blob: f135c48519b67a94c54fc4e2f06767e68bbcfd5c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
#include "stdafx.h"
#include "debug.h"
#include "network_data.h"
#ifdef ENABLE_NETWORK
//
// This file handles the GameList
// Also, it handles the request to a server for data about the server
extern void UpdateNetworkGameWindow(bool unselect);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
NetworkGameList *item;
item = _network_game_list;
if (item != NULL) {
while (item->next != NULL) {
if (item->ip == ip && item->port == port)
return item;
item = item->next;
}
if (item->ip == ip && item->port == port)
return item;
item->next = malloc(sizeof(*item));
item = item->next;
} else {
item = malloc(sizeof(*item));
_network_game_list = item;
}
DEBUG(net, 4) ("[NET][GameList] Added server to list");
memset(item, 0, sizeof(*item));
item->next = NULL;
item->ip = ip;
item->port = port;
_network_game_count++;
UpdateNetworkGameWindow(false);
return item;
}
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
NetworkGameList *item;
item = _network_game_list;
// examine head of the list
if ( remove == _network_game_list ) {
_network_game_list = remove->next;
free(remove);
DEBUG(net, 4) ("[NET][GameList] Removed server from list");
return;
}
// examine each item
while ( item->next != NULL ) {
if ( item->next == remove )
{
item->next = remove->next;
free(remove);
DEBUG(net, 4) ("[NET][GameList] Removed server from list");
return;
}
item = item->next;
}
}
#endif /* ENABLE_NETWORK */
|