summaryrefslogtreecommitdiff
path: root/newgrf_spritegroup.h
blob: 471299abbbbadb92e1552c0526887a2ee5124d1d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/* $Id$ */

#ifndef NEWGRF_SPRITEGROUP_H
#define NEWGRF_SPRITEGROUP_H


typedef struct SpriteGroup SpriteGroup;


/* 'Real' sprite groups contain a list of other result or callback sprite
 * groups. */
typedef struct RealSpriteGroup {
	// Loaded = in motion, loading = not moving
	// Each group contains several spritesets, for various loading stages

	// XXX: For stations the meaning is different - loaded is for stations
	// with small amount of cargo whilst loading is for stations with a lot
	// of da stuff.

	byte num_loaded;       ///< Number of loaded groups
	byte num_loading;      ///< Number of loading groups
	SpriteGroup **loaded;  ///< List of loaded groups (can be SpriteIDs or Callback results)
	SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
} RealSpriteGroup;

/* Shared by deterministic and random groups. */
typedef enum VarSpriteGroupScopes {
	VSG_SCOPE_SELF,
	// Engine of consists for vehicles, city for stations.
	VSG_SCOPE_PARENT,
} VarSpriteGroupScope;

typedef enum DeterministicSpriteGroupSizes {
	DSG_SIZE_BYTE,
	DSG_SIZE_WORD,
	DSG_SIZE_DWORD,
} DeterministicSpriteGroupSize;

typedef enum DeterministicSpriteGroupAdjustTypes {
	DSGA_TYPE_NONE,
	DSGA_TYPE_DIV,
	DSGA_TYPE_MOD,
} DeterministicSpriteGroupAdjustType;

typedef enum DeterministicSpriteGroupAdjustOperations {
	DSGA_OP_ADD,  // a + b
	DSGA_OP_SUB,  // a - b
	DSGA_OP_SMIN, // (signed) min(a, b)
	DSGA_OP_SMAX, // (signed) max(a, b)
	DSGA_OP_UMIN, // (unsigned) min(a, b)
	DSGA_OP_UMAX, // (unsigned) max(a, b)
	DSGA_OP_SDIV, // (signed) a / b
	DSGA_OP_SMOD, // (signed) a % b
	DSGA_OP_UDIV, // (unsigned) a / b
	DSGA_OP_UMOD, // (unsigned) a & b
	DSGA_OP_MUL,  // a * b
	DSGA_OP_AND,  // a & b
	DSGA_OP_OR,   // a | b
	DSGA_OP_XOR,  // a ^ b
} DeterministicSpriteGroupAdjustOperation;


typedef struct DeterministicSpriteGroupAdjust {
	DeterministicSpriteGroupAdjustOperation operation;
	DeterministicSpriteGroupAdjustType type;
	byte variable;
	byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
	byte shift_num;
	uint32 and_mask;
	uint32 add_val;
	uint32 divmod_val;
} DeterministicSpriteGroupAdjust;


typedef struct DeterministicSpriteGroupRange {
	SpriteGroup *group;
	uint32 low;
	uint32 high;
} DeterministicSpriteGroupRange;


typedef struct DeterministicSpriteGroup {
	VarSpriteGroupScope var_scope;
	DeterministicSpriteGroupSize size;
	byte num_adjusts;
	byte num_ranges;
	DeterministicSpriteGroupAdjust *adjusts;
	DeterministicSpriteGroupRange *ranges; // Dynamically allocated

	// Dynamically allocated, this is the sole owner
	SpriteGroup *default_group;
} DeterministicSpriteGroup;

typedef enum RandomizedSpriteGroupCompareModes {
	RSG_CMP_ANY,
	RSG_CMP_ALL,
} RandomizedSpriteGroupCompareMode;

typedef struct RandomizedSpriteGroup {
	// Take this object:
	VarSpriteGroupScope var_scope;

	// Check for these triggers:
	RandomizedSpriteGroupCompareMode cmp_mode;
	byte triggers;

	// Look for this in the per-object randomized bitmask:
	byte lowest_randbit;
	byte num_groups; // must be power of 2

	// Take the group with appropriate index:
	SpriteGroup **groups;
} RandomizedSpriteGroup;


/* This contains a callback result. A failed callback has a value of
 * CALLBACK_FAILED */
typedef struct CallbackResultSpriteGroup {
	uint16 result;
} CallbackResultSpriteGroup;


/* A result sprite group returns the first SpriteID and the number of
 * sprites in the set */
typedef struct ResultSpriteGroup {
	SpriteID sprite;
	byte num_sprites;
} ResultSpriteGroup;

/* List of different sprite group types */
typedef enum SpriteGroupType {
	SGT_INVALID,
	SGT_REAL,
	SGT_DETERMINISTIC,
	SGT_RANDOMIZED,
	SGT_CALLBACK,
	SGT_RESULT,
} SpriteGroupType;

/* Common wrapper for all the different sprite group types */
struct SpriteGroup {
	SpriteGroupType type;

	union {
		RealSpriteGroup real;
		DeterministicSpriteGroup determ;
		RandomizedSpriteGroup random;
		CallbackResultSpriteGroup callback;
		ResultSpriteGroup result;
	} g;
};


SpriteGroup *AllocateSpriteGroup(void);
void InitializeSpriteGroupPool(void);


typedef struct ResolverObject {
	uint16 callback;
	uint32 callback_param1;
	uint32 callback_param2;

	byte trigger;
	uint32 last_value;
	uint32 reseed;
	VarSpriteGroupScope scope;

	union {
		struct {
			const struct Vehicle *self;
			const struct Vehicle *parent;
		} vehicle;
		struct {
			TileIndex tile;
			const struct Station *st;
			const struct StationSpec *statspec;
		} station;
	} u;

	uint32 (*GetRandomBits)(const struct ResolverObject*);
	uint32 (*GetTriggers)(const struct ResolverObject*);
	void (*SetTriggers)(const struct ResolverObject*, int);
	uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
	const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
} ResolverObject;


/* Base sprite group resolver */
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);


#endif /* NEWGRF_SPRITEGROUP_H */