blob: a90b50aaacaca82ba09482c9dd32a375be05b3cc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
/* $Id$ */
#include "stdafx.h"
#include "debug.h"
#include "network_data.h"
#ifdef ENABLE_NETWORK
//
// This file handles the GameList
// Also, it handles the request to a server for data about the server
extern void UpdateNetworkGameWindow(bool unselect);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
NetworkGameList *item, *prev_item;
prev_item = NULL;
for (item = _network_game_list; item != NULL; item = item->next) {
if (item->ip == ip && item->port == port) return item;
prev_item = item;
}
item = malloc(sizeof(*item));
memset(item, 0, sizeof(*item));
item->next = NULL;
item->ip = ip;
item->port = port;
if (prev_item == NULL) {_network_game_list = item;}
else {prev_item->next = item;}
DEBUG(net, 4) ("[NET][GameList] Added server to list");
UpdateNetworkGameWindow(false);
return item;
}
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
NetworkGameList *item, *prev_item;
prev_item = NULL;
for (item = _network_game_list; item != NULL; item = item->next) {
if (remove == item) {
if (prev_item == NULL) {_network_game_list = remove->next;}
else {prev_item->next = remove->next;}
free(remove);
DEBUG(net, 4) ("[NET][GameList] Removed server from list");
UpdateNetworkGameWindow(false);
return;
}
prev_item = item;
}
}
#endif /* ENABLE_NETWORK */
|