	GfxLoadSprites();

	// Reinitialize windows
	ResetWindowSystem();
	LoadStringWidthTable();

	SetupColorsAndInitialWindow();

	// Load game
	if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
		LoadIntroGame();
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
	}

	_opt_ptr = &_opt;
	memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty));
	_opt.diff_level = _opt_newgame.diff_level;

	// Inititalize data
	StartupPlayers();
	StartupEngines();
	StartupDisasters();

	_local_player = 0;
	_current_player = _local_player;
	DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);

	MarkWholeScreenDirty();
}

bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
{
	byte ogm = _game_mode;
	int r;

	_game_mode = newgm;
	r = SaveOrLoad(filename, mode);
	if (r == SL_REINIT) {
		switch (ogm) {
			case GM_MENU:   LoadIntroGame();      break;
			case GM_EDITOR: MakeNewEditorWorld(); break;
			default:        MakeNewGame();        break;
		}
		return false;
	} else if (r != SL_OK) {
		_game_mode = ogm;
		return false;
	} else {
		return true;
	}
}

void SwitchMode(int new_mode)
{
#ifdef ENABLE_NETWORK
	// If we are saving something, the network stays in his current state
	if (new_mode != SM_SAVE) {
		// If the network is active, make it not-active
		if (_networking) {
			if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
				NetworkReboot();
				NetworkUDPClose();
			} else {
				NetworkDisconnect();
				NetworkUDPClose();
			}
		}

		// If we are a server, we restart the server
		if (_is_network_server) {
			// But not if we are going to the menu
			if (new_mode != SM_MENU) {
				NetworkServerStart();
			} else {
				// This client no longer wants to be a network-server
				_is_network_server = false;
			}
		}
	}
#endif /* ENABLE_NETWORK */

	switch (new_mode) {
	case SM_EDITOR: /* Switch to scenario editor */
		MakeNewEditorWorld();
		break;

	case SM_NEWGAME: /* New Game --> 'Random game' */
#ifdef ENABLE_NETWORK
		if (_network_server)
			snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "Random Map");
#endif /* ENABLE_NETWORK */
		MakeNewGame();
		break;

	case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
		#ifdef ENABLE_NETWORK
			if (_network_server)
				snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
		#endif /* ENABLE_NETWORK */
		StartScenario();
		break;

	case SM_LOAD: { /* Load game, Play Scenario */
		_opt_ptr = &_opt;

		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
			LoadIntroGame();
			ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
		} else {
			_local_player = 0;
			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
			if (_network_server)
				snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
#endif /* ENABLE_NETWORK */
		}
		break;
	}

	case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
			PlayerID i;

			_opt_ptr = &_opt;

			_local_player = OWNER_NONE;
			_generating_world = true;
			// delete all players.
			for (i = 0; i != MAX_PLAYERS; i++) {
				ChangeOwnershipOfPlayerItems(i, OWNER_SPECTATOR);
				_players[i].is_active = false;
			}
			_generating_world = false;
			// delete all stations owned by a player
			DeleteAllPlayerStations();
		} else {
			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
		}
		break;
	}


	case SM_MENU: /* Switch to game intro menu */
		LoadIntroGame();
		break;

	case SM_SAVE: /* Save game */
		if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK) {
			ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
		} else {
			DeleteWindowById(WC_SAVELOAD, 0);
		}
		break;

	case SM_GENRANDLAND: /* Generate random land within scenario editor */
		GenerateWorld(2, 1<<_patches.map_x, 1<<_patches.map_y);
		// XXX: set date
		_local_player = OWNER_NONE;
		MarkWholeScreenDirty();
		break;
	}

	if (_switch_mode_errorstr != INVALID_STRING_ID)
		ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
}


// State controlling game loop.
// The state must not be changed from anywhere
// but here.
// That check is enforced in DoCommand.
void StateGameLoop(void)
{
	// dont execute the state loop during pause
	if (_pause) return;

	// _frame_counter is increased somewhere else when in network-mode
	//  Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
	//    Should that not be deleted? If so, the next 2 lines can also be deleted
	if (!_networking) _frame_counter++;

	if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
		char buf[100];
		sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
		SaveOrLoad(buf, SL_SAVE);
		if ((uint)_frame_counter >= _savedump_last) exit(1);
	}

	if (_game_mode == GM_EDITOR) {
		RunTileLoop();
		CallVehicleTicks();
		CallLandscapeTick();
		CallWindowTickEvent();
		NewsLoop();
	} else {
		// All these actions has to be done from OWNER_NONE
		//  for multiplayer compatibility
		PlayerID p = _current_player;
		_current_player = OWNER_NONE;

		AnimateAnimatedTiles();
		IncreaseDate();
		RunTileLoop();
		CallVehicleTicks();
		CallLandscapeTick();

		AI_RunGameLoop();

		CallWindowTickEvent();
		NewsLoop();
		_current_player = p;
	}
}

static void DoAutosave(void)
{
	char buf[200];

	if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
		const Player *p = GetPlayer(_local_player);
		char *s;
		sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);

		SetDParam(0, p->name_1);
		SetDParam(1, p->name_2);
		SetDParam(2, _date);
		s = GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP), STR_4004);
		strcpy(s, ".sav");
	} else { /* generate a savegame name and number according to _patches.max_num_autosaves */
		sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, _autosave_ctr);

		_autosave_ctr++;
		if (_autosave_ctr >= _patches.max_num_autosaves) {
			// we reached the limit for numbers of autosaves. We will start over
			_autosave_ctr = 0;
		}
	}

	DEBUG(misc, 2) ("Autosaving to %s", buf);
	if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
		ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
}

static void ScrollMainViewport(int x, int y)
{
	if (_game_mode != GM_MENU) {
		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
		assert(w);

		WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
		WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
	}
}

static const int8 scrollamt[16][2] = {
	{ 0, 0},
	{-2, 0}, // 1:left
	{ 0,-2}, // 2:up
	{-2,-1}, // 3:left + up
	{ 2, 0}, // 4:right
	{ 0, 0}, // 5:left + right
	{ 2,-1}, // 6:right + up
	{ 0,-2}, // 7:left + right + up = up
	{ 0 ,2}, // 8:down
	{-2 ,1}, // 9:down+left
	{ 0, 0}, // 10:impossible
	{-2, 0}, // 11:left + up + down = left
	{ 2, 1}, // 12:down+right
	{ 0, 2}, // 13:left + right + down = down
	{ 0,-2}, // 14:left + right + up = up
	{ 0, 0}, // 15:impossible
};

static void HandleKeyScrolling(void)
{
	if (_dirkeys && !_no_scroll) {
		int factor = _shift_pressed ? 50 : 10;
		ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
	}
}

void GameLoop(void)
{
	int m;
	ThreadMsg message;

	if ((message = OTTD_PollThreadEvent()) != 0) ProcessSentMessage(message);

	// autosave game?
	if (_do_autosave) {
		_do_autosave = false;
		DoAutosave();
		RedrawAutosave();
	}

	// handle scrolling of the main window
	if (_dirkeys) HandleKeyScrolling();

	// make a screenshot?
	if ((m=_make_screenshot) != 0) {
		_make_screenshot = 0;
		switch(m) {
		case 1: // make small screenshot
			UndrawMouseCursor();
			ShowScreenshotResult(MakeScreenshot());
			break;
		case 2: // make large screenshot
			ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * TILE_PIXELS, 0, (MapMaxX() + MapMaxY()) * TILE_PIXELS, (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1, 0));
			break;
		}
	}

	// switch game mode?
	if ((m=_switch_mode) != SM_NONE) {
		_switch_mode = SM_NONE;
		SwitchMode(m);
	}

	IncreaseSpriteLRU();
	InteractiveRandom();

	if (_scroller_click_timeout > 3) {
		_scroller_click_timeout -= 3;
	} else {
		_scroller_click_timeout = 0;
	}

	_caret_timer += 3;
	_timer_counter += 8;
	CursorTick();

#ifdef ENABLE_NETWORK
	// Check for UDP stuff
	NetworkUDPGameLoop();

	if (_networking) {
		// Multiplayer
		NetworkGameLoop();
	} else {
		if (_network_reconnect > 0 && --_network_reconnect == 0) {
			// This means that we want to reconnect to the last host
			// We do this here, because it means that the network is really closed
			NetworkClientConnectGame(_network_last_host, _network_last_port);
		}
		// Singleplayer
		StateGameLoop();
	}
#else
	StateGameLoop();
#endif /* ENABLE_NETWORK */

	if (!_pause && _display_opt & DO_FULL_ANIMATION) DoPaletteAnimations();

	if (!_pause || _cheats.build_in_pause.value) MoveAllTextEffects();

	InputLoop();

	MusicLoop();
}

void BeforeSaveGame(void)
{
	const Window* w = FindWindowById(WC_MAIN_WINDOW, 0);

	if (w != NULL) {
		_saved_scrollpos_x = WP(w, const vp_d).scrollpos_x;
		_saved_scrollpos_y = WP(w, const vp_d).scrollpos_y;
		_saved_scrollpos_zoom = w->viewport->zoom;
	}
}

static void ConvertTownOwner(void)
{
	TileIndex tile;

	for (tile = 0; tile != MapSize(); tile++) {
		if (IsTileType(tile, MP_STREET)) {
			if (IsLevelCrossing(tile) && _m[tile].m3 & 0x80) _m[tile].m3 = OWNER_TOWN;

			if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
		} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
			if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
		}
	}
}

// before savegame version 4, the name of the company determined if it existed
static void CheckIsPlayerActive(void)
{
	Player* p;

	FOR_ALL_PLAYERS(p) {
		if (p->name_1 != 0) p->is_active = true;
	}
}

// since savegame version 4.1, exclusive transport rights are stored at towns
static void UpdateExclusiveRights(void)
{
	Town* t;

	FOR_ALL_TOWNS(t) {
		if (t->xy != 0) t->exclusivity = (byte)-1;
	}

	/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
			could be implemented this way:
			1.) Go through all stations
					Build an array town_blocked[ town_id ][ player_id ]
				 that stores if at least one station in that town is blocked for a player
			2.) Go through that array, if you find a town that is not blocked for
					one player, but for all others, then give him exclusivity.
	*/
}

const byte convert_currency[] = {
	 0,  1, 12,  8,  3,
	10, 14, 19,  4,  5,
	 9, 11, 13,  6, 17,
	16, 22, 21,  7, 15,
	18,  2, 20, };

// since savegame version 4.2 the currencies are arranged differently
static void UpdateCurrencies(void)
{
	_opt.currency = convert_currency[_opt.currency];
}

/* Up to revision 1413 the invisible tiles at the southern border have not been
 * MP_VOID, even though they should have. This is fixed by this function
 */
static void UpdateVoidTiles(void)
{
	uint i;

	for (i = 0; i < MapMaxY(); ++i)
		SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
	for (i = 0; i < MapSizeX(); ++i)
		SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
}

// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
static void UpdateSignOwner(void)
{
	SignStruct *ss;

	FOR_ALL_SIGNS(ss) ss->owner = OWNER_NONE;
}

extern void UpdateOldAircraft( void );
extern void UpdateOilRig( void );

bool AfterLoadGame(uint version)
{
	Window *w;
	ViewPort *vp;
	Player *p;

	// in version 2.1 of the savegame, town owner was unified.
	if (CheckSavegameVersionOldStyle(2, 1)) ConvertTownOwner();

	// from version 4.1 of the savegame, exclusive rights are stored at towns
	if (CheckSavegameVersionOldStyle(4, 1)) UpdateExclusiveRights();

	// from version 4.2 of the savegame, currencies are in a different order
	if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies();

	// from version 6.1 of the savegame, signs have an "owner"
	if (CheckSavegameVersionOldStyle(6, 1)) UpdateSignOwner();

	/* In old version there seems to be a problem that water is owned by
	    OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
	    (4.3) version, so I just check when versions are older, and then
	    walk through the whole map.. */
	if (CheckSavegameVersionOldStyle(4, 3)) {
		TileIndex tile = TileXY(0, 0);
		uint w = MapSizeX();
		uint h = MapSizeY();

		BEGIN_TILE_LOOP(tile_cur, w, h, tile)
			if (IsTileType(tile_cur, MP_WATER) && GetTileOwner(tile_cur) >= MAX_PLAYERS)
				SetTileOwner(tile_cur, OWNER_WATER);
		END_TILE_LOOP(tile_cur, w, h, tile)
	}

	// convert road side to my format.
	if (_opt.road_side) _opt.road_side = 1;

	// Load the sprites
	GfxLoadSprites();

	// Update current year
	SetDate(_date);

	// reinit the landscape variables (landscape might have changed)
	InitializeLandscapeVariables(true);

	// Update all vehicles
	AfterLoadVehicles();

	// Update all waypoints
	if (CheckSavegameVersion(12)) FixOldWaypoints();

	UpdateAllWaypointSigns();

	// in version 2.2 of the savegame, we have new airports
	if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();

	UpdateAllStationVirtCoord();

	// Setup town coords
	AfterLoadTown();
	UpdateAllSignVirtCoords();

	// make sure there is a town in the game
	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
		_error_message = STR_NO_TOWN_IN_SCENARIO;
		return false;
	}

	// Initialize windows
	ResetWindowSystem();
	SetupColorsAndInitialWindow();

	w = FindWindowById(WC_MAIN_WINDOW, 0);

	WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
	WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;

	vp = w->viewport;
	vp->zoom = _saved_scrollpos_zoom;
	vp->virtual_width = vp->width << vp->zoom;
	vp->virtual_height = vp->height << vp->zoom;

	// in version 4.1 of the savegame, is_active was introduced to determine
	// if a player does exist, rather then checking name_1
	if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive();

	// the void tiles on the southern border used to belong to a wrong class (pre 4.3).
	if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles();

	// If Load Scenario / New (Scenario) Game is used,
	//  a player does not exist yet. So create one here.
	// 1 exeption: network-games. Those can have 0 players
	//   But this exeption is not true for network_servers!
	if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
		DoStartupNewPlayer(false);

	DoZoomInOutWindow(ZOOM_NONE, w); // update button status
	MarkWholeScreenDirty();

	// In 5.1, Oilrigs have been moved (again)
	if (CheckSavegameVersionOldStyle(5, 1)) UpdateOilRig();

	/* In version 6.1 we put the town index in the map-array. To do this, we need
	 *  to use m2 (16bit big), so we need to clean m2, and that is where this is
	 *  all about ;) */
	if (CheckSavegameVersionOldStyle(6, 1)) {
		BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
			if (IsTileType(tile, MP_HOUSE)) {
				_m[tile].m4 = _m[tile].m2;
				//XXX magic
				SetTileType(tile, MP_VOID);
				_m[tile].m2 = ClosestTownFromTile(tile,(uint)-1)->index;
				SetTileType(tile, MP_HOUSE);
			} else if (IsTileType(tile, MP_STREET)) {
				//XXX magic
				_m[tile].m4 |= (_m[tile].m2 << 4);
				if (IsTileOwner(tile, OWNER_TOWN)) {
					SetTileType(tile, MP_VOID);
					_m[tile].m2 = ClosestTownFromTile(tile,(uint)-1)->index;
					SetTileType(tile, MP_STREET);
				} else {
					_m[tile].m2 = 0;
				}
			}
		} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
	}

	/* From version 9.0, we update the max passengers of a town (was sometimes negative
	 *  before that. */
	if (CheckSavegameVersion(9)) {
		Town *t;
		FOR_ALL_TOWNS(t) UpdateTownMaxPass(t);
	}

	/* From version 15.0, we moved a semaphore bit from bit 2 to bit 3 in m4, making
	 *  room for PBS. While doing that, clean some blocks that should be empty, for PBS. */
	if (CheckSavegameVersion(15)) {
		BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
			if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && HASBIT(_m[tile].m4, 2)) {
				CLRBIT(_m[tile].m4, 2);
				SETBIT(_m[tile].m4, 3);
			}
			// Clear possible junk data in PBS bits.
			if (IsTileType(tile, MP_RAILWAY) && !HASBIT(_m[tile].m5, 7))
				SB(_m[tile].m4, 4, 4, 0);
		} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
	}

	/* From version 16.0, we included autorenew on engines, which are now saved, but
	 *  of course, we do need to initialize them for older savegames. */
	if (CheckSavegameVersion(16)) {
		FOR_ALL_PLAYERS(p) {
			InitialiseEngineReplacement(p);
			p->engine_renew = false;
			p->engine_renew_months = -6;
			p->engine_renew_money = 100000;
		}
		if (_local_player < MAX_PLAYERS) {
			// Set the human controlled player to the patch settings
			// Scenario editor do not have any companies
			p = GetPlayer(_local_player);
			p->engine_renew = _patches.autorenew;
			p->engine_renew_months = _patches.autorenew_months;
			p->engine_renew_money = _patches.autorenew_money;
		}
	}

	/* In version 16.1 of the savegame, trains became aware of station lengths
		need to initialized to the invalid state
		players needs to set renew_keep_length too */
	if (CheckSavegameVersionOldStyle(16, 1)) {
		Vehicle *v;
		FOR_ALL_PLAYERS(p) {
			p->renew_keep_length = false;
		}

		FOR_ALL_VEHICLES(v) {
			if (v->type == VEH_Train) {
				v->u.rail.shortest_platform[0] = 255;
				v->u.rail.shortest_platform[1] = 0;
			}
		}
	}

	/* In version 17, ground type is moved from m2 to m4 for depots and
	 * waypoints to make way for storing the index in m2. The custom graphics
	 * id which was stored in m4 is now saved as a grf/id reference in the
	 * waypoint struct. */
	if (CheckSavegameVersion(17)) {
		Waypoint *wp;

		FOR_ALL_WAYPOINTS(wp) {
			if (wp->xy != 0 && wp->deleted == 0) {
				const StationSpec *spec = NULL;

				if (HASBIT(_m[wp->xy].m3, 4))
					spec = GetCustomStation(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1);

				if (spec != NULL) {
					wp->stat_id = _m[wp->xy].m4 + 1;
					wp->grfid = spec->grfid;
					wp->localidx = spec->localidx;
				} else {
					// No custom graphics set, so set to default.
					wp->stat_id = 0;
					wp->grfid = 0;
					wp->localidx = 0;
				}

				// Move ground type bits from m2 to m4.
				_m[wp->xy].m4 = GB(_m[wp->xy].m2, 0, 4);
				// Store waypoint index in the tile.
				_m[wp->xy].m2 = wp->index;
			}
		}
	} else {
		/* As of version 17, we recalculate the custom graphic ID of waypoints
		 * from the GRF ID / station index. */
		UpdateAllWaypointCustomGraphics();
	}

	FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);

	return true;
}